Player Matchup

Bacchus
Bacchus
Brawn Jon
Bacchus
Level 103
God Stats
52W - 29L
1,716 SR
Queue Stats
141W - 89L
1,666 Elo+
Party 1
Nu Wa
Nu Wa
Shrimpysimpy302
Nu Wa
Level 108
God Stats
14W - 4L
1,562 SR
Queue Stats
145W - 102L
1,634 Elo+
Party 1
Ne Zha
Ne Zha
vy5d
Ne Zha
Level 89
God Stats
21W - 9L
1,684 SR
Queue Stats
163W - 107L
1,645 Elo+
Party 1
Team Averages
Level 100
1,654 SR
1,648 Elo+

VS

Team Averages
Level 117
1,431 SR
1,329 Elo+
Fenrir
Fenrir
AcesAlbie
Fenrir
Level 86
God Stats
8W - 9L
1,430 SR
Queue Stats
95W - 135L
1,279 Elo+
Party 2
Terra
Terra
GADDAMNZAMBIES
Terra
Level 158
God Stats
104W - 93L
1,492 SR
Queue Stats
251W - 307L
1,372 Elo+
Solo
Chaac
Chaac
deadcell91
Chaac
Level 106
God Stats
3W - 6L
1,371 SR
Queue Stats
49W - 93L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brawn Jon
Bacchus
16
7 / 0 / 5
12,051
803
13,105
12,593
17,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 2 / 9
10,440
696
19,938
13,521
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
vy5d
Ne Zha
15
2 / 5 / 8
10,099
673
9,643
15,715
7,240
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AcesAlbie
Fenrir
14
4 / 4 / 2
9,447
630
6,740
17,269
12,442
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 4
8,785
586
10,394
17,945
7,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
13
3 / 5 / 4
9,338
623
16,896
19,820
11,497
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
12
Kills
7
7
Deaths
12
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AcesAlbie
Fenrir
4
4
2
1.25
W
Bacchus
Brawn Jon
Bacchus
7
0
5
9.5
L
0
3
4
0.67
W
3
2
9
3.75
L
Chaac
3
5
4
1
W
Ne Zha
vy5d
Ne Zha
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,686
Damage
34,030
41,829
Taken
55,034
29,461
Mitigated
31,906
13,730
Healing
12,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AcesAlbie
Fenrir
6,740
1,010
0
2,532
17,269
12,442
0
10,339
6,930
0
22,279
W
Bacchus
Brawn Jon
Bacchus
13,105
2,338
0
4,612
12,593
17,014
568
4,306
7,933
24,461
0
L
10,394
33
2,659
3,100
17,945
7,967
0
10,679
7,266
41,782
0
W
19,938
7,412
0
3,143
13,521
5,207
1,030
2,666
10,855
47,205
0
L
Chaac
16,896
1,396
0
4,228
19,820
11,497
0
12,921
6,899
0
38,650
W
Ne Zha
vy5d
Ne Zha
9,643
3,741
362
5,613
15,715
7,240
1,124
3,739
11,732
0
43,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
27,570
155
Minions Killed
145
7
Camps Cleared
6
814,005
Distance Traveled
772,273
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,447
630
25
2
3
252,737
0
W
Bacchus
12,051
803
23
2
1
276,741
1
L
Terra
8,785
586
71
5
2
272,174
4
W
Nu Wa
10,440
696
71
5
1
263,666
2
L
Chaac
9,338
623
49
3
1
247,362
0
W
Ne Zha
10,099
673
61
4
5
273,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role