Player Matchup

Baron Samedi
Baron Samedi
Platinum I
 
Baron Samedi
Platinum I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Platinum I
ItzHarley
Sol
Platinum I
Level 126
God Stats
9W - 2L
1,696 SR
Queue Stats
147W - 126L
1,857 MMR
Party 2
Shiva
Shiva
Diamond V
SonyVsYoSis
Shiva
Diamond V
Level 49
God Stats
8W - 1L
1,764 SR
Queue Stats
36W - 6L
2,399 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 107
1,653 SR
1,919 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,583 SR
1,981 MMR
Neith
Neith
Gold V
Dx3_King_Lion23
Neith
Gold V
Level 112
God Stats
28W - 34L
1,452 SR
Queue Stats
103W - 149L
1,593 MMR
Solo
Mulan
Mulan
Diamond IV
Papa_Ice_Bridge
Mulan
Diamond IV
Level 146
God Stats
4W - 4L
1,634 SR
Queue Stats
85W - 64L
2,348 MMR
Party 1
Chang'e
Chang'e
Platinum I
Uncle_McSweat
Chang'e
Platinum I
Level 158
God Stats
1W - 2L
1,662 SR
Queue Stats
77W - 53L
2,000 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
1 / 2 / 5
10,932
729
5,793
13,938
20,029
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 3
10,605
707
14,477
13,463
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 0 / 4
11,890
793
28,787
24,022
25,497
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
SobekAtlasAh Muzen CabAchillesBaba Yaga

VS

Bans
ThothHou YiCerberusMedusaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
9,577
638
13,449
18,986
8,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 2
9,456
630
13,985
21,825
31,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
13
0 / 5 / 4
8,895
593
9,486
15,326
6,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
11
Kills
4
4
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
2
5
1.75
L
2
4
2
0.75
W
3
2
3
2.25
L
2
2
2
1.5
W
7
0
4
9
L
Chang'e
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,057
Damage
36,920
51,423
Taken
56,137
51,822
Mitigated
46,737
21,356
Healing
18,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,793
416
3,112
5,623
13,938
20,029
153
2,990
10,948
21,907
0
L
13,449
5,386
0
1,773
18,986
8,739
126
6,793
11,813
0
44,313
W
14,477
3,564
0
4,477
13,463
6,296
1,616
2,687
10,776
49,836
0
L
13,985
1,435
561
5,476
21,825
31,404
0
8,055
13,348
0
31,410
W
28,787
3,573
461
7,683
24,022
25,497
1,283
4,510
19,512
0
84,123
L
Chang'e
9,486
400
4,929
5,475
15,326
6,594
56
4,329
10,581
30,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,427
Gold Earned
27,928
203
Minions Killed
167
12
Camps Cleared
2
870,346
Distance Traveled
840,444
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,932
729
32
2
3
269,892
1
L
Neith
9,577
638
74
5
0
261,231
4
W
Sol
10,605
707
67
4
1
271,098
1
L
Mulan
9,456
630
33
2
1
306,552
3
W
Shiva
11,890
793
104
7
8
329,356
2
L
Chang'e
8,895
593
60
4
1
272,661
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role