Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
GabrielR29
Bakasura
Level 106
God Stats
11W - 5L
1,833 SR
Queue Stats
131W - 94L
1,602 Elo+
Solo
Janus
Janus
I-Chaos1-l
Janus
Level 86
God Stats
5W - 6L
1,386 SR
Queue Stats
434W - 498L
1,357 Elo+
Solo
Cerberus
Cerberus
iagoluiz21
Cerberus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,459 Elo+
Solo
Team Averages
Level 111
1,544 SR
1,484 Elo+

VS

Team Averages
Level 108
1,509 SR
1,453 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
CarrizoFranSan2
Mulan
Level 122
God Stats
1W - 3L
1,296 SR
Queue Stats
243W - 257L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FabioInavan
Ah Muzen Cab
Level 49
God Stats
2W - 3L
1,438 SR
Queue Stats
176W - 200L
1,345 Elo+
Solo
Zeus
Zeus
O_Poderoso_Zeus_
Zeus
Level 145
God Stats
329W - 300L
1,522 SR
Queue Stats
472W - 515L
1,472 Elo+
Solo
Bellona
Bellona
gjrcunado
Bellona
Level 109
God Stats
9W - 9L
1,788 SR
Queue Stats
322W - 335L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 1 / 6
7,108
547
5,525
8,831
6,016
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
 
Hou Yi
11
1 / 1 / 2
6,344
488
4,637
7,686
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
GabrielR29
Bakasura
15
10 / 1 / 1
8,634
664
12,327
13,557
5,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
11
0 / 6 / 2
6,479
498
3,478
8,891
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
iagoluiz21
Cerberus
11
2 / 2 / 4
6,678
514
3,637
9,079
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
3 / 4 / 2
6,795
523
6,898
13,262
4,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 1 / 1
7,281
560
5,244
7,649
3,913
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
FabioInavan
Ah Muzen Cab
11
1 / 3 / 1
6,286
484
3,877
7,418
3,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 3 / 1
6,808
524
7,396
7,509
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
gjrcunado
Bellona
10
2 / 4 / 4
6,190
476
6,944
13,718
11,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
15
Kills
11
11
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
6
5
W
Hou Yi
 
Hou Yi
1
1
2
2
L
Tsukuyomi
 
Tsukuyomi
3
4
2
1
L
3
1
1
3.5
L
Ah Muzen Cab
FabioInavan
Ah Muzen Cab
1
3
1
0.5
W
Bakasura
GabrielR29
Bakasura
10
1
1
10.5
W
Janus
0
6
2
0.17
L
2
3
1
0.83
L
Bellona
gjrcunado
Bellona
2
4
4
1
W
Cerberus
iagoluiz21
Cerberus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,604
Damage
30,359
48,044
Taken
49,556
21,565
Mitigated
25,637
15,850
Healing
13,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,525
240
0
3,796
8,831
6,016
752
4,224
4,607
41,810
0
W
Hou Yi
 
Hou Yi
4,637
1,987
0
3,764
7,686
2,370
0
842
6,844
0
44,599
L
Tsukuyomi
 
Tsukuyomi
6,898
2,182
0
2,671
13,262
4,723
0
1,459
10,797
0
54,910
L
5,244
924
0
3,185
7,649
3,913
0
2,820
4,609
0
40,275
L
Ah Muzen Cab
FabioInavan
Ah Muzen Cab
3,877
1,822
0
1,373
7,418
3,255
325
1,801
5,567
0
40,094
W
Bakasura
GabrielR29
Bakasura
12,327
7,195
0
4,428
13,557
5,776
0
776
12,781
0
57,719
W
Janus
3,478
193
0
1,415
8,891
2,882
637
0
8,891
42,587
0
L
7,396
1,763
0
2,472
7,509
2,686
430
3,460
3,748
48,421
74
L
Bellona
gjrcunado
Bellona
6,944
2,063
0
3,660
13,718
11,060
128
3,100
9,623
0
39,943
W
Cerberus
iagoluiz21
Cerberus
3,637
345
0
2,447
9,079
4,521
0
1,480
7,599
17,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,243
Gold Earned
33,360
389
Minions Killed
358
0
Camps Cleared
0
1,220,309
Distance Traveled
1,179,094
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,108
547
77
6
0
241,561
0
W
Hou Yi
6,344
488
89
7
0
210,064
0
L
Tsukuyomi
6,795
523
75
6
0
267,000
3
L
Mulan
7,281
560
77
6
0
205,230
3
L
Ah Muzen Cab
6,286
484
64
5
0
239,905
3
W
Bakasura
8,634
664
105
8
0
296,235
1
W
Janus
6,479
498
78
6
0
211,131
3
L
Zeus
6,808
524
84
6
0
205,702
0
L
Bellona
6,190
476
58
4
0
261,257
2
W
Cerberus
6,678
514
40
3
0
261,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role