Player Matchup

Lancelot
Lancelot
CARFERIRIMED
Lancelot
Level 149
God Stats
3W - 1L
1,821 SR
Queue Stats
14W - 17L
1,397 Elo+
Solo
Artemis
Artemis
NiceGuyBambo
Artemis
Level 69
God Stats
4W - 5L
1,783 SR
Queue Stats
269W - 270L
1,520 Elo+
Party 2
Khepri
Khepri
UpTIltOP
Khepri
Level 49
God Stats
4W - 2L
1,521 SR
Queue Stats
133W - 112L
1,533 Elo+
Party 3
Poseidon
Poseidon
rapadash078
Poseidon
Level 25
God Stats
12W - 6L
1,611 SR
Queue Stats
101W - 102L
1,489 Elo+
Party 2
Sylvanus
Sylvanus
xIR0N_BurteXx
Sylvanus
Level 102
God Stats
2W - 3L
1,353 SR
Queue Stats
116W - 119L
1,454 Elo+
Party 3
Team Averages
Level 79
1,618 SR
1,479 Elo+

VS

Team Averages
Level 51
1,418 SR
1,541 Elo+
Tsukuyomi
Tsukuyomi
Astrooooooooo
Tsukuyomi
Level 21
God Stats
0W - 3L
1,445 SR
Queue Stats
6W - 5L
1,523 Elo+
Party 1
Cthulhu
Cthulhu
Detezo
Cthulhu
Level 15
God Stats
0W - 2L
1,359 SR
Queue Stats
1W - 2L
1,444 Elo+
Party 1
Izanami
Izanami
KingGiggityOG
Izanami
Level 67
God Stats
2W - 2L
1,617 SR
Queue Stats
7W - 3L
1,638 Elo+
Party 1
Janus
Janus
MrLStache
Janus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 1
King Arthur
King Arthur
flash101
King Arthur
Level 68
God Stats
0W - 2L
1,167 SR
Queue Stats
10W - 6L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CARFERIRIMED
Lancelot
20
9 / 0 / 10
13,582
566
14,182
22,043
12,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
NiceGuyBambo
Artemis
20
14 / 0 / 8
14,001
583
27,561
18,803
11,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Khepri
UpTIltOP
Khepri
17
4 / 2 / 18
13,049
544
10,140
27,286
40,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
rapadash078
Poseidon
17
6 / 5 / 13
12,152
506
19,737
19,016
8,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
xIR0N_BurteXx
Sylvanus
19
5 / 0 / 16
13,180
549
18,463
21,001
21,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Astrooooooooo
Tsukuyomi
13
4 / 9 / 1
9,239
385
14,383
23,813
9,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Detezo
Cthulhu
12
1 / 6 / 2
8,302
346
14,050
22,009
17,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
13
0 / 9 / 1
8,559
357
6,575
19,384
6,929
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
MrLStache
Janus
14
2 / 9 / 3
9,939
414
17,367
19,878
7,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
flash101
King Arthur
14
0 / 5 / 4
9,435
393
11,994
30,852
29,145
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
18
38
Kills
7
7
Deaths
38
65
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Astrooooooooo
Tsukuyomi
4
9
1
0.5
W
Lancelot
CARFERIRIMED
Lancelot
9
0
10
14
L
Cthulhu
Detezo
Cthulhu
1
6
2
0.33
L
Izanami
0
9
1
0.06
L
Janus
MrLStache
Janus
2
9
3
0.39
W
Artemis
NiceGuyBambo
Artemis
14
0
8
18
W
Khepri
UpTIltOP
Khepri
4
2
18
6.5
L
King Arthur
flash101
King Arthur
0
5
4
0.4
W
Poseidon
rapadash078
Poseidon
6
5
13
2.5
W
Sylvanus
xIR0N_BurteXx
Sylvanus
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,083
Damage
64,369
108,149
Taken
115,936
95,426
Mitigated
70,677
46,401
Healing
10,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Astrooooooooo
Tsukuyomi
14,383
2,869
0
4,487
23,813
9,743
0
8,972
14,675
0
45,466
W
Lancelot
CARFERIRIMED
Lancelot
14,182
3,240
0
11,295
22,043
12,729
4,123
5,943
15,816
112
105,996
L
Cthulhu
Detezo
Cthulhu
14,050
1,185
0
1,780
22,009
17,043
0
8,636
13,202
45,192
0
L
Izanami
6,575
3,039
0
790
19,384
6,929
168
4,769
14,509
0
66,001
L
Janus
MrLStache
Janus
17,367
107
136
2,351
19,878
7,817
903
8,926
10,708
77,822
0
W
Artemis
NiceGuyBambo
Artemis
27,561
12,877
0
5,816
18,803
11,587
1,824
5,004
13,472
46
139,419
W
Khepri
UpTIltOP
Khepri
10,140
1,177
0
8,513
27,286
40,499
760
8,303
18,202
46,917
2,622
L
King Arthur
flash101
King Arthur
11,994
1,572
0
790
30,852
29,145
369
14,574
16,006
0
66,033
W
Poseidon
rapadash078
Poseidon
19,737
2,895
0
2,346
19,016
8,632
2,114
7,025
10,181
100,514
0
W
Sylvanus
xIR0N_BurteXx
Sylvanus
18,463
4,542
6,253
12,178
21,001
21,979
4,965
5,456
15,126
80,831
17,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,964
Gold Earned
45,474
630
Minions Killed
461
0
Camps Cleared
0
2,319,908
Distance Traveled
2,175,692
40
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,239
385
64
3
0
481,962
5
W
Lancelot
13,582
566
146
6
0
580,136
7
L
Cthulhu
8,302
346
56
2
0
420,663
2
L
Izanami
8,559
357
108
5
0
394,866
2
L
Janus
9,939
414
123
5
0
408,674
3
W
Artemis
14,001
583
151
6
0
451,547
9
W
Khepri
13,049
544
58
2
0
477,015
14
L
King Arthur
9,435
393
110
5
0
469,527
1
W
Poseidon
12,152
506
130
5
0
449,300
5
W
Sylvanus
13,180
549
145
6
0
361,910
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role