Player Matchup

Merlin
Merlin
Jaqqel
Merlin
Level 145
God Stats
6W - 6L
1,731 SR
Queue Stats
348W - 228L
1,620 Elo+
Party 2
Atlas
Atlas
REKT Preditah
Atlas
Level 123
God Stats
1W - 1L
1,583 SR
Queue Stats
201W - 108L
1,684 Elo+
Party 2
Ishtar
Ishtar
iMonts
Ishtar
Level 148
God Stats
24W - 15L
1,608 SR
Queue Stats
343W - 182L
1,654 Elo+
Party 2
Team Averages
Level 139
1,641 SR
1,653 Elo+

VS

Team Averages
Level 51
1,720 SR
1,610 Elo+
Chiron
Chiron
Eastiin
Chiron
Level 68
God Stats
1W - 1L
1,970 SR
Queue Stats
40W - 18L
1,657 Elo+
Party 1
Janus
Janus
TheYoyas
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,537 Elo+
Party 1
Bacchus
Bacchus
Yuumekai
Bacchus
Level 69
God Stats
5W - 3L
1,689 SR
Queue Stats
36W - 17L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jaqqel
Merlin
15
4 / 3 / 5
11,202
659
14,636
10,045
4,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 3 / 9
12,346
726
10,240
24,412
34,282
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ishtar
iMonts
Ishtar
20
7 / 0 / 5
13,431
790
31,907
17,500
10,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Eastiin
Chiron
15
2 / 4 / 4
10,368
610
17,263
20,087
9,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
TheYoyas
Janus
16
2 / 5 / 3
10,484
617
15,254
14,451
7,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Yuumekai
Bacchus
13
2 / 4 / 2
10,674
628
7,443
25,588
39,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
13
Kills
6
6
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
Eastiin
Chiron
2
4
4
1
W
Merlin
Jaqqel
Merlin
4
3
5
2.17
W
2
3
9
2.17
L
Janus
TheYoyas
Janus
2
5
3
0.7
L
Bacchus
Yuumekai
Bacchus
2
4
2
0.75
W
Ishtar
iMonts
Ishtar
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,783
Damage
39,960
51,957
Taken
60,126
49,178
Mitigated
56,605
14,326
Healing
7,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Eastiin
Chiron
17,263
6,511
991
4,445
20,087
9,673
0
8,702
11,365
0
43,270
W
Merlin
Jaqqel
Merlin
14,636
1,041
0
1,611
10,045
4,679
0
4,379
5,532
44,970
0
W
10,240
4,030
657
7,197
24,412
34,282
0
9,677
14,021
21,194
0
L
Janus
TheYoyas
Janus
15,254
1,552
0
526
14,451
7,480
0
7,082
7,369
37,192
0
L
Bacchus
Yuumekai
Bacchus
7,443
681
0
1,428
25,588
39,452
0
9,141
16,447
13,074
0
W
Ishtar
iMonts
Ishtar
31,907
18,447
0
4,861
17,500
10,217
2,160
8,750
8,488
0
110,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,979
Gold Earned
31,526
211
Minions Killed
139
12
Camps Cleared
3
902,933
Distance Traveled
879,975
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,368
610
70
4
2
296,727
4
W
Merlin
11,202
659
62
4
3
264,061
1
W
Atlas
12,346
726
5
0
0
318,161
4
L
Janus
10,484
617
60
4
1
301,997
0
L
Bacchus
10,674
628
9
1
0
281,251
1
W
Ishtar
13,431
790
144
8
9
320,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role