Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DHGCatWoman
Baron Samedi
Level 109
God Stats
13W - 15L
1,347 SR
Queue Stats
203W - 221L
1,385 Elo+
Party 1
Team Averages
Level 118
1,449 SR
1,462 Elo+

VS

Team Averages
Level 92
1,472 SR
1,407 Elo+
Cerberus
Cerberus
AbatedQuill2
Cerberus
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 30L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EarthSpace30392
Nu Wa
Level 160
God Stats
27W - 39L
1,415 SR
Queue Stats
439W - 705L
1,345 Elo+
Solo
Tyr
Tyr
gnarshark666
Tyr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
11 / 1 / 10
10,143
1,014
16,524
8,756
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
 
Ymir
14
5 / 1 / 14
9,529
953
10,789
13,657
9,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
DHGCatWoman
Baron Samedi
12
5 / 1 / 13
8,607
861
8,353
7,579
4,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbatedQuill2
Cerberus
9
0 / 8 / 0
6,442
644
3,010
17,940
11,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
2 / 5 / 1
7,555
756
8,304
8,904
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
1 / 8 / 1
6,687
669
3,583
15,707
9,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
21
Kills
3
3
Deaths
21
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
1
10
16
W
Ymir
 
Ymir
5
1
14
12
L
Cerberus
AbatedQuill2
Cerberus
0
8
0
0
W
Baron Samedi
DHGCatWoman
Baron Samedi
5
1
13
11.5
L
2
5
1
0.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,666
Damage
14,897
29,992
Taken
42,551
17,975
Mitigated
25,764
14,041
Healing
5,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
16,524
9,541
0
4,164
8,756
3,735
1,373
3,788
4,968
0
41,452
W
Ymir
 
Ymir
10,789
2,317
1,122
5,362
13,657
9,968
460
5,100
8,557
26,943
0
L
Cerberus
AbatedQuill2
Cerberus
3,010
248
0
2,980
17,940
11,350
0
9,000
8,940
7,885
0
W
Baron Samedi
DHGCatWoman
Baron Samedi
8,353
1,216
694
2,699
7,579
4,272
612
3,362
4,217
27,308
0
L
8,304
1,641
0
1,239
8,904
4,440
168
4,171
4,733
31,887
0
L
3,583
182
0
1,057
15,707
9,974
0
6,238
9,469
0
15,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,279
Gold Earned
20,684
133
Minions Killed
95
6
Camps Cleared
3
572,797
Distance Traveled
466,498
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,143
1,014
49
5
0
186,374
1
W
Ymir
9,529
953
43
4
1
191,736
1
L
Cerberus
6,442
644
21
2
0
133,612
0
W
Baron Samedi
8,607
861
41
4
5
194,687
2
L
Nu Wa
7,555
756
51
5
1
155,727
2
L
Tyr
6,687
669
23
2
2
177,159
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role