Player Matchup

Horus
Horus
PACOTREXXX
Horus
Level 38
God Stats
6W - 5L
1,561 SR
Queue Stats
7W - 16L
1,248 Elo+
Party 1
Ra
Ra
Skitten9481
Ra
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 112L
1,231 Elo+
Solo
Skadi
Skadi
lordcheche197
Skadi
Level 83
God Stats
6W - 4L
1,469 SR
Queue Stats
19W - 30L
1,339 Elo+
Party 1
Team Averages
Level 51
1,510 SR
1,273 Elo+

VS

Team Averages
Level 82
1,417 SR
1,282 Elo+
Ra
Ra
AWM-iChocoTV
Ra
Level 65
God Stats
4W - 2L
1,457 SR
Queue Stats
78W - 121L
1,225 Elo+
Solo
Medusa
Medusa
BipolarBeast999
Medusa
Level 115
God Stats
470W - 615L
1,470 SR
Queue Stats
600W - 834L
1,360 Elo+
Solo
Hercules
Hercules
JUSTNOVAor
Hercules
Level 67
God Stats
20W - 42L
1,323 SR
Queue Stats
199W - 313L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
1 / 5 / 1
5,884
736
2,003
9,291
5,908
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 4 / 2
5,225
653
713
4,731
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

7
0 / 4 / 1
4,948
619
3,136
7,016
2,216
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 10
6,680
835
4,373
2,006
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
7 / 2 / 5
7,248
906
6,270
9,619
3,626
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
JUSTNOVAor
Hercules
11
3 / 1 / 9
6,941
868
5,164
7,919
5,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
1
Kills
12
13
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
W
7
2
5
4.75
W
Hercules
JUSTNOVAor
Hercules
3
1
9
7.5
L
Horus
1
5
1
0.3
L
0
4
2
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,852
Damage
15,807
21,038
Taken
19,544
9,964
Mitigated
9,540
2,308
Healing
6,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,373
484
858
460
2,006
668
418
96
1,910
21,213
0
W
6,270
3,461
330
2,963
9,619
3,626
2,020
607
8,917
0
20,860
W
Hercules
JUSTNOVAor
Hercules
5,164
464
98
1,941
7,919
5,246
0
938
5,811
0
17,917
L
Horus
2,003
948
986
1,045
9,291
5,908
0
2,379
6,912
0
7,881
L
713
226
40
107
4,731
1,840
0
758
3,973
2,283
220
L
3,136
1,267
0
130
7,016
2,216
0
1,236
5,780
0
8,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,057
Gold Earned
20,869
20
Minions Killed
81
0
Camps Cleared
6
269,816
Distance Traveled
480,385
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,680
835
37
5
0
162,506
1
W
Medusa
7,248
906
15
2
2
150,582
1
W
Hercules
6,941
868
29
4
4
167,297
3
L
Horus
5,884
736
12
2
0
128,254
0
L
Ra
5,225
653
2
0
0
40,207
0
L
Skadi
4,948
619
6
1
0
101,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role