Player Matchup

Sol
Sol
Danno Da Manno
Sol
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 32L
1,115 Elo+
Party 1
Cabrakan
Cabrakan
dntswtdatekneek
Cabrakan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,217 Elo+
Party 1
Hercules
Hercules
tr1ag3
Hercules
Level 36
God Stats
24W - 31L
1,510 SR
Queue Stats
67W - 112L
1,345 Elo+
Party 1
Team Averages
Level 63
1,503 SR
1,225 Elo+

VS

Team Averages
Level 91
1,315 SR
1,266 Elo+
Chang'e
Chang'e
Nezzera
Chang'e
Level 41
God Stats
6W - 11L
1,338 SR
Queue Stats
117W - 211L
1,281 Elo+
Party 2
Kuzenbo
Kuzenbo
ReeKingHaVoC247
Kuzenbo
Level 104
God Stats
4W - 15L
1,274 SR
Queue Stats
124W - 249L
1,236 Elo+
Solo
Hachiman
Hachiman
ok im a beast
Hachiman
Level 129
God Stats
2W - 4L
1,333 SR
Queue Stats
269W - 388L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
7,738
595
6,284
11,165
5,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cabrakan
11
0 / 7 / 3
8,360
643
7,769
21,642
25,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
tr1ag3
Hercules
13
3 / 5 / 0
8,818
678
13,604
15,457
7,693
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Nezzera
Chang'e
14
4 / 2 / 9
9,658
743
11,389
13,155
5,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 15
10,977
844
7,286
12,565
15,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
ok im a beast
Hachiman
16
11 / 0 / 6
11,165
859
16,625
11,637
5,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
3
Kills
17
18
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Chang'e
Nezzera
Chang'e
4
2
9
4.25
W
2
1
15
9.5
L
Cabrakan
0
7
3
0.21
W
Hachiman
ok im a beast
Hachiman
11
0
6
14
L
Hercules
tr1ag3
Hercules
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,657
Damage
35,300
48,264
Taken
37,357
38,432
Mitigated
27,487
9,743
Healing
18,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,284
2,725
0
3,018
11,165
5,233
33
3,275
7,710
22,594
2,331
W
Chang'e
Nezzera
Chang'e
11,389
1,106
5,853
5,458
13,155
5,760
144
4,502
8,653
29,165
0
W
7,286
3,720
905
2,626
12,565
15,896
217
4,662
7,903
20,339
0
L
Cabrakan
7,769
1,077
0
2,728
21,642
25,506
0
7,913
13,265
18,874
0
W
Hachiman
ok im a beast
Hachiman
16,625
9,607
429
3,677
11,637
5,831
2,022
4,735
6,902
0
55,438
L
Hercules
tr1ag3
Hercules
13,604
3,839
291
3,706
15,457
7,693
0
6,741
8,520
0
31,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,916
Gold Earned
31,800
81
Minions Killed
131
1
Camps Cleared
9
668,882
Distance Traveled
737,691
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,738
595
24
2
0
200,074
0
W
Chang'e
9,658
743
44
3
4
249,632
2
W
Kuzenbo
10,977
844
29
2
1
256,789
2
L
Cabrakan
8,360
643
21
2
0
216,068
0
W
Hachiman
11,165
859
58
4
4
231,270
3
L
Hercules
8,818
678
36
3
1
252,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role