Player Matchup

Raijin
Raijin
BrackTheAlco
Raijin
Level 108
God Stats
2W - 3L
1,178 SR
Queue Stats
401W - 329L
1,561 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Mannsy21
Morgan Le Fay
Level 109
God Stats
3W - 6L
1,505 SR
Queue Stats
380W - 333L
1,568 Elo+
Party 2
Sol
Sol
Mykenike
Sol
Level 156
God Stats
6W - 3L
1,718 SR
Queue Stats
450W - 482L
1,509 Elo+
Solo
Jormungandr
Jormungandr
TheSkinMan
Jormungandr
Level 128
God Stats
5W - 4L
1,611 SR
Queue Stats
376W - 288L
1,558 Elo+
Party 2
Nike
Nike
Tyrborn
Nike
Level 109
God Stats
5W - 2L
1,698 SR
Queue Stats
318W - 309L
1,497 Elo+
Solo
Team Averages
Level 122
1,542 SR
1,538 Elo+

VS

Team Averages
Level 138
1,500 SR
1,493 Elo+
Neith
Neith
DarkdioZ-
Neith
Level 153
God Stats
16W - 11L
1,501 SR
Queue Stats
666W - 635L
1,459 Elo+
Solo
Amaterasu
Amaterasu
R3ap3rsArmy
Amaterasu
Level 138
God Stats
3W - 2L
1,500 SR
Queue Stats
277W - 358L
1,470 Elo+
Party 1
Bastet
Bastet
Sleepingsamuri
Bastet
Level 104
God Stats
5W - 5L
1,455 SR
Queue Stats
122W - 163L
1,457 Elo+
Party 1
Cabrakan
Cabrakan
mewzed
Cabrakan
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
236W - 262L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
威猛的大悦哥
Zhong Kui
Level 146
God Stats
5W - 3L
1,546 SR
Queue Stats
359W - 350L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
4 / 10 / 11
14,619
585
25,051
29,370
13,485
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Morgan Le Fay
Mannsy21
Morgan Le Fay
20
7 / 4 / 15
16,148
646
36,592
25,644
12,465
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 7 / 17
15,309
612
30,861
35,682
16,374
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
TheSkinMan
Jormungandr
20
9 / 6 / 14
16,277
651
32,744
39,374
59,876
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nike
Tyrborn
Nike
20
4 / 8 / 15
14,167
567
25,927
33,576
47,781
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DarkdioZ-
Neith
20
6 / 5 / 17
15,683
627
42,700
31,714
18,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
R3ap3rsArmy
Amaterasu
20
6 / 4 / 18
15,781
631
17,551
44,014
58,188
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
9 / 5 / 15
16,448
658
25,328
29,939
17,386
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
mewzed
Cabrakan
20
3 / 7 / 20
15,114
605
16,748
39,096
83,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
11 / 6 / 13
17,455
698
46,009
39,492
38,828
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
118
27
Kills
35
35
Deaths
27
72
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Raijin
4
10
11
0.95
W
Neith
DarkdioZ-
Neith
6
5
17
2.9
L
Morgan Le Fay
Mannsy21
Morgan Le Fay
7
4
15
3.63
L
3
7
17
1.64
W
Amaterasu
R3ap3rsArmy
Amaterasu
6
4
18
3.75
W
9
5
15
3.3
L
Jormungandr
TheSkinMan
Jormungandr
9
6
14
2.67
L
Nike
Tyrborn
Nike
4
8
15
1.44
W
Cabrakan
mewzed
Cabrakan
3
7
20
1.86
W
11
6
13
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

151,175
Damage
148,336
163,646
Taken
184,255
149,981
Mitigated
216,353
57,638
Healing
92,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
25,051
1,023
2,295
3,982
29,370
13,485
286
13,851
15,519
48,621
0
W
Neith
DarkdioZ-
Neith
42,700
13,571
2,398
12,995
31,714
18,686
947
23,120
8,027
0
73,693
L
Morgan Le Fay
Mannsy21
Morgan Le Fay
36,592
964
3,272
8,291
25,644
12,465
1,243
9,792
15,852
68,276
0
L
30,861
11,027
4,146
16,588
35,682
16,374
2,660
15,962
19,720
68,888
0
W
Amaterasu
R3ap3rsArmy
Amaterasu
17,551
6,673
6,689
21,384
44,014
58,188
3,552
28,319
14,536
3,481
27,521
W
25,328
5,061
1,964
9,049
29,939
17,386
1,412
21,571
7,886
35
52,954
L
Jormungandr
TheSkinMan
Jormungandr
32,744
9,032
3,611
6,730
39,374
59,876
1,914
13,435
25,939
79,142
0
L
Nike
Tyrborn
Nike
25,927
3,418
2,798
5,925
33,576
47,781
66
11,906
21,670
0
31,967
W
Cabrakan
mewzed
Cabrakan
16,748
2,154
3,315
10,415
39,096
83,265
142
23,358
14,720
33,443
0
W
46,009
942
2,719
22,064
39,492
38,828
2,270
27,209
11,506
96,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,520
Gold Earned
80,481
318
Minions Killed
263
0
Camps Cleared
0
1,930,319
Distance Traveled
2,374,623
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
14,619
585
83
3
0
340,895
0
W
Neith
15,683
627
67
3
0
439,602
0
L
Morgan Le Fay
16,148
646
53
2
0
471,337
3
L
Sol
15,309
612
88
4
0
405,182
0
W
Amaterasu
15,781
631
18
1
0
524,038
0
W
Bastet
16,448
658
41
2
0
530,712
0
L
Jormungandr
16,277
651
82
3
0
371,706
0
L
Nike
14,167
567
12
0
0
341,199
0
W
Cabrakan
15,114
605
41
2
0
432,097
8
W
Zhong Kui
17,455
698
96
4
0
448,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role