Player Matchup

Bacchus
Bacchus
Boval
Bacchus
Level 109
God Stats
2W - 3L
1,529 SR
Queue Stats
83W - 85L
1,527 Elo+
Party 1
Olorun
Olorun
P0NDR
Olorun
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ishtar
Ishtar
where_is_fARgo94
Ishtar
Level 62
God Stats
0W - 4L
1,114 SR
Queue Stats
281W - 474L
1,171 Elo+
Solo
Team Averages
Level 58
1,381 SR
1,400 Elo+

VS

Team Averages
Level 108
1,440 SR
1,406 Elo+
Janus
Janus
Bincent_Boi
Janus
Level 78
God Stats
18W - 34L
1,305 SR
Queue Stats
196W - 271L
1,348 Elo+
Solo
Neith
Neith
erik stanley
Neith
Level 127
God Stats
1W - 2L
1,514 SR
Queue Stats
39W - 59L
1,420 Elo+
Solo
Da Ji
Da Ji
xQueenDaddyx
Da Ji
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
356W - 466L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Boval
Bacchus
12
1 / 2 / 2
7,468
679
7,762
16,947
21,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
P0NDR
Olorun
10
1 / 9 / 0
6,827
621
4,062
14,952
6,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
0 / 5 / 3
6,475
589
2,351
6,092
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 9
9,038
822
11,231
3,868
1,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
5 / 1 / 10
8,575
780
11,072
7,577
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 2 / 9
8,692
790
10,383
10,202
8,326
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
2
Kills
16
16
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
L
Bacchus
Boval
Bacchus
1
2
2
1
L
Olorun
P0NDR
Olorun
1
9
0
0.11
W
5
1
10
10
L
0
5
3
0.3
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,175
Damage
32,686
37,991
Taken
21,647
30,030
Mitigated
13,617
4,920
Healing
2,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,231
427
135
289
3,868
1,715
325
2,382
1,486
37,351
0
L
Bacchus
Boval
Bacchus
7,762
1,725
0
2,258
16,947
21,696
0
4,889
12,058
24,150
0
L
Olorun
P0NDR
Olorun
4,062
2,684
300
2,257
14,952
6,035
0
4,733
10,219
17,128
0
W
11,072
4,635
0
1,397
7,577
3,576
759
5,840
1,737
0
24,108
L
2,351
1,454
0
105
6,092
2,299
0
1,979
4,113
0
5,141
W
10,383
2,180
0
242
10,202
8,326
176
4,146
6,056
0
21,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,770
Gold Earned
26,305
67
Minions Killed
111
2
Camps Cleared
7
472,488
Distance Traveled
591,530
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,038
822
61
6
1
186,609
0
L
Bacchus
7,468
679
34
3
2
217,344
4
L
Olorun
6,827
621
25
2
0
161,778
1
W
Neith
8,575
780
25
2
4
196,879
2
L
Ishtar
6,475
589
8
1
0
93,366
0
W
Da Ji
8,692
790
25
2
2
208,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role