Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RabumeSenpai
Anubis
Level 155
God Stats
9W - 5L
1,443 SR
Queue Stats
316W - 327L
1,453 Elo+
Party 2
King Arthur
King Arthur
Thewanted789
King Arthur
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 64L
1,524 Elo+
Solo
Yu Huang
Yu Huang
Tremellia
Yu Huang
Level 37
God Stats
1W - 2L
1,254 SR
Queue Stats
117W - 91L
1,568 Elo+
Solo
Sobek
Sobek
bzt4L Ace
Sobek
Level 128
God Stats
10W - 2L
1,693 SR
Queue Stats
286W - 297L
1,445 Elo+
Party 2
Team Averages
Level 102
1,478 SR
1,498 Elo+

VS

Team Averages
Level 121
1,518 SR
1,498 Elo+
Fenrir
Fenrir
Atoun
Fenrir
Level 98
God Stats
2W - 2L
1,829 SR
Queue Stats
322W - 317L
1,516 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CHAOSG387
Ah Muzen Cab
Level 160
God Stats
0W - 4L
1,470 SR
Queue Stats
94W - 108L
1,468 Elo+
Solo
Chang'e
Chang'e
Cratour
Chang'e
Level 148
God Stats
0W - 2L
1,235 SR
Queue Stats
302W - 306L
1,543 Elo+
Party 1
Khepri
Khepri
c2003k
Khepri
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,470 Elo+
Party 1
Janus
Janus
ghostbanana345
Janus
Level 149
God Stats
2W - 3L
1,554 SR
Queue Stats
179W - 196L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
8 / 2 / 15
12,091
806
18,446
18,300
12,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anubis
18
9 / 5 / 14
11,677
778
27,474
17,963
10,584
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Thewanted789
King Arthur
16
2 / 3 / 16
10,085
672
13,854
19,089
17,710
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yu Huang
Tremellia
Yu Huang
18
4 / 2 / 19
11,205
747
21,891
11,927
5,681
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
bzt4L Ace
Sobek
19
3 / 4 / 18
12,126
808
10,786
30,025
40,575
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Atoun
Fenrir
16
3 / 7 / 8
9,599
640
13,734
20,167
14,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
CHAOSG387
Ah Muzen Cab
19
6 / 2 / 7
11,394
760
20,732
14,819
7,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Cratour
Chang'e
19
4 / 4 / 10
10,610
707
18,906
20,023
10,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
c2003k
Khepri
14
0 / 7 / 9
9,226
615
4,744
31,310
23,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 6 / 10
10,942
729
20,458
16,597
6,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
60
26
Kills
16
16
Deaths
26
82
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
2
15
7.75
L
Fenrir
Atoun
Fenrir
3
7
8
1
L
Ah Muzen Cab
CHAOSG387
Ah Muzen Cab
6
2
7
4.75
L
Chang'e
Cratour
Chang'e
4
4
10
2.25
W
Anubis
9
5
14
3.2
W
King Arthur
Thewanted789
King Arthur
2
3
16
3.33
W
Yu Huang
Tremellia
Yu Huang
4
2
19
6.75
W
Sobek
bzt4L Ace
Sobek
3
4
18
3
L
Khepri
c2003k
Khepri
0
7
9
0.64
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,451
Damage
78,574
97,304
Taken
102,916
86,582
Mitigated
61,464
54,831
Healing
42,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
18,446
1,637
18,167
8,246
18,300
12,032
1,629
8,597
9,561
42,097
0
L
Fenrir
Atoun
Fenrir
13,734
992
1,061
2,898
20,167
14,004
0
14,856
5,311
0
17,017
L
Ah Muzen Cab
CHAOSG387
Ah Muzen Cab
20,732
5,534
3,375
4,878
14,819
7,071
1,086
11,281
3,538
0
39,874
L
Chang'e
Cratour
Chang'e
18,906
598
10,492
6,780
20,023
10,030
270
16,050
3,973
34,281
0
W
Anubis
27,474
1,617
2,732
4,698
17,963
10,584
1,737
9,057
8,679
49,579
0
W
King Arthur
Thewanted789
King Arthur
13,854
1,410
4,549
3,414
19,089
17,710
634
8,948
10,019
48
26,819
W
Yu Huang
Tremellia
Yu Huang
21,891
1,308
1,471
623
11,927
5,681
2,786
5,544
6,383
37,774
0
W
Sobek
bzt4L Ace
Sobek
10,786
505
2,188
8,743
30,025
40,575
751
11,962
17,621
20,192
0
L
Khepri
c2003k
Khepri
4,744
820
1,317
7,800
31,310
23,542
63
23,088
8,222
11,375
0
L
20,458
321
2,400
1,801
16,597
6,817
411
13,370
3,227
44,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,184
Gold Earned
51,771
179
Minions Killed
150
0
Camps Cleared
0
1,427,215
Distance Traveled
1,293,837
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,091
806
38
3
0
310,444
1
L
Fenrir
9,599
640
6
0
0
274,954
0
L
Ah Muzen Cab
11,394
760
47
3
0
270,806
1
L
Chang'e
10,610
707
37
2
0
289,328
0
W
Anubis
11,677
778
53
4
0
245,341
1
W
King Arthur
10,085
672
22
1
0
292,726
0
W
Yu Huang
11,205
747
41
3
0
287,104
1
W
Sobek
12,126
808
25
2
0
291,600
0
L
Khepri
9,226
615
6
0
0
222,576
0
L
Janus
10,942
729
54
4
0
236,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role