Player Matchup

Cthulhu
Cthulhu
Joker07LA
Cthulhu
Level 146
God Stats
1W - 1L
1,532 SR
Queue Stats
127W - 81L
1,645 Elo+
Party 2
Skadi
Skadi
TEHBANECACHU
Skadi
Level 155
God Stats
1W - 1L
1,305 SR
Queue Stats
158W - 99L
1,665 Elo+
Party 2
Izanami
Izanami
harrienak42
Izanami
Level 30
God Stats
11W - 6L
1,813 SR
Queue Stats
138W - 59L
1,671 Elo+
Party 2
Team Averages
Level 110
1,550 SR
1,660 Elo+

VS

Team Averages
Level 72
1,449 SR
1,429 Elo+
Zeus
Zeus
Buju96
Zeus
Level 104
God Stats
3W - 3L
1,507 SR
Queue Stats
468W - 573L
1,432 Elo+
Party 1
Bacchus
Bacchus
KLAUSS3D
Bacchus
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 34L
1,427 Elo+
Party 1
Heimdallr
Heimdallr
MessoBIG
Heimdallr
Level 108
God Stats
0W - 1L
1,340 SR
Queue Stats
12W - 11L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Joker07LA
Cthulhu
13
5 / 1 / 15
9,676
880
9,373
11,656
10,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
8 / 0 / 12
10,112
919
16,962
7,908
3,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
harrienak42
Izanami
14
8 / 0 / 10
9,380
853
12,019
6,812
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Buju96
Zeus
10
0 / 8 / 0
6,491
590
5,348
11,941
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
KLAUSS3D
Bacchus
10
0 / 6 / 0
7,093
645
3,812
15,966
21,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
MessoBIG
Heimdallr
9
0 / 7 / 0
6,261
569
2,780
15,658
8,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
0
21
Kills
0
1
Deaths
21
37
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zeus
Buju96
Zeus
0
8
0
0
W
Cthulhu
Joker07LA
Cthulhu
5
1
15
12.5
L
Bacchus
KLAUSS3D
Bacchus
0
6
0
0
L
Heimdallr
MessoBIG
Heimdallr
0
7
0
0
W
8
0
12
14
W
Izanami
harrienak42
Izanami
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,354
Damage
11,940
26,376
Taken
43,565
16,847
Mitigated
34,702
9,936
Healing
3,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Buju96
Zeus
5,348
825
207
794
11,941
4,579
0
4,183
7,758
25,774
0
W
Cthulhu
Joker07LA
Cthulhu
9,373
803
1,345
3,609
11,656
10,766
356
3,239
7,409
20,527
0
L
Bacchus
KLAUSS3D
Bacchus
3,812
788
153
1,674
15,966
21,853
0
2,503
13,463
12,384
0
L
Heimdallr
MessoBIG
Heimdallr
2,780
1,230
0
530
15,658
8,270
0
2,687
12,971
0
9,549
W
16,962
9,822
0
2,942
7,908
3,381
1,950
2,874
5,034
0
58,680
W
Izanami
harrienak42
Izanami
12,019
6,530
0
2,040
6,812
2,700
520
3,096
2,732
0
31,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,168
Gold Earned
19,845
153
Minions Killed
81
9
Camps Cleared
1
749,535
Distance Traveled
507,370
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,491
590
47
4
0
173,207
4
W
Cthulhu
9,676
880
26
2
0
247,238
4
L
Bacchus
7,093
645
12
1
1
186,395
0
L
Heimdallr
6,261
569
22
2
0
147,768
1
W
Skadi
10,112
919
90
8
6
230,630
4
W
Izanami
9,380
853
37
3
3
271,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role