Player Matchup

Artemis
Artemis
GOLDSKULL777
Artemis
Level 80
God Stats
1W - 3L
1,502 SR
Queue Stats
125W - 123L
1,489 Elo+
Party 1
Gilgamesh
Gilgamesh
cujo64
Gilgamesh
Level 118
God Stats
2W - 2L
1,394 SR
Queue Stats
315W - 311L
1,554 Elo+
Party 1
Sylvanus
Sylvanus
iSwizzy xD
Sylvanus
Level 87
God Stats
1W - 2L
1,474 SR
Queue Stats
123W - 96L
1,509 Elo+
Party 1
Neith
Neith
iWolfey
Neith
Level 127
God Stats
2W - 2L
1,729 SR
Queue Stats
362W - 307L
1,602 Elo+
Party 1
Cthulhu
Cthulhu
tpoynter
Cthulhu
Level 129
God Stats
14W - 4L
1,869 SR
Queue Stats
383W - 350L
1,588 Elo+
Party 1
Team Averages
Level 108
1,593 SR
1,548 Elo+

VS

Team Averages
Level 53
1,685 SR
1,602 Elo+
Geb
Geb
Br0sephStal1n
Geb
Level 69
God Stats
1W - 0L
1,767 SR
Queue Stats
29W - 24L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
Euzinhoh
Nu Wa
Level 15
God Stats
1W - 0L
1,738 SR
Queue Stats
3W - 0L
1,770 Elo+
Solo
Bacchus
Bacchus
SecretlyFem
Bacchus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,518 Elo+
Party 2
Ullr
Ullr
WholeWeast
Ullr
Level 87
God Stats
3W - 2L
1,639 SR
Queue Stats
61W - 49L
1,598 Elo+
Party 2
Horus
Horus
wolfclanboi
Horus
Level 29
God Stats
2W - 0L
1,781 SR
Queue Stats
45W - 34L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GOLDSKULL777
Artemis
16
3 / 7 / 8
9,740
812
10,182
12,553
5,212
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
cujo64
Gilgamesh
14
0 / 5 / 9
8,272
689
6,582
14,877
11,438
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
iSwizzy xD
Sylvanus
15
2 / 3 / 10
9,502
792
8,503
14,458
17,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
iWolfey
Neith
16
4 / 5 / 6
9,301
775
9,790
11,729
5,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cthulhu
tpoynter
Cthulhu
17
6 / 4 / 6
10,048
837
14,768
17,416
14,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 18
10,129
844
7,678
14,325
14,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Euzinhoh
Nu Wa
16
1 / 3 / 15
9,704
809
10,080
8,548
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
SecretlyFem
Bacchus
16
5 / 6 / 14
10,117
843
12,069
18,122
20,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
9 / 2 / 12
11,084
924
18,819
13,360
6,863
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 2 / 14
10,131
844
14,795
13,105
17,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
96
15
Kills
23
24
Deaths
15
39
Assists
73
Player
Kills
Deaths
Assists
KDA
W
2
2
18
5.5
W
Nu Wa
Euzinhoh
Nu Wa
1
3
15
2.83
L
Artemis
GOLDSKULL777
Artemis
3
7
8
1
W
Bacchus
SecretlyFem
Bacchus
5
6
14
2
W
9
2
12
7.5
L
Gilgamesh
cujo64
Gilgamesh
0
5
9
0.9
L
Sylvanus
iSwizzy xD
Sylvanus
2
3
10
2.33
L
Neith
iWolfey
Neith
4
5
6
1.4
L
Cthulhu
tpoynter
Cthulhu
6
4
6
2.25
W
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,825
Damage
63,441
71,033
Taken
67,460
52,876
Mitigated
63,453
20,541
Healing
27,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,678
631
539
2,571
14,325
14,790
472
2,899
11,331
11,018
0
W
Nu Wa
Euzinhoh
Nu Wa
10,080
2,884
1,097
784
8,548
3,929
1,328
5,370
3,032
24,986
0
L
Artemis
GOLDSKULL777
Artemis
10,182
4,384
1,013
986
12,553
5,212
0
5,980
6,428
0
20,893
W
Bacchus
SecretlyFem
Bacchus
12,069
1,457
1,278
1,738
18,122
20,726
398
4,483
13,472
20,850
0
W
18,819
8,372
2,296
1,494
13,360
6,863
4,327
4,491
8,678
102
36,120
L
Gilgamesh
cujo64
Gilgamesh
6,582
1,686
877
1,134
14,877
11,438
595
5,931
8,688
0
13,882
L
Sylvanus
iSwizzy xD
Sylvanus
8,503
1,175
3,631
3,239
14,458
17,051
392
6,465
7,750
11,854
0
L
Neith
iWolfey
Neith
9,790
1,773
265
1,420
11,729
5,100
695
4,866
6,766
0
26,879
L
Cthulhu
tpoynter
Cthulhu
14,768
610
3,131
4,845
17,416
14,075
0
5,765
11,472
44,271
0
W
14,795
5,266
9,062
6,282
13,105
17,145
1,025
5,042
7,676
0
25,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,863
Gold Earned
51,165
136
Minions Killed
141
0
Camps Cleared
0
943,066
Distance Traveled
1,110,018
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,129
844
4
0
0
250,643
1
W
Nu Wa
9,704
809
44
4
0
207,383
0
L
Artemis
9,740
812
27
2
0
172,994
1
W
Bacchus
10,117
843
23
2
0
195,394
1
W
Ullr
11,084
924
47
4
0
216,584
0
L
Gilgamesh
8,272
689
20
2
0
192,777
0
L
Sylvanus
9,502
792
8
1
0
190,863
0
L
Neith
9,301
775
44
4
0
171,366
0
L
Cthulhu
10,048
837
37
3
0
215,066
1
W
Horus
10,131
844
23
2
0
240,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role