Player Matchup

Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
CoolioFoolio
Scylla
Bronze III
Level 156
God Stats
4W - 4L
1,795 SR
Queue Stats
10W - 8L
1,609 MMR
Solo
Yemoja
Yemoja
Silver II
tanjirokamado
Yemoja
Silver II
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,543 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,598 SR
1,551 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,616 SR
1,601 MMR
Shiva
Shiva
Gold I
Ainura
Shiva
Gold I
Level 106
God Stats
8W - 9L
1,510 SR
Queue Stats
19W - 26L
1,535 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
NSpired
Zhong Kui
Silver I
Level 160
God Stats
1W - 0L
1,694 SR
Queue Stats
13W - 9L
1,541 MMR
Solo
Cabrakan
Cabrakan
Gold III
SafeSquash90418
Cabrakan
Gold III
Level 132
God Stats
1W - 0L
1,643 SR
Queue Stats
5W - 3L
1,728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
3 / 3 / 14
17,417
645
26,858
60,414
81,193
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
20
12 / 4 / 6
20,585
762
52,507
27,700
14,917
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
4 / 4 / 13
16,977
629
10,440
40,567
64,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
GilgameshAchillesAthenaBaron SamediChang'e

VS

Bans
ThothDanzaburouUllrIshtarAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ainura
Shiva
20
1 / 1 / 6
17,049
631
31,491
35,663
55,389
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Zhong Kui
NSpired
Zhong Kui
20
5 / 8 / 3
19,559
724
43,274
38,394
31,733
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cabrakan
20
5 / 10 / 4
17,410
645
32,001
38,190
27,047
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
19
Kills
11
11
Deaths
19
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
3
14
3.33
W
Shiva
Ainura
Shiva
1
1
6
4
L
Scylla
12
4
6
3.75
W
Zhong Kui
NSpired
Zhong Kui
5
8
3
0.81
W
Cabrakan
5
10
4
0.7
L
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,805
Damage
106,766
128,681
Taken
112,247
160,887
Mitigated
114,169
42,496
Healing
28,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
26,858
7,308
850
22,093
60,414
81,193
942
37,258
22,515
0
57,079
W
Shiva
Ainura
Shiva
31,491
5,237
1,611
7,863
35,663
55,389
844
19,731
15,312
952
86,866
L
Scylla
52,507
4,418
0
5,572
27,700
14,917
2,087
14,877
12,546
167,016
0
W
Zhong Kui
NSpired
Zhong Kui
43,274
9,508
0
8,846
38,394
31,733
2,749
19,444
18,561
165,570
0
W
Cabrakan
32,001
4,355
0
9,934
38,190
27,047
578
23,231
14,253
69,817
0
L
10,440
3,102
7,715
6,266
40,567
64,777
288
24,345
15,442
35,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,979
Gold Earned
54,018
256
Minions Killed
304
6
Camps Cleared
16
1,436,310
Distance Traveled
1,402,674
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
17,417
645
35
1
0
523,469
3
W
Shiva
17,049
631
56
2
5
572,104
2
L
Scylla
20,585
762
182
7
4
464,182
7
W
Zhong Kui
19,559
724
212
8
11
432,554
2
W
Cabrakan
17,410
645
36
1
0
398,016
3
L
Yemoja
16,977
629
39
1
2
448,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role