Player Matchup

Hun Batz
Hun Batz
DaJuiceisLoose
Hun Batz
Level 95
God Stats
14W - 14L
1,575 SR
Queue Stats
340W - 310L
1,635 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DenseNugz
Ah Muzen Cab
Level 121
God Stats
9W - 7L
1,936 SR
Queue Stats
361W - 318L
1,630 Elo+
Party 1
Sobek
Sobek
MHxBoards
Sobek
Level 135
God Stats
7W - 6L
1,729 SR
Queue Stats
98W - 76L
1,677 Elo+
Party 1
Mulan
Mulan
MarkyMark015
Mulan
Level 125
God Stats
3W - 3L
1,518 SR
Queue Stats
90W - 74L
1,599 Elo+
Party 1
Raijin
Raijin
OB1KenOB615
Raijin
Level 116
God Stats
2W - 1L
1,729 SR
Queue Stats
58W - 65L
1,502 Elo+
Party 1
Team Averages
Level 118
1,697 SR
1,609 Elo+

VS

Team Averages
Level 106
1,459 SR
1,529 Elo+
Kuzenbo
Kuzenbo
Chief_Bishop
Kuzenbo
Level 105
God Stats
8W - 8L
1,577 SR
Queue Stats
210W - 194L
1,503 Elo+
Party 2
Eset
Eset
KittyKatKillerr
Eset
Level 68
God Stats
3W - 8L
1,501 SR
Queue Stats
237W - 225L
1,511 Elo+
Party 2
Mulan
Mulan
MRpapabear85
Mulan
Level 86
God Stats
23W - 15L
1,469 SR
Queue Stats
282W - 230L
1,548 Elo+
Party 2
Hun Batz
Hun Batz
sircholo
Hun Batz
Level 113
God Stats
1W - 2L
1,326 SR
Queue Stats
165W - 157L
1,521 Elo+
Party 2
Rama
Rama
yocantrell
Rama
Level 158
God Stats
1W - 5L
1,423 SR
Queue Stats
242W - 246L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
5 / 1 / 6
8,123
542
7,950
11,978
5,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
DenseNugz
Ah Muzen Cab
15
3 / 0 / 2
8,349
557
8,261
6,239
2,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
MHxBoards
Sobek
13
3 / 0 / 9
8,071
538
4,458
9,610
10,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 1 / 1
8,445
563
8,018
16,110
11,869
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
14
5 / 3 / 6
8,215
548
10,489
9,474
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chief_Bishop
Kuzenbo
10
0 / 2 / 1
6,444
430
3,753
10,866
12,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 7 / 1
6,601
440
4,915
11,284
4,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 2 / 0
8,009
534
12,941
13,547
11,055
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
sircholo
Hun Batz
13
3 / 4 / 1
7,669
511
8,124
14,179
6,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 1
6,901
460
3,149
9,043
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
17
Kills
5
5
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Chief_Bishop
Kuzenbo
0
2
1
0.25
W
Hun Batz
5
1
6
8
W
Ah Muzen Cab
DenseNugz
Ah Muzen Cab
3
0
2
4
L
1
7
1
0.21
W
Sobek
MHxBoards
Sobek
3
0
9
7.5
L
1
2
0
0.5
W
1
1
1
1.5
W
Raijin
5
3
6
2.67
L
Hun Batz
sircholo
Hun Batz
3
4
1
0.88
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,176
Damage
32,882
53,411
Taken
58,919
33,573
Mitigated
37,663
21,833
Healing
19,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Chief_Bishop
Kuzenbo
3,753
1,043
0
2,568
10,866
12,383
0
4,199
6,667
21,118
0
W
Hun Batz
7,950
3,562
0
4,588
11,978
5,094
0
1,499
10,479
0
56,619
W
Ah Muzen Cab
DenseNugz
Ah Muzen Cab
8,261
3,814
0
2,470
6,239
2,789
0
1,195
5,044
0
87,118
L
4,915
559
273
1,666
11,284
4,849
218
7,229
4,055
40,087
0
W
Sobek
MHxBoards
Sobek
4,458
424
306
4,008
9,610
10,293
0
2,468
7,142
18,074
3,049
L
12,941
2,524
0
6,620
13,547
11,055
226
144
13,403
0
66,066
W
8,018
1,622
0
8,900
16,110
11,869
0
0
16,110
0
65,406
W
Raijin
10,489
968
96
1,465
9,474
3,528
350
3,506
5,968
57,880
0
L
Hun Batz
sircholo
Hun Batz
8,124
2,437
0
5,026
14,179
6,191
0
1,819
12,360
0
65,706
L
3,149
1,405
0
3,530
9,043
3,185
0
1,498
7,545
0
59,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,203
Gold Earned
35,624
509
Minions Killed
454
0
Camps Cleared
0
1,506,890
Distance Traveled
1,380,366
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,444
430
31
2
0
263,357
4
W
Hun Batz
8,123
542
100
7
0
343,805
3
W
Ah Muzen Cab
8,349
557
150
10
0
288,980
4
L
Eset
6,601
440
76
5
0
237,797
0
W
Sobek
8,071
538
27
2
0
313,382
2
L
Mulan
8,009
534
124
8
0
298,475
3
W
Mulan
8,445
563
133
9
0
297,656
2
W
Raijin
8,215
548
99
7
0
263,067
5
L
Hun Batz
7,669
511
107
7
0
317,557
1
L
Rama
6,901
460
116
8
0
263,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role