Player Matchup

Nu Wa
Nu Wa
CherryTyger
Nu Wa
Level 140
God Stats
2W - 0L
1,797 SR
Queue Stats
22W - 26L
1,451 Elo+
Party 2
Jing Wei
Jing Wei
Kotoari
Jing Wei
Level 108
God Stats
1W - 2L
1,507 SR
Queue Stats
8W - 10L
1,300 Elo+
Party 2
Hun Batz
Hun Batz
MANDOLICIOUS
Hun Batz
Level 36
God Stats
2W - 3L
1,316 SR
Queue Stats
20W - 45L
1,449 Elo+
Solo
Ares
Ares
WatermelonTyger
Ares
Level 106
God Stats
3W - 2L
1,423 SR
Queue Stats
9W - 12L
1,430 Elo+
Party 2
Tyr
Tyr
reaper21ghost
Tyr
Level 56
God Stats
26W - 24L
1,518 SR
Queue Stats
140W - 98L
1,502 Elo+
Solo
Team Averages
Level 89
1,512 SR
1,426 Elo+

VS

Team Averages
Level 52
1,535 SR
1,504 Elo+
Cerberus
Cerberus
CasualYmir
Cerberus
Level 88
God Stats
1W - 2L
1,256 SR
Queue Stats
63W - 45L
1,538 Elo+
Solo
Olorun
Olorun
IFxtalI
Olorun
Level 62
God Stats
2W - 1L
1,710 SR
Queue Stats
118W - 129L
1,326 Elo+
Party 3
Artemis
Artemis
Jojo6597615
Artemis
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,709 Elo+
Party 1
Nemesis
Nemesis
Sneaze FGC
Nemesis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,594 Elo+
Party 1
Hades
Hades
ZerO___Skies
Hades
Level 34
God Stats
10W - 13L
1,710 SR
Queue Stats
127W - 136L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 10
15,339
529
37,969
20,664
10,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
Kotoari
Jing Wei
20
4 / 3 / 14
14,150
488
18,305
19,376
10,235
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
MANDOLICIOUS
Hun Batz
20
7 / 8 / 12
14,499
500
24,586
30,580
16,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
4 / 6 / 18
14,679
506
20,945
31,968
47,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
5 / 2 / 10
14,514
500
19,053
34,986
35,322
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CasualYmir
Cerberus
19
1 / 1 / 11
13,250
457
11,627
33,693
55,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
IFxtalI
Olorun
20
5 / 9 / 7
13,923
480
22,278
32,524
19,433
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Jojo6597615
Artemis
20
8 / 8 / 6
13,896
479
30,352
29,581
15,767
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
Sneaze FGC
Nemesis
19
2 / 5 / 4
12,515
432
11,712
30,487
15,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 7 / 6
13,028
449
27,298
35,704
24,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
56
30
Kills
22
22
Deaths
30
64
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CasualYmir
Cerberus
1
1
11
6.5
W
10
3
10
5
L
Olorun
IFxtalI
Olorun
5
9
7
0.94
L
Artemis
Jojo6597615
Artemis
8
8
6
1.38
W
Jing Wei
Kotoari
Jing Wei
4
3
14
3.67
W
Hun Batz
MANDOLICIOUS
Hun Batz
7
8
12
1.63
L
Nemesis
Sneaze FGC
Nemesis
2
5
4
0.8
W
4
6
18
2.17
L
6
7
6
1.29
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,858
Damage
103,267
137,574
Taken
161,989
120,566
Mitigated
130,383
31,487
Healing
51,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CasualYmir
Cerberus
11,627
876
0
6,702
33,693
55,744
24
16,614
17,079
70,149
0
W
37,969
6,486
277
4,485
20,664
10,910
1,618
11,472
8,984
130,344
0
L
Olorun
IFxtalI
Olorun
22,278
11,372
2,542
14,035
32,524
19,433
820
8,822
23,702
116,174
0
L
Artemis
Jojo6597615
Artemis
30,352
14,841
0
7,750
29,581
15,767
234
11,616
17,965
0
137,394
W
Jing Wei
Kotoari
Jing Wei
18,305
15,953
297
279
19,376
10,235
2,852
4,914
14,422
4,150
118,830
W
Hun Batz
MANDOLICIOUS
Hun Batz
24,586
9,539
0
10,434
30,580
16,789
972
12,818
17,567
0
127,980
L
Nemesis
Sneaze FGC
Nemesis
11,712
5,052
0
7,074
30,487
15,327
598
9,590
20,897
0
124,282
W
20,945
1,680
0
5,558
31,968
47,310
19
13,424
18,480
54,945
0
L
27,298
2,362
1,221
11,923
35,704
24,112
1,164
13,674
22,030
130,379
0
W
19,053
1,743
0
10,157
34,986
35,322
721
18,718
15,794
332
82,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,181
Gold Earned
66,612
603
Minions Killed
816
0
Camps Cleared
0
2,746,741
Distance Traveled
2,418,454
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,250
457
126
4
0
565,723
2
W
Nu Wa
15,339
529
133
5
0
520,555
1
L
Olorun
13,923
480
166
6
0
419,298
3
L
Artemis
13,896
479
185
6
0
421,981
2
W
Jing Wei
14,150
488
156
5
0
547,516
0
W
Hun Batz
14,499
500
155
5
0
524,804
3
L
Nemesis
12,515
432
168
6
0
550,340
1
W
Ares
14,679
506
45
2
0
502,083
2
L
Hades
13,028
449
171
6
0
461,112
11
W
Tyr
14,514
500
114
4
0
651,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role