Player Matchup

Fenrir
Fenrir
AnEvilShrimp
Fenrir
Level 69
God Stats
5W - 4L
1,462 SR
Queue Stats
120W - 109L
1,588 Elo+
Party 1
Ullr
Ullr
KaosuKami
Ullr
Level 133
God Stats
5W - 2L
1,655 SR
Queue Stats
148W - 143L
1,581 Elo+
Party 1
Cliodhna
Cliodhna
chikara88
Cliodhna
Level 156
God Stats
18W - 11L
1,704 SR
Queue Stats
312W - 290L
1,613 Elo+
Solo
Eset
Eset
dagirlnextdoor18
Eset
Level 115
God Stats
0W - 4L
1,539 SR
Queue Stats
82W - 67L
1,582 Elo+
Party 2
Chang'e
Chang'e
ll--W3irD0--ll
Chang'e
Level 160
God Stats
2W - 5L
1,673 SR
Queue Stats
162W - 129L
1,551 Elo+
Party 2
Team Averages
Level 127
1,607 SR
1,583 Elo+

VS

Team Averages
Level 116
1,537 SR
1,543 Elo+
Janus
Janus
ESPINBLACK
Janus
Level 160
God Stats
6W - 16L
1,332 SR
Queue Stats
576W - 588L
1,525 Elo+
Solo
Apollo
Apollo
FreezingFrost
Apollo
Level 122
God Stats
8W - 6L
1,708 SR
Queue Stats
219W - 203L
1,517 Elo+
Solo
Hun Batz
Hun Batz
LuckyAro
Hun Batz
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 52L
1,520 Elo+
Solo
Arachne
Arachne
Pøulpé
Arachne
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 48L
1,591 Elo+
Solo
Bellona
Bellona
TheAirCondition
Bellona
Level 160
God Stats
17W - 12L
1,646 SR
Queue Stats
461W - 470L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 4 / 6
9,054
533
11,031
16,865
7,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ullr
12
1 / 5 / 3
7,750
456
6,017
13,617
5,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
chikara88
Cliodhna
14
4 / 9 / 3
8,795
517
10,842
19,118
7,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 4
8,638
508
4,696
13,444
9,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
4 / 2 / 1
8,703
512
8,671
14,475
6,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 4 / 3
8,693
511
8,300
8,886
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
4 / 3 / 1
9,894
582
7,238
11,559
5,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
LuckyAro
Hun Batz
16
8 / 2 / 2
9,943
585
16,452
14,949
6,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Pøulpé
Arachne
17
7 / 4 / 6
10,755
633
16,712
17,435
8,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 3
8,021
472
7,204
16,794
15,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
16
Kills
22
22
Deaths
16
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
6
1.75
W
Janus
1
4
3
0.63
W
4
3
1
1.5
L
Ullr
1
5
3
0.5
W
Hun Batz
LuckyAro
Hun Batz
8
2
2
4.5
W
Arachne
Pøulpé
Arachne
7
4
6
2.5
W
2
3
3
1.17
L
Cliodhna
chikara88
Cliodhna
4
9
3
0.61
L
3
2
4
2.5
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,257
Damage
55,906
77,519
Taken
69,623
37,438
Mitigated
38,732
23,301
Healing
18,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,031
3,411
0
5,203
16,865
7,163
0
86
16,771
0
62,237
W
Janus
8,300
362
0
640
8,886
3,294
305
1,823
7,063
62,126
0
W
7,238
4,594
0
2,988
11,559
5,104
3,227
4,447
7,112
0
78,398
L
Ullr
6,017
2,876
0
1,899
13,617
5,753
1,162
5,179
8,064
0
54,973
W
Hun Batz
LuckyAro
Hun Batz
16,452
6,936
0
4,694
14,949
6,114
0
2,879
12,070
0
81,092
W
Arachne
Pøulpé
Arachne
16,712
10,373
0
7,286
17,435
8,891
14
676
16,759
0
75,306
W
7,204
2,220
0
2,924
16,794
15,329
0
3,445
13,349
0
45,803
L
Cliodhna
chikara88
Cliodhna
10,842
1,222
0
3,767
19,118
7,959
0
0
19,118
0
63,066
L
4,696
701
2,610
2,751
13,444
9,993
0
2,479
10,791
21,578
0
L
8,671
896
509
6,562
14,475
6,570
0
0
14,475
67,226
13,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,940
Gold Earned
47,306
455
Minions Killed
546
0
Camps Cleared
0
1,566,009
Distance Traveled
1,708,389
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,054
533
90
5
0
373,708
0
W
Janus
8,693
511
122
7
0
338,481
2
W
Apollo
9,894
582
127
7
0
311,490
5
L
Ullr
7,750
456
84
5
0
292,427
1
W
Hun Batz
9,943
585
113
7
0
379,452
4
W
Arachne
10,755
633
120
7
0
359,890
0
W
Bellona
8,021
472
64
4
0
319,076
5
L
Cliodhna
8,795
517
117
7
0
288,712
3
L
Eset
8,638
508
41
2
0
296,074
3
L
Chang'e
8,703
512
123
7
0
315,088
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role