Player Matchup

Neith
Neith
Ricardo_P1nto
Neith
Level 66
God Stats
65W - 77L
1,405 SR
Queue Stats
132W - 149L
1,264 Elo+
Solo
Atlas
Atlas
SilentCaller
Atlas
Level 66
God Stats
2W - 1L
1,297 SR
Queue Stats
13W - 19L
1,227 Elo+
Solo
Tyr
Tyr
TT_DESTROYER
Tyr
Level 125
God Stats
22W - 20L
1,371 SR
Queue Stats
115W - 97L
1,467 Elo+
Solo
Hel
Hel
TheBadger225286
Hel
Level 94
God Stats
10W - 7L
1,827 SR
Queue Stats
83W - 86L
1,449 Elo+
Solo
Lancelot
Lancelot
Xhunter23
Lancelot
Level 156
God Stats
22W - 24L
1,447 SR
Queue Stats
85W - 90L
1,352 Elo+
Solo
Team Averages
Level 101
1,469 SR
1,352 Elo+

VS

Team Averages
Level 100
1,456 SR
1,342 Elo+
Thoth
Thoth
HYPERPREDATOR
Thoth
Level 62
God Stats
2W - 4L
1,571 SR
Queue Stats
18W - 45L
1,172 Elo+
Solo
Poseidon
Poseidon
Silent_Kill100
Poseidon
Level 101
God Stats
15W - 28L
1,319 SR
Queue Stats
121W - 148L
1,370 Elo+
Solo
Lancelot
Lancelot
SqueakyWhale355
Lancelot
Level 67
God Stats
1W - 1L
1,611 SR
Queue Stats
8W - 9L
1,383 Elo+
Solo
Jing Wei
Jing Wei
Zaxbys98
Jing Wei
Level 141
God Stats
0W - 2L
1,295 SR
Queue Stats
521W - 562L
1,334 Elo+
Solo
Ymir
Ymir
xORCxaaron
Ymir
Level 128
God Stats
2W - 2L
1,483 SR
Queue Stats
225W - 242L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
5,072
634
4,083
2,053
779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 0 / 3
4,637
580
2,490
4,333
2,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
4,926
616
3,833
4,892
2,740
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 0
4,632
579
2,240
2,273
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Xhunter23
Lancelot
7
2 / 0 / 0
4,373
547
1,608
4,993
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,882
485
1,516
4,154
1,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Poseidon
6
0 / 3 / 0
3,666
458
1,963
3,855
820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
5
0 / 1 / 0
3,700
463
855
4,314
1,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
Zaxbys98
Jing Wei
8
0 / 0 / 0
4,578
572
2,092
4,733
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 1 / 0
4,264
533
635
6,217
3,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
2
0
2
3
W
1
0
3
2.5
L
Poseidon
0
3
0
0
L
Lancelot
0
1
0
0
W
1
0
0
1
W
0
0
0
0
W
Lancelot
Xhunter23
Lancelot
2
0
0
2
L
Jing Wei
Zaxbys98
Jing Wei
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,254
Damage
7,061
18,544
Taken
23,273
8,521
Mitigated
8,900
7,000
Healing
6,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,516
117
0
1,488
4,154
1,568
0
2,173
1,726
19,155
0
W
4,083
1,110
227
693
2,053
779
0
601
1,452
0
30,548
W
2,490
1,360
0
881
4,333
2,114
64
1,665
2,668
9,371
0
L
Poseidon
1,963
780
0
583
3,855
820
231
612
3,243
17,110
0
L
Lancelot
855
50
0
0
4,314
1,348
0
463
3,807
0
12,092
W
3,833
366
0
1,591
4,892
2,740
0
0
4,892
0
31,097
W
2,240
84
151
1,328
2,273
815
400
1,288
985
26,715
0
W
Lancelot
Xhunter23
Lancelot
1,608
442
0
2,129
4,993
2,073
96
560
4,433
0
24,459
L
Jing Wei
Zaxbys98
Jing Wei
2,092
1,361
0
2,543
4,733
1,479
0
0
4,733
0
29,675
L
635
406
0
2,030
6,217
3,685
0
1,183
5,034
16,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,640
Gold Earned
20,090
226
Minions Killed
169
0
Camps Cleared
0
810,310
Distance Traveled
704,803
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
3,882
485
23
3
0
107,820
0
W
Neith
5,072
634
57
7
0
145,385
3
W
Atlas
4,637
580
10
1
0
154,495
1
L
Poseidon
3,666
458
38
5
0
141,332
0
L
Lancelot
3,700
463
28
4
0
187,637
0
W
Tyr
4,926
616
52
7
0
173,332
4
W
Hel
4,632
579
64
8
0
151,885
1
W
Lancelot
4,373
547
43
5
0
185,213
1
L
Jing Wei
4,578
572
55
7
0
124,857
0
L
Ymir
4,264
533
25
3
0
143,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role