Player Matchup

Tyr
Tyr
Fixation707
Tyr
Level 42
God Stats
1W - 6L
1,401 SR
Queue Stats
41W - 34L
1,419 Elo+
Party 1
Sol
Sol
IRunUI
Sol
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,469 Elo+
Solo
Da Ji
Da Ji
KittenCommander
Da Ji
Level 43
God Stats
7W - 5L
1,644 SR
Queue Stats
16W - 18L
1,538 Elo+
Party 1
Ymir
Ymir
Volfguard
Ymir
Level 29
God Stats
1W - 4L
1,520 SR
Queue Stats
23W - 25L
1,418 Elo+
Party 1
Xbalanque
Xbalanque
valhalska
Xbalanque
Level 67
God Stats
7W - 8L
1,611 SR
Queue Stats
248W - 209L
1,554 Elo+
Party 1
Team Averages
Level 46
1,535 SR
1,479 Elo+

VS

Team Averages
Level 99
1,573 SR
1,462 Elo+
Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
BigNoseLoner
Horus
Level 67
God Stats
2W - 0L
1,706 SR
Queue Stats
10W - 9L
1,394 Elo+
Solo
Terra
Terra
CalamityWintros
Terra
Level 47
God Stats
5W - 4L
1,444 SR
Queue Stats
61W - 77L
1,451 Elo+
Party 2
Hera
Hera
ahomelessrat
Hera
Level 160
God Stats
7W - 6L
1,717 SR
Queue Stats
204W - 215L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,655
478
4,768
14,052
9,829
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
IRunUI
Sol
12
1 / 7 / 4
7,602
475
5,445
12,993
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 5 / 2
6,413
401
3,104
13,842
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
10
1 / 4 / 4
7,267
454
5,009
14,771
13,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
valhalska
Xbalanque
14
3 / 4 / 2
8,460
529
10,119
13,250
5,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
6 / 1 / 9
8,507
532
9,179
10,134
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sol
 
Sol
13
5 / 1 / 5
8,275
517
8,477
11,130
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 2 / 5
8,522
533
12,347
11,935
11,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 2 / 9
7,583
474
2,043
10,571
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 3 / 9
8,575
536
14,352
9,484
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
8
Kills
22
22
Deaths
9
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
1
9
10.5
W
Sol
 
Sol
5
1
5
7.5
W
6
2
5
4.25
W
0
2
9
2.25
L
2
2
1
1.25
L
Sol
IRunUI
Sol
1
7
4
0.43
L
1
5
2
0.4
L
Ymir
1
4
4
0.75
W
5
3
9
3.17
L
Xbalanque
valhalska
Xbalanque
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,445
Damage
46,398
68,908
Taken
53,254
38,728
Mitigated
33,121
17,731
Healing
19,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,179
1,274
1,945
5,256
10,134
4,208
15
942
9,104
53,324
0
W
Sol
 
Sol
8,477
2,245
0
3,715
11,130
4,851
64
1,913
9,129
46,534
9,202
W
12,347
5,360
334
3,452
11,935
11,757
643
1,605
10,298
0
46,603
W
2,043
394
920
2,417
10,571
8,259
160
1,695
8,830
18,188
0
L
4,768
635
0
5,715
14,052
9,829
0
3,584
9,679
0
35,375
L
Sol
IRunUI
Sol
5,445
452
0
2,943
12,993
5,061
315
6,812
5,799
47,195
0
L
3,104
417
0
3,366
13,842
5,357
0
5,106
8,445
0
31,145
L
Ymir
5,009
720
0
2,036
14,771
13,050
0
9,753
4,583
21,517
0
W
14,352
2,840
0
1,660
9,484
4,046
788
3,803
5,439
52,925
0
L
Xbalanque
valhalska
Xbalanque
10,119
2,903
0
3,671
13,250
5,431
490
7,060
5,960
0
75,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
41,462
354
Minions Killed
352
0
Camps Cleared
0
1,431,626
Distance Traveled
1,593,192
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,507
532
76
5
0
380,030
1
W
Sol
8,275
517
80
5
0
289,683
7
W
Horus
8,522
533
78
5
0
267,331
1
W
Terra
7,583
474
27
2
0
344,133
1
L
Tyr
7,655
478
56
4
0
312,308
0
L
Sol
7,602
475
86
5
0
258,104
2
L
Da Ji
6,413
401
58
4
0
284,437
3
L
Ymir
7,267
454
25
2
0
304,087
1
W
Hera
8,575
536
91
6
0
312,015
0
L
Xbalanque
8,460
529
129
8
0
272,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role