Player Matchup

Nemesis
Nemesis
Gutsッ
Nemesis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 1
Geb
Geb
JayCapo
Geb
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
SuperSA12
Merlin
Level 153
God Stats
1W - 0L
1,638 SR
Queue Stats
10W - 12L
1,616 Elo+
Party 1
Ullr
Ullr
YBScylla
Ullr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ahcrazed
Sun Wukong
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 78
1,528 SR
1,523 Elo+

VS

Team Averages
Level 110
1,596 SR
1,385 Elo+
Chiron
Chiron
BreakneckDurek
Chiron
Level 145
God Stats
5W - 4L
1,505 SR
Queue Stats
209W - 220L
1,374 Elo+
Solo
Bellona
Bellona
I ACZiN0 I
Bellona
Level 104
God Stats
9W - 5L
1,486 SR
Queue Stats
438W - 509L
1,300 Elo+
Solo
Skadi
Skadi
IceyWhite09
Skadi
Level 63
God Stats
5W - 4L
1,847 SR
Queue Stats
173W - 167L
1,406 Elo+
Solo
Artio
Artio
PattyOFurnature
Artio
Level 149
God Stats
3W - 1L
1,868 SR
Queue Stats
54W - 57L
1,482 Elo+
Solo
Loki
Loki
RoyalTrump
Loki
Level 89
God Stats
1W - 4L
1,275 SR
Queue Stats
203W - 198L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gutsッ
Nemesis
15
1 / 1 / 13
8,270
827
7,982
8,616
4,511
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Geb
14
2 / 2 / 12
8,574
857
7,933
10,389
11,225
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
SuperSA12
Merlin
15
6 / 3 / 8
8,762
876
11,934
9,518
4,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
15
6 / 2 / 10
8,945
895
13,007
9,679
5,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sun Wukong
ahcrazed
Sun Wukong
16
5 / 4 / 10
8,794
879
11,259
13,385
9,346
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
8,213
821
9,937
11,907
5,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
I ACZiN0 I
Bellona
13
3 / 5 / 2
7,829
783
6,529
12,674
8,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 4
7,359
736
9,695
10,111
4,253
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 9
7,973
797
3,205
13,409
13,822
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
2 / 6 / 4
7,571
757
5,008
10,467
4,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
32
20
Kills
10
12
Deaths
20
53
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Nemesis
Gutsッ
Nemesis
1
1
13
7.5
L
Bellona
I ACZiN0 I
Bellona
3
5
2
0.8
L
2
4
4
1
W
Geb
2
2
12
4
L
0
1
9
4.5
L
2
6
4
0.67
W
Merlin
SuperSA12
Merlin
6
3
8
3.33
W
Ullr
6
2
10
5.5
W
Sun Wukong
ahcrazed
Sun Wukong
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,115
Damage
34,374
51,587
Taken
58,568
34,926
Mitigated
36,293
12,473
Healing
24,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,937
4,080
1,524
3,724
11,907
5,205
0
3,136
8,771
0
24,104
W
Nemesis
Gutsッ
Nemesis
7,982
3,070
333
924
8,616
4,511
116
806
7,724
0
11,956
L
Bellona
I ACZiN0 I
Bellona
6,529
1,114
1,573
3,485
12,674
8,685
0
5,424
7,250
0
8,252
L
9,695
2,687
1,352
1,365
10,111
4,253
0
3,891
6,220
0
16,109
W
Geb
7,933
1,132
0
1,927
10,389
11,225
110
684
9,577
12,215
0
L
3,205
108
3,037
7,078
13,409
13,822
0
4,582
8,827
6,702
0
L
5,008
375
571
832
10,467
4,328
0
2,834
7,633
0
17,352
W
Merlin
SuperSA12
Merlin
11,934
504
1,068
1,678
9,518
4,585
46
88
9,267
26,279
0
W
Ullr
13,007
6,413
924
1,211
9,679
5,259
1,543
918
8,587
0
29,340
W
Sun Wukong
ahcrazed
Sun Wukong
11,259
1,536
1,049
3,359
13,385
9,346
0
709
12,590
0
16,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,345
Gold Earned
38,945
94
Minions Killed
81
0
Camps Cleared
0
1,048,795
Distance Traveled
940,403
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,213
821
47
5
0
177,850
1
W
Nemesis
8,270
827
14
1
0
242,373
0
L
Bellona
7,829
783
3
0
0
179,082
0
L
Skadi
7,359
736
10
1
0
185,413
0
W
Geb
8,574
857
4
0
0
202,794
0
L
Artio
7,973
797
6
1
0
189,794
0
L
Loki
7,571
757
15
2
0
208,264
0
W
Merlin
8,762
876
33
3
0
201,645
0
W
Ullr
8,945
895
33
3
0
175,819
0
W
Sun Wukong
8,794
879
10
1
0
226,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role