Player Matchup

Artemis
Artemis
D0ttay
Artemis
Level 16
God Stats
0W - 2L
1,370 SR
Queue Stats
9W - 20L
1,097 Elo+
Party 1
Cthulhu
Cthulhu
LollasaurusRex
Cthulhu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,097 Elo+
Party 1
Anubis
Anubis
poisonviperr
Anubis
Level 92
God Stats
2W - 6L
1,553 SR
Queue Stats
17W - 29L
1,355 Elo+
Solo
Team Averages
Level 50
1,474 SR
1,183 Elo+

VS

Team Averages
Level 71
1,389 SR
1,375 Elo+
Cabrakan
Cabrakan
IxKERCHOO
Cabrakan
Level 92
God Stats
1W - 0L
1,072 SR
Queue Stats
21W - 37L
1,387 Elo+
Party 2
Arachne
Arachne
Ocket
Arachne
Level 55
God Stats
2W - 2L
1,562 SR
Queue Stats
4W - 10L
1,318 Elo+
Party 2
Scylla
Scylla
SoggyMonk5232
Scylla
Level 66
God Stats
2W - 4L
1,532 SR
Queue Stats
14W - 20L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
D0ttay
Artemis
11
4 / 5 / 1
8,230
823
7,974
9,220
4,249
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 3
6,902
690
3,402
13,440
10,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
10
1 / 6 / 2
6,447
645
2,418
10,309
5,683
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
IxKERCHOO
Cabrakan
11
3 / 2 / 6
8,107
811
5,407
12,440
11,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Ocket
Arachne
13
9 / 1 / 4
8,668
867
10,351
6,147
3,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 2 / 8
8,245
825
13,338
4,862
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
17
17
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artemis
D0ttay
Artemis
4
5
1
0.9
W
Cabrakan
IxKERCHOO
Cabrakan
3
2
6
3
L
0
6
3
0.25
W
Arachne
Ocket
Arachne
9
1
4
11
W
5
2
8
4.5
L
Anubis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,794
Damage
29,096
32,969
Taken
23,449
19,947
Mitigated
16,680
2,538
Healing
3,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
D0ttay
Artemis
7,974
4,982
0
1,363
9,220
4,249
0
4,652
4,568
0
21,165
W
Cabrakan
IxKERCHOO
Cabrakan
5,407
1,098
0
899
12,440
11,480
475
3,829
8,611
15,695
0
L
3,402
695
0
871
13,440
10,015
0
8,748
4,692
10,143
0
W
Arachne
Ocket
Arachne
10,351
7,013
0
2,324
6,147
3,376
201
1,123
5,024
0
30,985
W
13,338
1,239
257
366
4,862
1,824
108
1,066
3,796
33,710
0
L
Anubis
2,418
225
0
304
10,309
5,683
0
5,717
4,592
13,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,579
Gold Earned
25,020
89
Minions Killed
107
2
Camps Cleared
6
454,882
Distance Traveled
501,173
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,230
823
41
4
2
156,015
3
W
Cabrakan
8,107
811
23
2
0
163,709
0
L
Cthulhu
6,902
690
21
2
0
152,377
2
W
Arachne
8,668
867
31
3
5
186,235
1
W
Scylla
8,245
825
53
5
1
151,229
2
L
Anubis
6,447
645
27
3
0
146,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role