Player Matchup

Bacchus
Bacchus
PaulyB
Bacchus
Level 112
God Stats
1W - 0L
1,371 SR
Queue Stats
23W - 9L
1,685 Elo+
Party 2
Cupid
Cupid
Tunedah
Cupid
Level 124
God Stats
4W - 3L
1,734 SR
Queue Stats
264W - 113L
1,706 Elo+
Party 2
Cu Chulainn
Cu Chulainn
kernoin
Cu Chulainn
Level 158
God Stats
4W - 1L
1,728 SR
Queue Stats
152W - 58L
1,867 Elo+
Party 2
Team Averages
Level 131
1,611 SR
1,753 Elo+

VS

Team Averages
Level 51
1,450 SR
1,267 Elo+
Osiris
Osiris
MysticXCloud569
Osiris
Level 117
God Stats
21W - 37L
1,430 SR
Queue Stats
205W - 315L
1,290 Elo+
Party 1
Tiamat
Tiamat
uncleend
Tiamat
Level 21
God Stats
1W - 2L
1,421 SR
Queue Stats
34W - 68L
1,296 Elo+
Party 1
Danzaburou
Danzaburou
voidbringer273
Danzaburou
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 29L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PaulyB
Bacchus
16
5 / 1 / 14
12,350
882
14,738
18,378
25,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cupid
Tunedah
Cupid
16
6 / 4 / 9
11,765
840
9,831
13,539
7,562
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cu Chulainn
kernoin
Cu Chulainn
17
9 / 1 / 11
12,486
892
19,139
28,441
28,917
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 2
9,347
668
14,128
19,620
23,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
uncleend
Tiamat
13
0 / 7 / 3
8,739
624
7,329
15,516
8,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
voidbringer273
Danzaburou
12
2 / 8 / 3
8,861
633
12,252
15,168
7,052
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
6
6
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Bacchus
PaulyB
Bacchus
5
1
14
12
W
Cupid
Tunedah
Cupid
6
4
9
2.63
W
Cu Chulainn
kernoin
Cu Chulainn
9
1
11
14.5
L
Tiamat
uncleend
Tiamat
0
7
3
0.21
L
Danzaburou
voidbringer273
Danzaburou
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,708
Damage
33,709
60,358
Taken
50,304
61,549
Mitigated
39,047
26,944
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,128
5,063
0
2,152
19,620
23,260
0
7,753
11,573
0
32,553
W
Bacchus
PaulyB
Bacchus
14,738
2,919
0
5,053
18,378
25,070
506
2,057
16,040
24,447
0
W
Cupid
Tunedah
Cupid
9,831
4,439
4,566
3,407
13,539
7,562
888
1,810
11,459
2,785
44,444
W
Cu Chulainn
kernoin
Cu Chulainn
19,139
3,539
4,164
9,754
28,441
28,917
629
3,419
24,669
5,877
47,677
L
Tiamat
uncleend
Tiamat
7,329
802
0
867
15,516
8,735
0
5,018
10,498
30,396
0
L
Danzaburou
voidbringer273
Danzaburou
12,252
6,755
0
1,746
15,168
7,052
0
5,558
9,610
0
22,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,601
Gold Earned
26,947
150
Minions Killed
112
10
Camps Cleared
3
835,592
Distance Traveled
671,999
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,347
668
22
2
1
250,818
0
W
Bacchus
12,350
882
27
2
1
299,861
2
W
Cupid
11,765
840
75
5
6
247,711
3
W
Cu Chulainn
12,486
892
48
3
3
288,020
1
L
Tiamat
8,739
624
60
4
0
229,200
0
L
Danzaburou
8,861
633
30
2
2
191,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role