Player Matchup

Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond II
 
Morgan Le Fay
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond IV
Isento
Nike
Diamond IV
Level 160
God Stats
1W - 4L
1,165 SR
Queue Stats
636W - 635L
2,112 MMR
Solo
Rama
Rama
Diamond IV
elvitoko2000
Rama
Diamond IV
Level 159
God Stats
13W - 8L
1,771 SR
Queue Stats
251W - 250L
2,205 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,487 SR
1,763 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,662 SR
2,178 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond II
 
Ah Muzen Cab
Diamond II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Eset
Eset
Diamond IV
LaurinhaSilva
Eset
Diamond IV
Level 148
God Stats
22W - 18L
1,790 SR
Queue Stats
94W - 86L
2,175 MMR
Solo
Charybdis
Charybdis
Diamond II
Qίzi
Charybdis
Diamond II
Level 89
God Stats
15W - 14L
1,686 SR
Queue Stats
290W - 295L
2,212 MMR
Party 2
Atlas
Atlas
Diamond V
Riejh
Atlas
Diamond V
Level 159
God Stats
10W - 16L
1,684 SR
Queue Stats
82W - 116L
2,086 MMR
Solo
Arachne
Arachne
Masters
paufofinho
Arachne
Masters
Level 149
God Stats
5W - 2L
1,652 SR
Queue Stats
112W - 102L
2,916 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
3 / 6 / 3
10,956
522
9,543
20,037
8,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
 
Morgan Le Fay
15
1 / 6 / 1
9,358
446
9,463
14,553
6,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
 
Cerberus
14
2 / 5 / 2
9,030
430
10,899
30,371
33,597
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nike
Isento
Nike
16
1 / 7 / 4
9,827
468
14,100
29,999
23,478
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 4 / 0
10,159
484
10,658
18,557
7,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KhepriSusanoMulan

VS

Bans
SolAnhurKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
7 / 3 / 11
12,171
580
16,777
16,115
8,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 3 / 9
11,490
547
15,982
16,004
7,681
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Qίzi
Charybdis
19
6 / 0 / 4
12,359
589
23,360
18,718
8,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
Riejh
Atlas
16
0 / 1 / 16
11,268
537
10,146
20,867
24,014
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
paufofinho
Arachne
20
12 / 1 / 8
13,815
658
22,226
24,071
15,095
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
8
Kills
28
28
Deaths
8
10
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
3
0.75
L
Morgan Le Fay
 
Morgan Le Fay
1
6
1
0.25
L
Cerberus
 
Cerberus
2
5
2
0.6
W
Ah Muzen Cab
 
Ah Muzen Cab
7
3
11
4.17
L
Nike
Isento
Nike
1
7
4
0.43
W
3
3
9
2.5
W
Charybdis
Qίzi
Charybdis
6
0
4
8
W
Atlas
Riejh
Atlas
0
1
16
8
L
1
4
0
0.25
W
Arachne
paufofinho
Arachne
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,663
Damage
88,491
113,517
Taken
95,775
79,321
Mitigated
63,931
24,712
Healing
38,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,543
3,392
0
793
20,037
8,695
0
3,967
16,070
0
113,714
L
Morgan Le Fay
 
Morgan Le Fay
9,463
670
0
1,562
14,553
6,446
0
1,176
13,377
69,578
0
L
Cerberus
 
Cerberus
10,899
553
1,064
8,334
30,371
33,597
0
7,375
22,996
39,397
0
W
Ah Muzen Cab
 
Ah Muzen Cab
16,777
6,085
0
2,713
16,115
8,591
2,229
4,516
11,599
0
124,845
L
Nike
Isento
Nike
14,100
2,040
0
6,001
29,999
23,478
726
9,551
20,264
0
83,516
W
15,982
2,493
467
6,943
16,004
7,681
1,215
1,686
14,318
86,296
0
W
Charybdis
Qίzi
Charybdis
23,360
12,269
0
8,847
18,718
8,550
3,534
3,028
15,690
0
129,940
W
Atlas
Riejh
Atlas
10,146
3,439
3,025
3,511
20,867
24,014
114
7,412
13,157
37,117
3,285
L
10,658
6,135
0
6,958
18,557
7,105
0
3,373
15,184
0
103,791
W
Arachne
paufofinho
Arachne
22,226
14,063
0
13,212
24,071
15,095
883
4,240
19,831
0
135,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,330
Gold Earned
61,103
692
Minions Killed
695
0
Camps Cleared
0
1,980,168
Distance Traveled
2,117,987
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,956
522
184
9
0
507,950
2
L
Morgan Le Fay
9,358
446
135
6
0
354,037
8
L
Cerberus
9,030
430
65
3
0
403,168
7
W
Ah Muzen Cab
12,171
580
174
8
0
383,886
1
L
Nike
9,827
468
128
6
0
364,254
3
W
Eset
11,490
547
132
6
0
388,058
3
W
Charybdis
12,359
589
170
8
0
414,978
3
W
Atlas
11,268
537
47
2
0
435,916
9
L
Rama
10,159
484
180
9
0
350,759
3
W
Arachne
13,815
658
172
8
0
495,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role