Player Matchup

Ares
Ares
Masters
Alabamafan159
Ares
Masters
Level 129
God Stats
11W - 2L
2,028 SR
Queue Stats
48W - 16L
2,679 MMR
Party 2
Ra
Ra
Masters
GodofLuz
Ra
Masters
Level 157
God Stats
14W - 8L
1,771 SR
Queue Stats
482W - 272L
2,495 MMR
Party 2
Hercules
Hercules
Masters
originl
Hercules
Masters
Level 153
God Stats
10W - 2L
2,002 SR
Queue Stats
54W - 26L
2,599 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 146
1,934 SR
2,591 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,658 SR
2,411 MMR
Cernunnos
Cernunnos
Diamond II
AnbuRaikiri
Cernunnos
Diamond II
Level 160
God Stats
10W - 3L
1,763 SR
Queue Stats
34W - 10L
2,558 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum II
No2Smurfs
Baron Samedi
Platinum II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 3L
2,235 MMR
Party 1
Tyr
Tyr
Diamond II
Trignuh
Tyr
Diamond II
Level 160
God Stats
1W - 1L
1,712 SR
Queue Stats
30W - 9L
2,440 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 10
15,571
599
22,452
27,999
47,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
8 / 4 / 4
18,363
706
21,686
20,845
20,388
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
originl
Hercules
20
5 / 5 / 9
17,138
659
32,543
42,633
49,852
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AtlasCabrakanAh Muzen CabShivaBaba Yaga

VS

Bans
OdinSobekThothGebKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AnbuRaikiri
Cernunnos
19
2 / 8 / 5
15,673
603
22,707
27,454
14,283
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
No2Smurfs
Baron Samedi
20
4 / 5 / 5
16,620
639
22,042
24,897
25,823
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Tyr
20
4 / 2 / 6
16,565
637
33,277
43,640
76,846
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
15
Kills
10
10
Deaths
15
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
L
Cernunnos
AnbuRaikiri
Cernunnos
2
8
5
0.56
W
8
4
4
2.5
L
Baron Samedi
No2Smurfs
Baron Samedi
4
5
5
1.3
L
Tyr
4
2
6
3.5
W
Hercules
originl
Hercules
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,681
Damage
78,026
91,477
Taken
95,991
117,742
Mitigated
116,952
30,979
Healing
31,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,452
1,063
0
3,785
27,999
47,502
549
8,539
19,460
47,750
0
L
Cernunnos
AnbuRaikiri
Cernunnos
22,707
11,224
0
5,248
27,454
14,283
2,253
9,318
18,136
0
96,567
W
21,686
1,127
6,577
8,436
20,845
20,388
306
4,277
16,168
143,054
0
L
Baron Samedi
No2Smurfs
Baron Samedi
22,042
1,751
3,845
7,099
24,897
25,823
1,174
12,874
12,023
81,234
0
L
Tyr
33,277
3,243
0
15,393
43,640
76,846
0
22,441
20,557
899
67,994
W
Hercules
originl
Hercules
32,543
11,603
0
12,181
42,633
49,852
1,319
10,445
31,868
0
70,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,072
Gold Earned
48,858
292
Minions Killed
272
8
Camps Cleared
13
1,380,145
Distance Traveled
1,409,778
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
15,571
599
30
1
2
449,738
3
L
Cernunnos
15,673
603
120
5
6
406,421
2
W
Ra
18,363
706
206
8
4
469,072
11
L
Baron Samedi
16,620
639
111
4
6
437,872
3
L
Tyr
16,565
637
41
2
1
565,485
3
W
Hercules
17,138
659
56
2
2
461,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role