Player Matchup

Khepri
Khepri
AnemicJungle487
Khepri
Level 47
God Stats
2W - 2L
1,557 SR
Queue Stats
220W - 218L
1,374 Elo+
Solo
Freya
Freya
INfntYSt0n3D
Freya
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 171L
1,337 Elo+
Solo
Shiva
Shiva
KrissKD
Shiva
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 111L
1,441 Elo+
Solo
Gilgamesh
Gilgamesh
LUCAS MATHIAS 0
Gilgamesh
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,429 Elo+
Solo
Arachne
Arachne
NikkiNikki93
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,305 Elo+
Solo
Team Averages
Level 49
1,511 SR
1,377 Elo+

VS

Team Averages
Level 124
1,478 SR
1,423 Elo+
Anhur
Anhur
Aeraecura
Anhur
Level 123
God Stats
3W - 2L
1,322 SR
Queue Stats
444W - 442L
1,330 Elo+
Solo
Ao Kuang
Ao Kuang
IrksomeSMRI
Ao Kuang
Level 29
God Stats
5W - 2L
1,585 SR
Queue Stats
73W - 74L
1,446 Elo+
Party 1
Shiva
Shiva
P0T PATR0L
Shiva
Level 159
God Stats
16W - 8L
1,613 SR
Queue Stats
639W - 592L
1,519 Elo+
Party 1
Fenrir
Fenrir
Red TrucksAlot
Fenrir
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
264W - 294L
1,397 Elo+
Party 1
Nox
Nox
drunkinmunky80
Nox
Level 160
God Stats
15W - 17L
1,368 SR
Queue Stats
775W - 818L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 13
12,077
710
9,604
26,045
36,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 5 / 9
10,894
641
21,958
24,363
14,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shiva
KrissKD
Shiva
20
6 / 5 / 7
11,870
698
21,429
24,882
32,142
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
LUCAS MATHIAS 0
Gilgamesh
17
2 / 8 / 11
11,366
669
12,879
26,740
19,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
NikkiNikki93
Arachne
19
3 / 8 / 9
12,359
727
6,904
24,513
27,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aeraecura
Anhur
19
6 / 6 / 16
12,171
716
25,443
17,969
8,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
IrksomeSMRI
Ao Kuang
19
6 / 5 / 16
12,236
720
19,096
22,422
12,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shiva
19
3 / 3 / 23
13,043
767
29,414
23,516
32,133
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
13 / 3 / 9
12,740
749
19,541
20,354
21,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
2 / 2 / 24
12,473
734
21,099
13,704
8,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
118
17
Kills
30
31
Deaths
19
49
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aeraecura
Anhur
6
6
16
2.33
L
2
5
13
1.7
L
4
5
9
1.7
W
Ao Kuang
IrksomeSMRI
Ao Kuang
6
5
16
2.8
L
Shiva
KrissKD
Shiva
6
5
7
1.9
L
Gilgamesh
LUCAS MATHIAS 0
Gilgamesh
2
8
11
0.94
L
Arachne
NikkiNikki93
Arachne
3
8
9
0.94
W
Shiva
3
3
23
4.83
W
13
3
9
5.83
W
2
2
24
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,774
Damage
114,593
126,543
Taken
97,965
130,036
Mitigated
84,178
37,434
Healing
46,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aeraecura
Anhur
25,443
12,045
1,305
2,503
17,969
8,863
3,932
6,672
11,297
0
56,126
L
9,604
1,343
1,720
3,039
26,045
36,570
521
8,873
17,172
22,982
0
L
21,958
8,757
61
9,053
24,363
14,276
1,133
7,670
16,693
36,815
0
W
Ao Kuang
IrksomeSMRI
Ao Kuang
19,096
7,608
2,590
7,917
22,422
12,977
1,734
7,120
15,302
25,315
0
L
Shiva
KrissKD
Shiva
21,429
2,069
4,312
5,487
24,882
32,142
669
9,064
15,818
0
41,642
L
Gilgamesh
LUCAS MATHIAS 0
Gilgamesh
12,879
3,100
4,181
3,904
26,740
19,848
1,080
8,371
18,369
0
25,244
L
Arachne
NikkiNikki93
Arachne
6,904
3,853
2,244
3,433
24,513
27,200
660
7,141
17,372
0
13,031
W
Shiva
29,414
3,383
15,269
9,856
23,516
32,133
661
8,265
15,251
885
45,280
W
19,541
4,886
641
3,962
20,354
21,566
1,359
5,767
14,587
39
27,252
W
21,099
2,390
2,087
724
13,704
8,639
1,461
3,738
9,966
55,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,566
Gold Earned
62,663
133
Minions Killed
206
0
Camps Cleared
0
1,447,100
Distance Traveled
1,562,465
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,171
716
46
3
0
255,538
0
L
Khepri
12,077
710
27
2
0
291,226
0
L
Freya
10,894
641
28
2
0
243,853
1
W
Ao Kuang
12,236
720
11
1
0
324,082
0
L
Shiva
11,870
698
40
2
0
314,168
3
L
Gilgamesh
11,366
669
20
1
0
301,460
1
L
Arachne
12,359
727
18
1
0
296,393
0
W
Shiva
13,043
767
36
2
0
359,449
3
W
Fenrir
12,740
749
23
1
0
317,208
0
W
Nox
12,473
734
90
5
0
306,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role