Player Matchup

Jing Wei
Jing Wei
Ideuum
Jing Wei
Level 106
God Stats
33W - 28L
1,531 SR
Queue Stats
125W - 125L
1,556 Elo+
Solo
Nox
Nox
ProQCTDBeast
Nox
Level 97
God Stats
7W - 6L
1,495 SR
Queue Stats
142W - 127L
1,489 Elo+
Party 1
Serqet
Serqet
ProQcmardeux
Serqet
Level 124
God Stats
7W - 3L
1,548 SR
Queue Stats
158W - 149L
1,518 Elo+
Party 1
Team Averages
Level 109
1,525 SR
1,521 Elo+

VS

Team Averages
Level 82
1,420 SR
1,440 Elo+
Danzaburou
Danzaburou
CLums
Danzaburou
Level 56
God Stats
1W - 2L
1,563 SR
Queue Stats
82W - 88L
1,482 Elo+
Solo
Hercules
Hercules
ThatdudeAntwon
Hercules
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,368 Elo+
Party 2
Baron Samedi
Baron Samedi
perestus
Baron Samedi
Level 64
God Stats
0W - 2L
1,197 SR
Queue Stats
2W - 5L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ideuum
Jing Wei
15
7 / 2 / 5
10,033
772
18,692
11,575
5,828
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 0 / 9
9,665
743
10,351
7,134
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
14
3 / 1 / 11
10,635
818
10,134
17,057
24,034
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CLums
Danzaburou
12
1 / 3 / 2
8,239
634
9,313
10,060
4,483
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
11
0 / 5 / 3
7,840
603
7,217
24,480
17,465
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
perestus
Baron Samedi
12
2 / 6 / 1
8,546
657
6,398
12,230
6,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
3
3
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CLums
Danzaburou
1
3
2
0.67
W
Jing Wei
Ideuum
Jing Wei
7
2
5
4.75
W
4
0
9
8.5
W
Serqet
3
1
11
8.5
L
Hercules
0
5
3
0.3
L
Baron Samedi
perestus
Baron Samedi
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,177
Damage
22,928
35,766
Taken
46,770
33,486
Mitigated
28,079
7,783
Healing
15,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CLums
Danzaburou
9,313
5,350
0
2,196
10,060
4,483
1,379
3,839
6,077
0
28,821
W
Jing Wei
Ideuum
Jing Wei
18,692
15,862
0
4,090
11,575
5,828
2,097
3,019
8,556
0
50,485
W
10,351
1,817
0
450
7,134
3,624
563
1,310
5,824
40,368
0
W
Serqet
10,134
1,551
0
3,243
17,057
24,034
263
3,649
13,408
993
14,820
L
Hercules
7,217
2,717
0
8,401
24,480
17,465
67
4,386
19,788
3,336
11,697
L
Baron Samedi
perestus
Baron Samedi
6,398
405
1,946
2,805
12,230
6,131
120
2,875
8,971
23,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,333
Gold Earned
24,625
148
Minions Killed
109
7
Camps Cleared
3
764,833
Distance Traveled
662,423
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,239
634
47
4
1
220,762
1
W
Jing Wei
10,033
772
62
5
3
246,043
2
W
Nox
9,665
743
73
6
3
245,181
1
W
Serqet
10,635
818
13
1
1
273,609
1
L
Hercules
7,840
603
22
2
1
240,635
5
L
Baron Samedi
8,546
657
40
3
1
201,026
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role