Player Matchup

Thoth
Thoth
Fynlo
Thoth
Level 158
God Stats
20W - 14L
1,575 SR
Queue Stats
474W - 410L
1,573 Elo+
Party 1
Khepri
Khepri
Goobian1
Khepri
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,533 Elo+
Party 1
Chaac
Chaac
Kazemzem
Chaac
Level 82
God Stats
1W - 2L
1,521 SR
Queue Stats
258W - 231L
1,536 Elo+
Party 1
Thanatos
Thanatos
pencill
Thanatos
Level 10
God Stats
1W - 2L
1,723 SR
Queue Stats
35W - 24L
1,642 Elo+
Party 1
Neith
Neith
wikrman
Neith
Level 14
God Stats
0W - 2L
1,244 SR
Queue Stats
14W - 15L
1,606 Elo+
Party 1
Team Averages
Level 62
1,513 SR
1,578 Elo+

VS

Team Averages
Level 68
1,501 SR
1,594 Elo+
Cabrakan
Cabrakan
Blownso
Cabrakan
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 104L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
BronzeUllr
Danzaburou
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 9L
1,724 Elo+
Party 3
Discordia
Discordia
Monsterousd
Discordia
Level 108
God Stats
2W - 0L
1,465 SR
Queue Stats
142W - 171L
1,499 Elo+
Party 2
Mulan
Mulan
TheCrack1nator
Mulan
Level 124
God Stats
11W - 9L
1,644 SR
Queue Stats
81W - 80L
1,508 Elo+
Party 2
Ymir
Ymir
TheFakeBobbyLee
Ymir
Level 66
God Stats
2W - 4L
1,397 SR
Queue Stats
103W - 54L
1,707 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Fynlo
Thoth
16
7 / 7 / 2
10,967
477
16,287
19,593
9,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Goobian1
Khepri
13
1 / 11 / 5
9,691
421
4,373
31,021
30,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chaac
Kazemzem
Chaac
16
0 / 8 / 3
10,491
456
12,096
29,158
27,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
pencill
Thanatos
15
5 / 9 / 3
10,649
463
10,406
26,271
15,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
wikrman
Neith
16
1 / 13 / 1
9,865
429
5,976
16,444
7,229
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Blownso
Cabrakan
18
5 / 2 / 11
12,084
525
11,548
19,227
13,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
BronzeUllr
Danzaburou
20
22 / 3 / 9
16,634
723
40,215
21,582
10,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Monsterousd
Discordia
19
7 / 5 / 11
12,844
558
15,087
12,445
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 3 / 12
14,077
612
21,972
28,523
29,620
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 1 / 19
13,898
604
12,387
23,150
26,944
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
110
14
Kills
48
48
Deaths
14
14
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Blownso
Cabrakan
5
2
11
5.25
W
Danzaburou
BronzeUllr
Danzaburou
22
3
9
8.83
L
Thoth
Fynlo
Thoth
7
7
2
1.14
L
Khepri
Goobian1
Khepri
1
11
5
0.32
L
Chaac
Kazemzem
Chaac
0
8
3
0.19
W
Discordia
Monsterousd
Discordia
7
5
11
2.5
W
8
3
12
4.67
W
6
1
19
15.5
L
Thanatos
pencill
Thanatos
5
9
3
0.72
L
Neith
wikrman
Neith
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,138
Damage
101,209
122,487
Taken
104,927
89,791
Mitigated
85,617
29,102
Healing
42,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Blownso
Cabrakan
11,548
2,192
0
12,744
19,227
13,929
86
3,558
15,591
79,534
2,917
W
Danzaburou
BronzeUllr
Danzaburou
40,215
22,543
0
9,674
21,582
10,634
12,762
5,776
15,755
112
155,230
L
Thoth
Fynlo
Thoth
16,287
226
196
2,390
19,593
9,164
0
9,289
10,304
80,409
0
L
Khepri
Goobian1
Khepri
4,373
814
0
1,724
31,021
30,408
0
12,475
18,546
21,091
0
L
Chaac
Kazemzem
Chaac
12,096
1,744
0
8,888
29,158
27,847
156
6,299
22,859
540
81,409
W
Discordia
Monsterousd
Discordia
15,087
2,589
0
1,985
12,445
4,490
1,467
6,534
5,814
92,168
0
W
21,972
4,589
0
13,647
28,523
29,620
513
2,353
24,993
787
103,909
W
12,387
3,488
0
4,537
23,150
26,944
186
4,462
16,038
66,649
9,772
L
Thanatos
pencill
Thanatos
10,406
1,959
0
15,494
26,271
15,143
0
5,950
20,321
0
71,716
L
Neith
wikrman
Neith
5,976
2,124
0
410
16,444
7,229
2,400
4,745
11,699
0
47,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,663
Gold Earned
69,537
515
Minions Killed
675
0
Camps Cleared
0
2,014,283
Distance Traveled
2,129,155
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,084
525
109
5
0
438,213
4
W
Danzaburou
16,634
723
186
8
0
423,051
4
L
Thoth
10,967
477
137
6
0
419,653
5
L
Khepri
9,691
421
39
2
0
376,737
6
L
Chaac
10,491
456
157
7
0
416,257
6
W
Discordia
12,844
558
121
5
0
417,244
6
W
Mulan
14,077
612
177
8
0
415,248
7
W
Ymir
13,898
604
82
4
0
435,399
5
L
Thanatos
10,649
463
89
4
0
435,569
2
L
Neith
9,865
429
93
4
0
366,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role