Player Matchup

Sol
Sol
Fonzirellii
Sol
Level 32
God Stats
7W - 1L
2,023 SR
Queue Stats
73W - 16L
1,899 Elo+
Party 2
Horus
Horus
GrumpyBus
Horus
Level 121
God Stats
6W - 1L
2,052 SR
Queue Stats
237W - 81L
1,787 Elo+
Party 2
Mercury
Mercury
GrumpyMinivan
Mercury
Level 94
God Stats
5W - 1L
1,828 SR
Queue Stats
305W - 106L
1,767 Elo+
Party 2
King Arthur
King Arthur
kermit_harakiri
King Arthur
Level 127
God Stats
5W - 7L
1,336 SR
Queue Stats
329W - 330L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nashishusha1
Morgan Le Fay
Level 138
God Stats
27W - 32L
1,439 SR
Queue Stats
470W - 522L
1,409 Elo+
Solo
Team Averages
Level 102
1,735 SR
1,676 Elo+

VS

Team Averages
Level 73
1,504 SR
1,583 Elo+
Discordia
Discordia
BigChungus5500
Discordia
Level 108
God Stats
2W - 5L
1,433 SR
Queue Stats
115W - 98L
1,508 Elo+
Party 1
Yemoja
Yemoja
Grandenzin
Yemoja
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 99L
1,579 Elo+
Party 1
Da Ji
Da Ji
Incelerator
Da Ji
Level 77
God Stats
26W - 26L
1,475 SR
Queue Stats
134W - 133L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
TastyPigShark
Sun Wukong
Level 86
God Stats
15W - 7L
1,671 SR
Queue Stats
162W - 144L
1,579 Elo+
Party 1
Heimdallr
Heimdallr
TubaDooter
Heimdallr
Level 8
God Stats
2W - 1L
1,440 SR
Queue Stats
8W - 4L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 3
12,336
587
17,354
15,026
6,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
GrumpyBus
Horus
17
4 / 3 / 11
11,399
543
18,908
24,698
31,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
19
8 / 3 / 5
11,962
570
12,625
15,960
7,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
kermit_harakiri
King Arthur
16
1 / 5 / 6
10,751
512
7,821
20,780
19,343
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
nashishusha1
Morgan Le Fay
17
1 / 5 / 6
10,864
517
12,645
14,636
7,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BigChungus5500
Discordia
15
4 / 6 / 3
9,508
453
14,189
15,928
6,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Grandenzin
Yemoja
15
2 / 2 / 8
10,445
497
7,055
20,496
17,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 6 / 5
10,075
480
5,238
22,002
10,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
TastyPigShark
Sun Wukong
17
7 / 1 / 6
11,201
533
25,585
20,536
28,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
TubaDooter
Heimdallr
14
1 / 6 / 2
8,500
405
5,248
15,259
7,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
21
Kills
17
17
Deaths
21
31
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Discordia
BigChungus5500
Discordia
4
6
3
0.92
W
7
1
3
8.5
L
Yemoja
Grandenzin
Yemoja
2
2
8
3
W
Horus
GrumpyBus
Horus
4
3
11
3.17
W
Mercury
8
3
5
3.5
L
3
6
5
0.92
L
Sun Wukong
TastyPigShark
Sun Wukong
7
1
6
10
L
Heimdallr
TubaDooter
Heimdallr
1
6
2
0.33
W
King Arthur
kermit_harakiri
King Arthur
1
5
6
0.8
W
Morgan Le Fay
nashishusha1
Morgan Le Fay
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,353
Damage
57,315
91,100
Taken
94,221
73,047
Mitigated
69,665
34,616
Healing
30,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BigChungus5500
Discordia
14,189
1,234
0
541
15,928
6,084
37
5,683
10,245
77,532
0
W
17,354
8,373
0
9,335
15,026
6,962
2,299
2,867
12,051
108,632
8,314
L
Yemoja
Grandenzin
Yemoja
7,055
2,767
8,052
8,903
20,496
17,052
27
8,260
12,236
28,905
0
W
Horus
GrumpyBus
Horus
18,908
5,874
1,228
7,105
24,698
31,475
33
7,919
16,434
945
52,472
W
Mercury
12,625
5,906
0
8,026
15,960
7,537
0
3,264
12,360
0
113,079
L
5,238
1,234
0
8,044
22,002
10,657
0
4,794
17,208
0
63,648
L
Sun Wukong
TastyPigShark
Sun Wukong
25,585
4,484
0
4,092
20,536
28,797
399
5,866
14,670
0
94,350
L
Heimdallr
TubaDooter
Heimdallr
5,248
2,395
0
1,058
15,259
7,075
0
5,597
9,662
0
61,405
W
King Arthur
kermit_harakiri
King Arthur
7,821
1,047
299
4,592
20,780
19,343
0
1,811
17,851
90
71,437
W
Morgan Le Fay
nashishusha1
Morgan Le Fay
12,645
1,922
0
4,031
14,636
7,730
1,068
5,971
8,562
99,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,312
Gold Earned
49,729
662
Minions Killed
490
0
Camps Cleared
0
2,087,566
Distance Traveled
1,808,010
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,508
453
123
6
0
336,210
5
W
Sol
12,336
587
165
8
0
412,484
4
L
Yemoja
10,445
497
47
2
0
360,042
2
W
Horus
11,399
543
46
2
0
427,574
0
W
Mercury
11,962
570
156
7
0
471,750
2
L
Da Ji
10,075
480
101
5
0
365,615
0
L
Sun Wukong
11,201
533
140
7
0
395,022
2
L
Heimdallr
8,500
405
79
4
0
351,121
4
W
King Arthur
10,751
512
134
6
0
416,404
0
W
Morgan Le Fay
10,864
517
161
8
0
359,354
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role