Player Matchup

Amaterasu
Amaterasu
Gold V
GommiTedy
Amaterasu
Gold V
Level 149
God Stats
2W - 6L
1,312 SR
Queue Stats
160W - 251L
1,290 MMR
Solo
Merlin
Merlin
Silver IV
Hays2k
Merlin
Silver IV
Level 82
God Stats
0W - 2L
1,259 SR
Queue Stats
8W - 12L
1,111 MMR
Solo
Susano
Susano
Bronze III
xXYENREFXx
Susano
Bronze III
Level 158
God Stats
0W - 1L
1,477 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,350 SR
1,300 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,358 SR
1,299 MMR
Bacchus
Bacchus
Silver V
DeloBags
Bacchus
Silver V
Level 87
God Stats
9W - 4L
1,595 SR
Queue Stats
88W - 117L
1,068 MMR
Solo
Eset
Eset
Gold IV
Mas12
Eset
Gold IV
Level 159
God Stats
2W - 2L
1,479 SR
Queue Stats
37W - 43L
1,509 MMR
Solo
Achilles
Achilles
Silver IV
buddyelms
Achilles
Silver IV
Level 126
God Stats
3W - 1L
1,000 SR
Queue Stats
11W - 10L
1,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GommiTedy
Amaterasu
13
0 / 4 / 4
9,244
578
5,145
16,746
16,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Hays2k
Merlin
13
2 / 7 / 0
9,666
604
12,691
11,360
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
xXYENREFXx
Susano
14
3 / 7 / 1
10,323
645
13,184
22,365
9,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LancelotAtlasNoxShiva

VS

Bans
SobekAh Muzen CabCabrakanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DeloBags
Bacchus
17
1 / 0 / 16
12,465
779
10,296
15,091
24,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Eset
Mas12
Eset
17
8 / 4 / 8
12,204
763
17,456
12,379
6,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Achilles
buddyelms
Achilles
17
9 / 1 / 7
12,050
753
16,963
19,769
27,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
5
Kills
18
18
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DeloBags
Bacchus
1
0
16
9
L
Amaterasu
GommiTedy
Amaterasu
0
4
4
0.5
L
Merlin
Hays2k
Merlin
2
7
0
0.29
W
Eset
Mas12
Eset
8
4
8
3
W
Achilles
buddyelms
Achilles
9
1
7
12.5
L
Susano
xXYENREFXx
Susano
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,020
Damage
44,715
50,471
Taken
47,239
30,415
Mitigated
58,323
3,540
Healing
14,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DeloBags
Bacchus
10,296
839
0
3,672
15,091
24,622
438
4,255
10,836
25,162
0
L
Amaterasu
GommiTedy
Amaterasu
5,145
1,768
0
2,066
16,746
16,310
0
9,292
6,615
0
19,100
L
Merlin
Hays2k
Merlin
12,691
807
293
343
11,360
4,597
0
5,812
4,961
36,898
0
W
Eset
Mas12
Eset
17,456
1,168
2,394
3,042
12,379
6,452
1,753
2,622
9,757
68,567
0
W
Achilles
buddyelms
Achilles
16,963
3,184
595
5,224
19,769
27,249
262
6,237
13,532
0
38,032
L
Susano
xXYENREFXx
Susano
13,184
2,177
0
838
22,365
9,508
0
12,014
9,160
0
42,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,233
Gold Earned
36,719
160
Minions Killed
191
6
Camps Cleared
8
777,838
Distance Traveled
937,522
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,465
779
31
2
1
326,637
3
L
Amaterasu
9,244
578
36
2
3
279,124
2
L
Merlin
9,666
604
47
3
2
214,163
1
W
Eset
12,204
763
118
7
6
283,719
4
W
Achilles
12,050
753
42
3
1
327,166
1
L
Susano
10,323
645
77
5
1
284,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role