Player Matchup

King Arthur
King Arthur
AllyrionWW
King Arthur
Level 130
God Stats
8W - 5L
1,727 SR
Queue Stats
38W - 49L
1,464 Elo+
Solo
Janus
Janus
Felukaz
Janus
Level 128
God Stats
12W - 12L
1,540 SR
Queue Stats
287W - 278L
1,517 Elo+
Solo
Artemis
Artemis
WaterEmu4020588
Artemis
Level 159
God Stats
4W - 2L
1,466 SR
Queue Stats
86W - 93L
1,423 Elo+
Party 1
Ares
Ares
falco31420
Ares
Level 160
God Stats
0W - 1L
1,261 SR
Queue Stats
181W - 193L
1,456 Elo+
Party 1
Thanatos
Thanatos
thatredkat
Thanatos
Level 127
God Stats
4W - 13L
1,500 SR
Queue Stats
38W - 47L
1,458 Elo+
Solo
Team Averages
Level 141
1,499 SR
1,464 Elo+

VS

Team Averages
Level 122
1,500 SR
1,471 Elo+
Ullr
Ullr
 
Ullr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Dark_LightZZ47
Persephone
Level 105
God Stats
4W - 7L
1,399 SR
Queue Stats
207W - 242L
1,500 Elo+
Solo
Cerberus
Cerberus
Elite Seraphim
Cerberus
Level 145
God Stats
6W - 3L
1,643 SR
Queue Stats
53W - 63L
1,448 Elo+
Solo
Guan Yu
Guan Yu
weldbell
Guan Yu
Level 127
God Stats
19W - 15L
1,559 SR
Queue Stats
312W - 334L
1,464 Elo+
Solo
Sylvanus
Sylvanus
xDAx STILL MODE
Sylvanus
Level 106
God Stats
8W - 9L
1,399 SR
Queue Stats
138W - 163L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AllyrionWW
King Arthur
18
4 / 3 / 1
11,483
478
6,871
20,805
23,547
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
Felukaz
Janus
12
1 / 6 / 2
9,191
383
5,649
14,046
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 0
11,073
461
13,565
21,746
7,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
2 / 6 / 2
9,993
416
14,655
32,878
31,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Thanatos
thatredkat
Thanatos
17
1 / 8 / 2
10,658
444
6,429
27,098
10,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
6 / 1 / 5
12,105
504
16,317
16,432
8,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Dark_LightZZ47
Persephone
19
4 / 2 / 13
13,608
567
27,079
15,465
7,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
18
8 / 4 / 10
12,464
519
18,122
25,346
15,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
weldbell
Guan Yu
18
6 / 1 / 8
12,416
517
11,317
30,617
37,952
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
19
3 / 2 / 3
12,891
537
14,518
19,270
14,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
10
Kills
27
27
Deaths
10
7
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
1
5
8.5
L
King Arthur
AllyrionWW
King Arthur
4
3
1
1.5
W
Persephone
Dark_LightZZ47
Persephone
4
2
13
5.25
W
Cerberus
8
4
10
3.25
L
Janus
Felukaz
Janus
1
6
2
0.33
L
2
4
0
0.5
L
2
6
2
0.5
L
Thanatos
thatredkat
Thanatos
1
8
2
0.25
W
Guan Yu
weldbell
Guan Yu
6
1
8
10
W
Sylvanus
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,169
Damage
87,353
116,573
Taken
107,130
77,660
Mitigated
84,280
32,668
Healing
47,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
16,317
7,061
0
3,063
16,432
8,418
2,724
3,340
13,092
0
91,437
L
King Arthur
AllyrionWW
King Arthur
6,871
195
0
2,230
20,805
23,547
0
10,600
9,936
264
72,864
W
Persephone
Dark_LightZZ47
Persephone
27,079
1,661
0
1,422
15,465
7,691
2,142
6,284
8,999
129,876
0
W
Cerberus
18,122
329
0
7,472
25,346
15,732
1,089
4,245
20,999
99,491
0
L
Janus
Felukaz
Janus
5,649
713
0
2,195
14,046
4,457
0
10,692
3,044
51,550
0
L
13,565
4,871
0
4,036
21,746
7,171
3,008
10,398
11,268
0
92,905
L
14,655
1,015
0
8,028
32,878
31,793
115
13,441
19,099
42,313
0
L
Thanatos
thatredkat
Thanatos
6,429
1,224
0
16,179
27,098
10,692
824
11,796
14,926
0
94,445
W
Guan Yu
weldbell
Guan Yu
11,317
1,321
7,682
15,441
30,617
37,952
223
5,665
24,876
0
48,016
W
Sylvanus
14,518
3,689
4,459
8,106
19,270
14,487
2,998
2,322
16,920
89,774
19,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,398
Gold Earned
63,484
544
Minions Killed
659
0
Camps Cleared
0
1,858,915
Distance Traveled
2,213,035
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,105
504
123
5
0
446,853
6
L
King Arthur
11,483
478
124
5
0
425,064
4
W
Persephone
13,608
567
172
7
0
458,625
2
W
Cerberus
12,464
519
151
6
0
442,152
1
L
Janus
9,191
383
101
4
0
250,011
4
L
Artemis
11,073
461
155
6
0
348,560
2
L
Ares
9,993
416
37
2
0
384,814
4
L
Thanatos
10,658
444
127
5
0
450,466
1
W
Guan Yu
12,416
517
44
2
0
490,169
6
W
Sylvanus
12,891
537
169
7
0
375,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role