Player Matchup

Bellona
Bellona
ChiefLotsOfDough
Bellona
Level 129
God Stats
17W - 20L
1,500 SR
Queue Stats
391W - 400L
1,472 Elo+
Solo
Zhong Kui
Zhong Kui
DaRealAznMan
Zhong Kui
Level 122
God Stats
1W - 1L
1,743 SR
Queue Stats
160W - 155L
1,426 Elo+
Solo
Ao Kuang
Ao Kuang
TFuzzy27
Ao Kuang
Level 60
God Stats
3W - 5L
1,514 SR
Queue Stats
74W - 65L
1,471 Elo+
Solo
Sol
Sol
raydogs1
Sol
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,438 Elo+
Solo
Skadi
Skadi
speed_killer1982
Skadi
Level 160
God Stats
14W - 10L
1,549 SR
Queue Stats
841W - 897L
1,406 Elo+
Solo
Team Averages
Level 119
1,561 SR
1,443 Elo+

VS

Team Averages
Level 127
1,462 SR
1,411 Elo+
Skadi
Skadi
Alfriendo
Skadi
Level 104
God Stats
6W - 3L
1,514 SR
Queue Stats
170W - 152L
1,451 Elo+
Party 2
Ra
Ra
Daddy6100
Ra
Level 138
God Stats
5W - 3L
1,467 SR
Queue Stats
41W - 45L
1,394 Elo+
Party 2
Izanami
Izanami
JSplash92
Izanami
Level 139
God Stats
25W - 29L
1,493 SR
Queue Stats
238W - 235L
1,397 Elo+
Party 1
Sylvanus
Sylvanus
Run-You-MF
Sylvanus
Level 128
God Stats
3W - 1L
1,374 SR
Queue Stats
141W - 141L
1,385 Elo+
Party 1
Thor
Thor
Spookspec
Thor
Level 127
God Stats
12W - 10L
1,460 SR
Queue Stats
154W - 145L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
9,667
483
7,417
14,499
16,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
DaRealAznMan
Zhong Kui
14
0 / 4 / 7
8,043
402
11,763
18,838
20,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
TFuzzy27
Ao Kuang
14
5 / 4 / 3
9,032
452
9,406
19,032
8,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 5 / 5
9,158
458
16,206
15,991
7,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 4
9,643
482
10,346
15,602
6,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Alfriendo
Skadi
18
8 / 3 / 3
12,024
601
12,695
12,372
5,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 5 / 11
8,884
444
8,225
16,599
8,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JSplash92
Izanami
19
3 / 2 / 4
11,807
590
14,583
16,018
7,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Run-You-MF
Sylvanus
14
1 / 3 / 10
8,841
442
10,437
18,137
21,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thor
15
6 / 1 / 3
9,866
493
7,767
14,349
6,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
49
14
Kills
18
18
Deaths
14
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Skadi
Alfriendo
Skadi
8
3
3
3.17
L
3
2
2
2
L
Zhong Kui
DaRealAznMan
Zhong Kui
0
4
7
0.88
W
0
5
11
1.1
W
Izanami
JSplash92
Izanami
3
2
4
2.5
W
Sylvanus
Run-You-MF
Sylvanus
1
3
10
2
W
Thor
6
1
3
7.5
L
Ao Kuang
TFuzzy27
Ao Kuang
5
4
3
1.63
L
3
5
5
1.1
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,138
Damage
53,707
83,962
Taken
77,475
59,279
Mitigated
49,401
22,197
Healing
26,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Alfriendo
Skadi
12,695
5,851
0
1,499
12,372
5,042
4,692
2,179
10,193
0
98,233
L
7,417
1,044
0
4,283
14,499
16,038
0
2,285
12,214
0
56,053
L
Zhong Kui
DaRealAznMan
Zhong Kui
11,763
1,464
0
4,976
18,838
20,730
0
4,319
14,519
53,758
1,165
W
8,225
172
1,123
4,635
16,599
8,476
110
11,570
5,029
60,198
0
W
Izanami
JSplash92
Izanami
14,583
10,595
0
6,405
16,018
7,760
4,186
4,422
11,596
0
119,957
W
Sylvanus
Run-You-MF
Sylvanus
10,437
3,626
3,974
5,332
18,137
21,287
295
8,480
9,657
28,762
11,181
W
Thor
7,767
1,934
0
3,786
14,349
6,836
0
7,923
6,426
0
46,538
L
Ao Kuang
TFuzzy27
Ao Kuang
9,406
2,741
0
6,075
19,032
8,763
0
3,901
15,131
55,573
0
L
16,206
8,403
155
5,326
15,991
7,522
1,691
4,966
11,025
70,000
11,743
L
10,346
4,787
0
1,382
15,602
6,226
1,422
1,373
14,229
0
80,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,543
Gold Earned
51,422
485
Minions Killed
590
0
Camps Cleared
0
1,786,752
Distance Traveled
1,761,465
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,024
601
147
7
0
369,158
2
L
Bellona
9,667
483
99
5
0
380,343
4
L
Zhong Kui
8,043
402
78
4
0
348,753
8
W
Ra
8,884
444
86
4
0
365,604
1
W
Izanami
11,807
590
216
11
0
298,913
0
W
Sylvanus
8,841
442
61
3
0
318,080
1
W
Thor
9,866
493
80
4
0
409,710
5
L
Ao Kuang
9,032
452
73
4
0
373,105
4
L
Sol
9,158
458
118
6
0
299,444
8
L
Skadi
9,643
482
117
6
0
385,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role