Player Matchup

Achilles
Achilles
 
Achilles
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Alpha_62X
Vulcan
Level 119
God Stats
17W - 13L
1,608 SR
Queue Stats
192W - 178L
1,545 Elo+
Party 3
Nemesis
Nemesis
GREGOR_GYSI-51
Nemesis
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 77L
1,430 Elo+
Solo
Hercules
Hercules
pestesangrienta
Hercules
Level 69
God Stats
22W - 25L
1,431 SR
Queue Stats
310W - 331L
1,420 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
scousebob27
Ah Muzen Cab
Level 60
God Stats
2W - 3L
1,578 SR
Queue Stats
117W - 120L
1,418 Elo+
Solo
Team Averages
Level 101
1,523 SR
1,462 Elo+

VS

Team Averages
Level 60
1,512 SR
1,334 Elo+
Ah Puch
Ah Puch
ALEJAANDRO_99
Ah Puch
Level 88
God Stats
15W - 13L
1,457 SR
Queue Stats
378W - 379L
1,442 Elo+
Party 1
Bakasura
Bakasura
Dakheel_5
Bakasura
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,234 Elo+
Party 2
Ishtar
Ishtar
ForeHead-V8
Ishtar
Level 24
God Stats
1W - 1L
1,690 SR
Queue Stats
4W - 16L
1,230 Elo+
Party 2
Atlas
Atlas
Im_Nanoy
Atlas
Level 81
God Stats
9W - 5L
1,416 SR
Queue Stats
198W - 188L
1,501 Elo+
Party 1
Odin
Odin
WhoYouFoolin
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 0 / 0
10,402
612
10,149
11,757
10,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
Alpha_62X
Vulcan
14
1 / 1 / 1
9,060
533
11,922
6,563
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 0 / 3
8,381
493
6,277
10,977
4,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
11
1 / 1 / 1
7,062
415
4,299
14,360
11,001
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
scousebob27
Ah Muzen Cab
14
1 / 0 / 2
8,603
506
6,398
6,732
2,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
15
1 / 1 / 0
8,037
473
10,400
8,556
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Dakheel_5
Bakasura
12
0 / 5 / 0
7,014
413
1,741
16,474
6,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
12
0 / 1 / 1
6,599
388
4,716
10,717
3,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
Im_Nanoy
Atlas
12
1 / 1 / 1
7,333
431
5,630
14,991
13,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 1 / 0
7,423
437
4,599
12,497
8,747
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
2
2
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
0
3
L
Ah Puch
1
1
0
1
W
Vulcan
Alpha_62X
Vulcan
1
1
1
1.5
L
Bakasura
Dakheel_5
Bakasura
0
5
0
0
L
Ishtar
0
1
1
0.5
W
2
0
3
3.5
L
Atlas
Im_Nanoy
Atlas
1
1
1
1.5
L
0
1
0
0
W
Hercules
1
1
1
1.5
W
Ah Muzen Cab
scousebob27
Ah Muzen Cab
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,045
Damage
27,086
50,389
Taken
63,235
31,115
Mitigated
35,906
15,118
Healing
13,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,149
2,285
0
7,575
11,757
10,099
0
1,237
10,490
91
81,995
L
Ah Puch
10,400
64
0
4,793
8,556
3,301
0
5,587
2,969
92,649
0
W
Vulcan
Alpha_62X
Vulcan
11,922
3,383
0
945
6,563
3,076
779
5,006
1,522
84,613
0
L
Bakasura
Dakheel_5
Bakasura
1,741
1,215
0
2,651
16,474
6,455
0
1,760
14,582
0
47,337
L
Ishtar
4,716
2,413
0
2,899
10,717
3,623
0
1,332
9,385
0
45,401
W
6,277
2,319
0
1,301
10,977
4,136
0
3,141
7,836
0
72,878
L
Atlas
Im_Nanoy
Atlas
5,630
2,204
241
2,845
14,991
13,780
0
3,243
11,655
30,857
0
L
4,599
1,395
0
500
12,497
8,747
40
91
11,616
0
51,200
W
Hercules
4,299
591
79
2,582
14,360
11,001
235
4,518
9,802
0
27,413
W
Ah Muzen Cab
scousebob27
Ah Muzen Cab
6,398
1,721
0
2,636
6,732
2,803
228
2,128
4,604
0
70,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,508
Gold Earned
36,406
556
Minions Killed
459
0
Camps Cleared
0
1,778,446
Distance Traveled
1,622,667
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,402
612
147
9
0
338,649
0
L
Ah Puch
8,037
473
145
9
0
316,965
3
W
Vulcan
9,060
533
155
9
0
340,358
7
L
Bakasura
7,014
413
93
5
0
370,573
0
L
Ishtar
6,599
388
76
4
0
318,658
2
W
Nemesis
8,381
493
106
6
0
398,917
6
L
Atlas
7,333
431
49
3
0
309,867
0
L
Odin
7,423
437
96
6
0
306,604
7
W
Hercules
7,062
415
37
2
0
352,564
7
W
Ah Muzen Cab
8,603
506
111
7
0
347,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role