Player Matchup

Scylla
Scylla
Haeos08
Scylla
Level 12
God Stats
3W - 0L
1,674 SR
Queue Stats
25W - 11L
1,573 Elo+
Party 2
King Arthur
King Arthur
IronParadise282
King Arthur
Level 82
God Stats
3W - 3L
1,498 SR
Queue Stats
56W - 47L
1,519 Elo+
Party 2
Hercules
Hercules
NedZeroTTV
Hercules
Level 126
God Stats
1W - 1L
1,285 SR
Queue Stats
88W - 73L
1,551 Elo+
Party 2
Team Averages
Level 73
1,486 SR
1,547 Elo+

VS

Team Averages
Level 116
1,499 SR
1,306 Elo+
Chaac
Chaac
CristalSensi
Chaac
Level 113
God Stats
2W - 6L
1,209 SR
Queue Stats
166W - 199L
1,370 Elo+
Solo
Chang'e
Chang'e
cassamc
Chang'e
Level 108
God Stats
7W - 6L
1,553 SR
Queue Stats
25W - 68L
1,277 Elo+
Party 1
Kukulkan
Kukulkan
mikenize
Kukulkan
Level 126
God Stats
2W - 1L
1,734 SR
Queue Stats
22W - 56L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Haeos08
Scylla
20
9 / 1 / 5
18,042
722
52,637
14,092
8,499
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
IronParadise282
King Arthur
20
3 / 4 / 10
15,624
625
22,517
34,283
45,338
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
NedZeroTTV
Hercules
20
2 / 3 / 8
15,129
605
22,898
30,857
35,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 7
14,334
573
19,908
52,189
50,537
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
cassamc
Chang'e
20
4 / 6 / 3
14,665
587
22,976
38,996
19,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
mikenize
Kukulkan
20
3 / 5 / 4
15,016
601
24,470
21,530
10,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
14
Kills
8
8
Deaths
14
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
7
1.5
W
Scylla
Haeos08
Scylla
9
1
5
11.5
W
King Arthur
IronParadise282
King Arthur
3
4
10
2
W
Hercules
NedZeroTTV
Hercules
2
3
8
2
L
Chang'e
cassamc
Chang'e
4
6
3
0.92
L
Kukulkan
mikenize
Kukulkan
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,052
Damage
67,354
79,232
Taken
112,715
88,941
Mitigated
80,182
18,918
Healing
49,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,908
3,413
1,434
17,100
52,189
50,537
0
25,729
25,442
0
67,966
W
Scylla
Haeos08
Scylla
52,637
4,488
0
6,628
14,092
8,499
2,264
8,208
5,884
124,662
0
W
King Arthur
IronParadise282
King Arthur
22,517
2,549
1,360
2,686
34,283
45,338
127
21,375
12,908
838
58,909
W
Hercules
NedZeroTTV
Hercules
22,898
3,692
0
8,244
30,857
35,104
140
18,550
12,307
456
50,084
L
Chang'e
cassamc
Chang'e
22,976
669
6,198
19,559
38,996
19,081
0
18,149
20,023
63,584
0
L
Kukulkan
mikenize
Kukulkan
24,470
1,213
1,470
3,882
21,530
10,564
468
10,812
10,372
91,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,795
Gold Earned
44,015
262
Minions Killed
265
9
Camps Cleared
13
1,261,303
Distance Traveled
1,371,168
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,334
573
78
3
6
508,960
8
W
Scylla
18,042
722
156
6
1
388,361
2
W
King Arthur
15,624
625
48
2
5
410,235
4
W
Hercules
15,129
605
58
2
3
462,707
4
L
Chang'e
14,665
587
56
2
1
437,857
3
L
Kukulkan
15,016
601
131
5
6
424,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role