Player Matchup

Atlas
Atlas
Ankills
Atlas
Level 119
God Stats
0W - 1L
1,510 SR
Queue Stats
43W - 39L
1,457 Elo+
Solo
Achilles
Achilles
Dashak51
Achilles
Level 49
God Stats
0W - 2L
1,281 SR
Queue Stats
73W - 82L
1,409 Elo+
Party 1
Zeus
Zeus
Shad0wher0
Zeus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 72L
1,434 Elo+
Party 1
Cerberus
Cerberus
Tryk26
Cerberus
Level 95
God Stats
8W - 6L
1,640 SR
Queue Stats
133W - 155L
1,338 Elo+
Party 1
Olorun
Olorun
x2High2Skillx
Olorun
Level 100
God Stats
1W - 4L
1,405 SR
Queue Stats
649W - 666L
1,369 Elo+
Party 1
Team Averages
Level 84
1,467 SR
1,401 Elo+

VS

Team Averages
Level 95
1,314 SR
1,471 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BiggestRiver28
Freya
Level 67
God Stats
1W - 2L
1,076 SR
Queue Stats
60W - 60L
1,438 Elo+
Solo
Arachne
Arachne
DaoSun
Arachne
Level 100
God Stats
2W - 2L
1,483 SR
Queue Stats
150W - 133L
1,489 Elo+
Solo
Ao Kuang
Ao Kuang
Keyjimenez
Ao Kuang
Level 79
God Stats
2W - 1L
1,251 SR
Queue Stats
88W - 92L
1,439 Elo+
Solo
Baron Samedi
Baron Samedi
louvelecaillou
Baron Samedi
Level 103
God Stats
2W - 1L
1,257 SR
Queue Stats
174W - 148L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ankills
Atlas
18
4 / 9 / 16
11,177
621
19,624
29,075
21,951
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
Dashak51
Achilles
20
7 / 8 / 15
12,276
682
19,274
27,390
39,111
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
8 / 5 / 15
12,949
719
30,613
16,231
8,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cerberus
Tryk26
Cerberus
17
2 / 8 / 16
10,981
610
12,492
41,039
43,955
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
9 / 6 / 15
12,800
711
28,204
26,472
14,810
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
20
7 / 4 / 20
13,351
742
17,897
26,466
51,508
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
6 / 7 / 19
13,095
728
28,257
28,155
15,780
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
DaoSun
Arachne
19
6 / 7 / 13
12,308
684
20,546
21,533
15,824
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
Keyjimenez
Ao Kuang
20
12 / 8 / 10
14,164
787
23,411
32,740
30,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
louvelecaillou
Baron Samedi
20
5 / 4 / 19
13,051
725
23,543
22,411
12,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
117
30
Kills
36
36
Deaths
30
77
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
7
4
20
4.25
L
Atlas
Ankills
Atlas
4
9
16
1.33
W
6
7
19
2.21
W
Arachne
DaoSun
Arachne
6
7
13
1.79
L
Achilles
Dashak51
Achilles
7
8
15
1.81
W
Ao Kuang
Keyjimenez
Ao Kuang
12
8
10
2.13
L
8
5
15
3.1
L
Cerberus
Tryk26
Cerberus
2
8
16
1.25
W
Baron Samedi
louvelecaillou
Baron Samedi
5
4
19
3.63
L
9
6
15
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,207
Damage
113,654
140,207
Taken
131,305
128,627
Mitigated
125,991
54,888
Healing
56,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
17,897
5,960
1,494
2,858
26,466
51,508
381
20,499
5,967
29,680
0
L
Atlas
Ankills
Atlas
19,624
6,497
1,000
5,897
29,075
21,951
0
18,603
10,472
37,429
0
W
28,257
12,567
1,884
9,726
28,155
15,780
1,139
20,165
7,990
47,930
0
W
Arachne
DaoSun
Arachne
20,546
15,639
1,720
4,435
21,533
15,824
1,026
16,262
5,271
0
28,721
L
Achilles
Dashak51
Achilles
19,274
4,084
1,582
4,048
27,390
39,111
81
16,191
11,199
0
33,677
W
Ao Kuang
Keyjimenez
Ao Kuang
23,411
8,833
1,131
12,545
32,740
30,114
3,153
18,647
14,093
45,520
0
L
30,613
6,730
2,238
4,503
16,231
8,800
581
12,461
3,770
58,957
0
L
Cerberus
Tryk26
Cerberus
12,492
1,034
953
18,087
41,039
43,955
740
24,644
16,395
30,701
0
W
Baron Samedi
louvelecaillou
Baron Samedi
23,543
2,871
10,129
10,824
22,411
12,765
1,541
15,360
7,051
46,283
0
L
28,204
13,778
3,648
12,932
26,472
14,810
1,248
21,209
5,263
58,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,183
Gold Earned
65,969
236
Minions Killed
141
0
Camps Cleared
0
1,399,577
Distance Traveled
1,583,899
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,351
742
22
1
0
353,524
0
L
Atlas
11,177
621
39
2
0
238,107
0
W
Freya
13,095
728
32
2
0
303,809
1
W
Arachne
12,308
684
12
1
0
321,661
0
L
Achilles
12,276
682
26
1
0
309,267
0
W
Ao Kuang
14,164
787
34
2
0
279,546
1
L
Zeus
12,949
719
71
4
0
307,803
0
L
Cerberus
10,981
610
43
2
0
280,126
1
W
Baron Samedi
13,051
725
41
2
0
325,359
2
L
Olorun
12,800
711
57
3
0
264,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role