Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FunkyGoblins
Cthulhu
Level 125
God Stats
9W - 8L
1,526 SR
Queue Stats
206W - 206L
1,399 Elo+
Solo
Ne Zha
Ne Zha
jmays1
Ne Zha
Level 91
God Stats
27W - 28L
1,496 SR
Queue Stats
406W - 376L
1,535 Elo+
Solo
Discordia
Discordia
tolongtosay
Discordia
Level 124
God Stats
3W - 0L
1,754 SR
Queue Stats
143W - 137L
1,457 Elo+
Solo
Team Averages
Level 124
1,555 SR
1,478 Elo+

VS

Team Averages
Level 68
1,488 SR
1,380 Elo+
Danzaburou
Danzaburou
QuinnDigg
Danzaburou
Level 106
God Stats
27W - 21L
1,494 SR
Queue Stats
147W - 140L
1,384 Elo+
Solo
Ishtar
Ishtar
SleepinLikeMJ
Ishtar
Level 68
God Stats
6W - 10L
1,380 SR
Queue Stats
46W - 49L
1,377 Elo+
Solo
Bacchus
Bacchus
Swordfury4225
Bacchus
Level 40
God Stats
0W - 2L
1,269 SR
Queue Stats
34W - 53L
1,319 Elo+
Solo
Odin
Odin
Thewalmartkingg
Odin
Level 59
God Stats
24W - 28L
1,431 SR
Queue Stats
241W - 252L
1,395 Elo+
Solo
Chaac
Chaac
alphamafu69
Chaac
Level 69
God Stats
6W - 3L
1,864 SR
Queue Stats
125W - 128L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 0 / 1
7,809
521
5,361
8,228
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
 
Serqet
12
4 / 3 / 1
7,282
485
6,817
11,569
5,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
FunkyGoblins
Cthulhu
7
0 / 1 / 1
6,009
401
2,649
4,869
2,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
jmays1
Ne Zha
11
1 / 2 / 2
7,069
471
6,111
10,909
4,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Discordia
tolongtosay
Discordia
14
2 / 0 / 0
8,470
565
7,432
6,997
2,804
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
QuinnDigg
Danzaburou
12
1 / 1 / 2
7,229
482
5,537
9,885
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 2 / 0
4,582
305
997
2,623
614
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
11
1 / 2 / 2
6,728
449
6,021
12,944
11,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 2 / 0
7,017
468
3,594
9,741
7,714
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
3 / 0 / 0
6,974
465
6,712
11,533
5,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
7
Kills
5
6
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
1
0.5
W
Serqet
 
Serqet
4
3
1
1.5
W
Cthulhu
FunkyGoblins
Cthulhu
0
1
1
0.5
L
Danzaburou
QuinnDigg
Danzaburou
1
1
2
2
L
0
2
0
0
L
Bacchus
1
2
2
1
L
0
2
0
0
L
3
0
0
3
W
Ne Zha
jmays1
Ne Zha
1
2
2
1
W
Discordia
tolongtosay
Discordia
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,370
Damage
22,861
42,572
Taken
46,726
18,466
Mitigated
29,222
16,643
Healing
17,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,361
2,371
0
4,674
8,228
2,830
1,258
594
7,400
62,356
0
W
Serqet
 
Serqet
6,817
1,692
0
2,694
11,569
5,256
411
416
11,153
0
33,454
W
Cthulhu
FunkyGoblins
Cthulhu
2,649
589
0
980
4,869
2,587
0
877
3,992
14,970
2,124
L
Danzaburou
QuinnDigg
Danzaburou
5,537
2,188
24
3,915
9,885
3,695
0
2,795
6,567
0
53,126
L
997
700
126
557
2,623
614
0
833
1,790
0
8,202
L
Bacchus
6,021
1,350
393
3,523
12,944
11,212
0
2,381
10,415
21,467
3,108
L
3,594
332
0
2,027
9,741
7,714
0
6,071
3,502
0
41,087
L
6,712
2,855
0
6,893
11,533
5,987
0
3,088
8,211
0
56,955
W
Ne Zha
jmays1
Ne Zha
6,111
3,774
0
4,782
10,909
4,989
717
3,535
7,374
0
32,873
W
Discordia
tolongtosay
Discordia
7,432
931
0
3,513
6,997
2,804
0
126
6,871
54,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,639
Gold Earned
32,530
355
Minions Killed
325
0
Camps Cleared
0
1,250,501
Distance Traveled
1,219,277
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,809
521
112
7
0
266,823
5
W
Serqet
7,282
485
60
4
0
327,684
6
W
Cthulhu
6,009
401
28
2
0
127,922
3
L
Danzaburou
7,229
482
93
6
0
273,844
4
L
Ishtar
4,582
305
26
2
0
76,824
1
L
Bacchus
6,728
449
23
2
0
260,162
1
L
Odin
7,017
468
83
6
0
269,188
2
L
Chaac
6,974
465
100
7
0
339,259
3
W
Ne Zha
7,069
471
50
3
0
287,302
1
W
Discordia
8,470
565
105
7
0
240,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role