Player Matchup

Artio
Artio
j06071318
Artio
Level 118
God Stats
3W - 1L
1,726 SR
Queue Stats
21W - 11L
1,646 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lBobbyWhitel
Ah Muzen Cab
Level 89
God Stats
8W - 0L
1,913 SR
Queue Stats
63W - 65L
1,536 Elo+
Party 1
King Arthur
King Arthur
shaqsacc
King Arthur
Level 127
God Stats
2W - 3L
1,491 SR
Queue Stats
77W - 69L
1,559 Elo+
Party 1
Team Averages
Level 111
1,710 SR
1,581 Elo+

VS

Team Averages
Level 93
1,509 SR
1,463 Elo+
Izanami
Izanami
PeezDaBeast
Izanami
Level 99
God Stats
2W - 7L
1,446 SR
Queue Stats
123W - 152L
1,439 Elo+
Party 2
Baron Samedi
Baron Samedi
SkilledSeal
Baron Samedi
Level 75
God Stats
5W - 8L
1,589 SR
Queue Stats
172W - 170L
1,486 Elo+
Party 2
Ymir
Ymir
SparkGlade
Ymir
Level 104
God Stats
7W - 8L
1,494 SR
Queue Stats
240W - 262L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
j06071318
Artio
15
5 / 1 / 9
10,641
665
5,939
19,200
11,168
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
lBobbyWhitel
Ah Muzen Cab
18
8 / 3 / 9
12,585
787
21,812
15,942
7,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
shaqsacc
King Arthur
17
6 / 3 / 13
12,168
761
22,537
16,841
17,350
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PeezDaBeast
Izanami
13
3 / 6 / 1
10,197
637
10,309
15,436
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
SkilledSeal
Baron Samedi
15
0 / 7 / 5
10,447
653
18,735
14,266
6,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 6 / 3
10,991
687
9,865
26,108
32,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
19
Kills
6
7
Deaths
19
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
PeezDaBeast
Izanami
3
6
1
0.58
L
Baron Samedi
SkilledSeal
Baron Samedi
0
7
5
0.36
L
3
6
3
0.75
W
Artio
j06071318
Artio
5
1
9
9.5
W
Ah Muzen Cab
lBobbyWhitel
Ah Muzen Cab
8
3
9
4.17
W
King Arthur
shaqsacc
King Arthur
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,288
Damage
38,909
51,983
Taken
55,810
36,001
Mitigated
43,504
18,060
Healing
14,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
PeezDaBeast
Izanami
10,309
5,292
0
1,126
15,436
4,518
314
1,822
13,614
0
25,974
L
Baron Samedi
SkilledSeal
Baron Samedi
18,735
1,121
2,554
3,131
14,266
6,117
0
2,591
11,675
51,390
0
L
9,865
2,455
628
6,792
26,108
32,869
0
4,671
21,437
24,773
0
W
Artio
j06071318
Artio
5,939
372
1,482
10,790
19,200
11,168
70
9,677
9,123
13,958
0
W
Ah Muzen Cab
lBobbyWhitel
Ah Muzen Cab
21,812
7,665
0
2,797
15,942
7,483
548
12,079
3,461
0
75,167
W
King Arthur
shaqsacc
King Arthur
22,537
3,716
0
2,991
16,841
17,350
88
6,038
10,322
5,083
37,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,394
Gold Earned
31,635
173
Minions Killed
184
9
Camps Cleared
5
898,001
Distance Traveled
800,349
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,197
637
36
2
0
258,614
0
L
Baron Samedi
10,447
653
82
5
4
255,393
1
L
Ymir
10,991
687
66
4
1
286,342
3
W
Artio
10,641
665
13
1
1
280,878
0
W
Ah Muzen Cab
12,585
787
125
8
6
304,304
2
W
King Arthur
12,168
761
35
2
2
312,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role