Player Matchup

Cu Chulainn
Cu Chulainn
Gold V
 
Cu Chulainn
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
CleverSeika6806
Arachne
Bronze III
Level 71
God Stats
0W - 2L
1,590 SR
Queue Stats
3W - 3L
1,446 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
D3ADISBETTER
Sylvanus
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Izanami
Izanami
Silver I
Tehkkz
Izanami
Silver I
Level 88
God Stats
2W - 5L
1,518 SR
Queue Stats
39W - 52L
1,493 MMR
Solo
Vulcan
Vulcan
Silver I
YoungBlood1211
Vulcan
Silver I
Level 105
God Stats
0W - 1L
1,493 SR
Queue Stats
13W - 12L
1,535 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,520 SR
1,495 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 100
1,565 SR
1,486 MMR
Heimdallr
Heimdallr
Gold IV
BlosTV
Heimdallr
Gold IV
Level 77
God Stats
2W - 2L
1,349 SR
Queue Stats
202W - 192L
1,278 MMR
Party 2
Cthulhu
Cthulhu
Gold I
Jarsinator
Cthulhu
Gold I
Level 138
God Stats
26W - 23L
1,538 SR
Queue Stats
413W - 408L
1,474 MMR
Solo
Achilles
Achilles
Gold IV
Jujuthememer
Achilles
Gold IV
Level 137
God Stats
5W - 0L
1,736 SR
Queue Stats
362W - 368L
1,443 MMR
Solo
Janus
Janus
Gold III
X_Splexity
Janus
Gold III
Level 103
God Stats
13W - 19L
1,350 SR
Queue Stats
506W - 519L
1,492 MMR
Solo
Pele
Pele
Platinum II
beryllium3120
Pele
Platinum II
Level 47
God Stats
5W - 1L
1,851 SR
Queue Stats
90W - 80L
1,743 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
0 / 3 / 0
6,013
430
2,667
8,696
4,548
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 6 / 1
6,515
465
5,229
14,738
6,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
D3ADISBETTER
Sylvanus
11
0 / 1 / 2
6,027
431
4,447
10,273
8,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Tehkkz
Izanami
10
1 / 5 / 0
6,005
429
5,531
10,805
3,438
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 4 / 0
7,710
551
6,136
8,511
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
RavanaLancelotBaba YagaIshtar

VS

Bans
XbalanqueKaliSkadiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlosTV
Heimdallr
13
1 / 1 / 2
7,806
558
3,928
9,166
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Jarsinator
Cthulhu
14
3 / 0 / 5
8,856
633
9,812
9,012
9,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Jujuthememer
Achilles
13
5 / 0 / 4
7,995
571
8,889
14,957
15,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
14
1 / 0 / 4
8,252
589
5,187
7,682
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
9 / 1 / 4
8,923
637
12,876
12,806
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
19
19
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
Heimdallr
BlosTV
Heimdallr
1
1
2
2
L
0
6
1
0.08
L
Sylvanus
D3ADISBETTER
Sylvanus
0
1
2
1
W
Cthulhu
Jarsinator
Cthulhu
3
0
5
5.5
W
Achilles
Jujuthememer
Achilles
5
0
4
7
L
Izanami
Tehkkz
Izanami
1
5
0
0.2
W
Janus
1
0
4
3
L
1
4
0
0.25
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,010
Damage
40,692
53,023
Taken
53,623
27,636
Mitigated
37,309
11,317
Healing
14,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
2,667
282
0
884
8,696
4,548
0
4,896
3,240
0
31,664
W
Heimdallr
BlosTV
Heimdallr
3,928
1,152
0
3,571
9,166
3,941
1,071
1,877
7,289
0
63,565
L
5,229
3,391
0
3,568
14,738
6,893
0
3,685
10,851
0
45,392
L
Sylvanus
D3ADISBETTER
Sylvanus
4,447
1,067
1,496
2,566
10,273
8,997
0
1,060
9,121
21,463
0
W
Cthulhu
Jarsinator
Cthulhu
9,812
677
417
3,132
9,012
9,165
459
201
8,811
63,135
0
W
Achilles
Jujuthememer
Achilles
8,889
1,232
0
2,719
14,957
15,769
23
2,763
12,194
267
36,420
L
Izanami
Tehkkz
Izanami
5,531
3,413
0
1,746
10,805
3,438
228
952
9,833
0
40,151
W
Janus
5,187
416
69
2,552
7,682
3,249
588
3,763
3,919
68,663
0
L
6,136
1,999
0
1,057
8,511
3,760
0
3,593
4,712
59,829
0
W
12,876
3,937
0
1,640
12,806
5,185
0
1,979
10,827
0
70,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,270
Gold Earned
41,832
333
Minions Killed
538
0
Camps Cleared
0
1,298,579
Distance Traveled
1,422,044
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,013
430
59
4
0
185,625
2
W
Heimdallr
7,806
558
104
7
0
277,052
2
L
Arachne
6,515
465
81
6
0
294,843
3
L
Sylvanus
6,027
431
30
2
0
272,372
4
W
Cthulhu
8,856
633
131
9
0
270,399
5
W
Achilles
7,995
571
64
5
0
278,679
2
L
Izanami
6,005
429
63
5
0
270,693
6
W
Janus
8,252
589
131
9
0
286,395
7
L
Vulcan
7,710
551
100
7
0
275,046
5
W
Pele
8,923
637
108
8
0
309,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role