Player Matchup

Hou Yi
Hou Yi
Kaimro
Hou Yi
Level 102
God Stats
4W - 2L
1,387 SR
Queue Stats
316W - 273L
1,476 Elo+
Party 1
Yemoja
Yemoja
Kianagorawrr
Yemoja
Level 67
God Stats
26W - 28L
1,489 SR
Queue Stats
234W - 266L
1,399 Elo+
Party 1
Sol
Sol
LBCallahan
Sol
Level 86
God Stats
53W - 54L
1,570 SR
Queue Stats
331W - 326L
1,404 Elo+
Party 1
Odin
Odin
SnapItLord
Odin
Level 128
God Stats
2W - 1L
1,449 SR
Queue Stats
178W - 177L
1,388 Elo+
Solo
King Arthur
King Arthur
Ulfhand
King Arthur
Level 123
God Stats
2W - 4L
1,372 SR
Queue Stats
148W - 146L
1,479 Elo+
Solo
Team Averages
Level 101
1,453 SR
1,429 Elo+

VS

Team Averages
Level 107
1,501 SR
1,422 Elo+
Artemis
Artemis
 
Artemis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BluEPillCosby
Da Ji
Level 108
God Stats
1W - 3L
1,437 SR
Queue Stats
142W - 144L
1,420 Elo+
Solo
Atlas
Atlas
HaywireRegent48
Atlas
Level 157
God Stats
77W - 81L
1,475 SR
Queue Stats
760W - 796L
1,391 Elo+
Solo
Chaac
Chaac
Heatislap
Chaac
Level 62
God Stats
14W - 14L
1,565 SR
Queue Stats
51W - 71L
1,390 Elo+
Party 2
Nu Wa
Nu Wa
Mayrakiss
Nu Wa
Level 124
God Stats
98W - 91L
1,527 SR
Queue Stats
145W - 181L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Kaimro
Hou Yi
10
3 / 0 / 2
5,839
584
6,529
7,006
2,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
8
1 / 1 / 1
5,355
536
1,924
7,602
2,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
3 / 0 / 1
6,504
650
3,025
4,220
1,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 3
5,830
583
3,023
6,030
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Ulfhand
King Arthur
10
1 / 1 / 1
5,974
597
2,938
5,829
4,833
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
3
0 / 1 / 1
3,830
383
1,304
2,520
493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 4 / 1
4,493
449
2,936
7,394
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 0
4,925
493
4,660
10,308
5,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
Heatislap
Chaac
9
1 / 2 / 0
5,011
501
3,478
6,481
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Mayrakiss
Nu Wa
9
0 / 1 / 0
4,884
488
2,154
5,161
1,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
2
2
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
1
0.5
L
0
4
1
0.13
L
1
2
0
0.5
L
Chaac
Heatislap
Chaac
1
2
0
0.5
W
Hou Yi
Kaimro
Hou Yi
3
0
2
4
W
Yemoja
1
1
1
1.5
W
3
0
1
3.5
L
Nu Wa
Mayrakiss
Nu Wa
0
1
0
0
W
2
0
3
3.5
W
King Arthur
Ulfhand
King Arthur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,439
Damage
14,532
30,687
Taken
31,864
13,845
Mitigated
14,131
12,349
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,304
426
0
437
2,520
493
0
217
2,303
0
7,174
L
2,936
546
0
1,472
7,394
2,516
0
1,369
6,025
0
20,111
L
4,660
1,951
204
4,057
10,308
5,360
68
1,044
9,264
21,770
0
L
Chaac
Heatislap
Chaac
3,478
1,244
0
1,717
6,481
3,987
0
163
6,318
0
23,789
W
Hou Yi
Kaimro
Hou Yi
6,529
4,033
0
2,046
7,006
2,580
270
2,989
4,017
0
40,647
W
Yemoja
1,924
515
2,459
2,097
7,602
2,847
184
2,833
4,769
10,848
2,097
W
3,025
1,520
0
2,721
4,220
1,202
687
432
3,788
45,681
0
L
Nu Wa
Mayrakiss
Nu Wa
2,154
404
0
855
5,161
1,775
66
1,714
3,447
33,093
0
W
3,023
897
0
2,216
6,030
2,383
58
476
5,554
0
31,184
W
King Arthur
Ulfhand
King Arthur
2,938
312
0
810
5,829
4,833
0
84
5,745
0
34,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,502
Gold Earned
23,143
306
Minions Killed
187
0
Camps Cleared
0
996,123
Distance Traveled
851,994
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,830
383
12
1
0
68,886
0
L
Da Ji
4,493
449
40
4
0
214,208
0
L
Atlas
4,925
493
39
4
0
193,961
0
L
Chaac
5,011
501
44
4
0
185,306
4
W
Hou Yi
5,839
584
65
7
0
189,593
3
W
Yemoja
5,355
536
21
2
0
184,860
2
W
Sol
6,504
650
83
8
0
194,918
1
L
Nu Wa
4,884
488
52
5
0
189,633
2
W
Odin
5,830
583
65
7
0
222,883
2
W
King Arthur
5,974
597
72
7
0
203,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role