Player Matchup

Chang'e
Chang'e
Haeos08
Chang'e
Level 12
God Stats
5W - 0L
1,500 SR
Queue Stats
25W - 11L
1,582 Elo+
Party 1
Gilgamesh
Gilgamesh
IronParadise282
Gilgamesh
Level 82
God Stats
4W - 0L
1,595 SR
Queue Stats
56W - 47L
1,524 Elo+
Party 1
Achilles
Achilles
NedZeroTTV
Achilles
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 73L
1,555 Elo+
Party 1
Team Averages
Level 73
1,532 SR
1,554 Elo+

VS

Team Averages
Level 56
1,459 SR
1,309 Elo+
Thanatos
Thanatos
Adiiikt
Thanatos
Level 69
God Stats
8W - 13L
1,562 SR
Queue Stats
24W - 39L
1,296 Elo+
Party 2
Ra
Ra
Hidalgooo
Ra
Level 69
God Stats
2W - 9L
1,316 SR
Queue Stats
42W - 96L
1,353 Elo+
Party 2
Erlang Shen
Erlang Shen
KkovR1
Erlang Shen
Level 29
God Stats
2W - 8L
1,500 SR
Queue Stats
31W - 65L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Haeos08
Chang'e
17
2 / 0 / 11
11,262
704
17,485
13,555
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
IronParadise282
Gilgamesh
15
4 / 1 / 6
11,502
719
13,916
19,420
16,441
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
NedZeroTTV
Achilles
17
7 / 0 / 6
11,761
735
13,920
16,121
18,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Adiiikt
Thanatos
13
1 / 5 / 0
8,998
562
11,200
16,524
9,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
0 / 3 / 1
9,392
587
12,512
10,746
5,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
KkovR1
Erlang Shen
13
0 / 5 / 0
9,534
596
9,630
24,602
22,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
1
1
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Adiiikt
Thanatos
1
5
0
0.2
W
Chang'e
Haeos08
Chang'e
2
0
11
7.5
L
0
3
1
0.17
W
Gilgamesh
IronParadise282
Gilgamesh
4
1
6
7
L
Erlang Shen
KkovR1
Erlang Shen
0
5
0
0
W
Achilles
NedZeroTTV
Achilles
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,321
Damage
33,342
49,096
Taken
51,872
40,405
Mitigated
36,891
29,330
Healing
20,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Adiiikt
Thanatos
11,200
2,879
0
5,706
16,524
9,125
0
3,996
12,360
0
24,741
W
Chang'e
Haeos08
Chang'e
17,485
2,039
9,926
9,678
13,555
5,642
1,053
3,830
9,725
69,146
0
L
12,512
1,220
4,259
3,067
10,746
5,257
0
4,778
5,734
55,938
0
W
Gilgamesh
IronParadise282
Gilgamesh
13,916
3,288
3,205
3,877
19,420
16,441
480
5,067
14,353
0
35,678
L
Erlang Shen
KkovR1
Erlang Shen
9,630
4,834
1,913
5,529
24,602
22,509
0
9,110
14,838
0
23,225
W
Achilles
NedZeroTTV
Achilles
13,920
3,243
0
2,644
16,121
18,322
552
5,129
10,992
256
38,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,525
Gold Earned
27,924
199
Minions Killed
150
9
Camps Cleared
4
867,800
Distance Traveled
889,799
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,998
562
46
3
1
291,224
0
W
Chang'e
11,262
704
128
8
5
285,911
2
L
Ra
9,392
587
66
4
2
278,216
0
W
Gilgamesh
11,502
719
29
2
2
264,364
1
L
Erlang Shen
9,534
596
38
2
1
320,359
0
W
Achilles
11,761
735
42
3
2
317,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role