Player Matchup

Achilles
Achilles
Gold V
Dank PizzaRolls
Achilles
Gold V
Level 149
God Stats
19W - 13L
1,596 SR
Queue Stats
107W - 104L
1,331 MMR
Party 1
Chaac
Chaac
Gold V
ShOtGUNtOdANOSE
Chaac
Gold V
Level 158
God Stats
100W - 65L
1,584 SR
Queue Stats
568W - 565L
1,496 MMR
Party 1
Discordia
Discordia
Gold V
Vast 1er
Discordia
Gold V
Level 160
God Stats
33W - 44L
1,455 SR
Queue Stats
1,044W - 1,079L
1,199 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 156
1,545 SR
1,342 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,644 SR
1,296 MMR
Scylla
Scylla
Gold V
Hukanna Mata
Scylla
Gold V
Level 67
God Stats
5W - 1L
1,813 SR
Queue Stats
27W - 15L
1,335 MMR
Party 2
Fenrir
Fenrir
Gold IV
NeptuneSpartan
Fenrir
Gold IV
Level 160
God Stats
1W - 0L
1,525 SR
Queue Stats
56W - 38L
1,304 MMR
Party 2
Mulan
Mulan
Gold IV
Quixotic vG
Mulan
Gold IV
Level 128
God Stats
11W - 2L
1,595 SR
Queue Stats
51W - 36L
1,250 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
6 / 4 / 4
14,470
603
28,293
28,315
32,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
2 / 5 / 8
14,308
596
19,139
28,676
37,621
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Vast 1er
Discordia
18
3 / 5 / 5
14,514
605
18,465
18,045
7,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ShivaThothAtlasBacchusAres

VS

Bans
CabrakanKhepriEsetHou YiNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
2 / 5 / 7
15,023
626
15,104
18,142
9,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
4 / 3 / 9
15,485
645
17,872
29,792
42,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 3 / 5
16,349
681
25,370
30,839
32,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
34
11
Kills
13
14
Deaths
11
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
6
4
4
2
W
Scylla
2
5
7
1.1
W
4
3
9
2.83
W
7
3
5
3.17
L
2
5
8
1.2
L
Discordia
Vast 1er
Discordia
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,897
Damage
58,346
75,036
Taken
78,773
77,984
Mitigated
84,642
13,153
Healing
21,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
28,293
10,085
0
6,549
28,315
32,793
159
7,683
20,036
176
55,664
W
Scylla
15,104
1,955
0
837
18,142
9,595
1,003
4,604
13,162
75,164
0
W
17,872
4,204
884
5,445
29,792
42,266
1,429
4,621
24,158
0
52,757
W
25,370
2,912
0
14,109
30,839
32,781
888
10,077
20,195
0
66,710
L
19,139
2,222
0
5,246
28,676
37,621
371
5,874
22,025
0
66,246
L
Discordia
Vast 1er
Discordia
18,465
541
0
1,358
18,045
7,570
404
2,367
15,288
66,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,292
Gold Earned
46,857
232
Minions Killed
242
8
Camps Cleared
12
1,288,246
Distance Traveled
1,286,937
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
14,470
603
60
3
1
439,804
2
W
Scylla
15,023
626
126
5
5
370,737
3
W
Fenrir
15,485
645
35
1
3
442,347
7
W
Mulan
16,349
681
81
3
4
473,853
3
L
Chaac
14,308
596
70
3
3
446,443
5
L
Discordia
14,514
605
102
4
4
401,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role