Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GetsugaUnbridled
Zeus
Level 98
God Stats
0W - 1L
1,337 SR
Queue Stats
174W - 183L
1,557 Elo+
Solo
Team Averages
Level 136
1,446 SR
1,519 Elo+

VS

Team Averages
Level 149
1,561 SR
1,524 Elo+
Heimdallr
Heimdallr
GUCCI-KIDNEY
Heimdallr
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
WALMARTASSOClATE
Sun Wukong
Level 155
God Stats
2W - 0L
1,721 SR
Queue Stats
144W - 109L
1,704 Elo+
Solo
Eset
Eset
stevesfarias
Eset
Level 148
God Stats
5W - 4L
1,462 SR
Queue Stats
332W - 399L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
7 / 3 / 3
8,436
844
14,473
11,736
5,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
 
Cerberus
11
2 / 1 / 7
7,162
716
5,172
12,684
12,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 4 / 7
7,275
728
6,829
8,686
3,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GUCCI-KIDNEY
Heimdallr
12
1 / 3 / 6
7,624
762
9,969
9,489
4,120
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
WALMARTASSOClATE
Sun Wukong
12
4 / 4 / 3
8,704
870
10,649
17,024
16,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 3 / 2
8,007
801
7,754
8,386
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
10
Kills
8
8
Deaths
10
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
7
3
3
2.83
L
Cerberus
 
Cerberus
2
1
7
5.5
W
Heimdallr
GUCCI-KIDNEY
Heimdallr
1
3
6
1.33
L
1
4
7
1.13
W
Sun Wukong
WALMARTASSOClATE
Sun Wukong
4
4
3
1.38
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,474
Damage
28,372
33,106
Taken
34,899
20,956
Mitigated
24,154
6,932
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,473
6,063
0
2,440
11,736
5,362
616
1,630
10,106
0
39,125
L
Cerberus
 
Cerberus
5,172
430
85
3,611
12,684
12,282
248
3,846
8,838
11,310
0
W
Heimdallr
GUCCI-KIDNEY
Heimdallr
9,969
3,877
0
2,311
9,489
4,120
46
2,271
7,092
0
26,723
L
6,829
853
0
796
8,686
3,312
0
2,616
6,070
22,473
0
W
Sun Wukong
WALMARTASSOClATE
Sun Wukong
10,649
2,378
0
3,651
17,024
16,634
0
6,378
10,326
0
22,110
W
7,754
580
700
2,415
8,386
3,400
0
2,860
5,290
25,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,873
Gold Earned
24,335
129
Minions Killed
112
7
Camps Cleared
2
686,155
Distance Traveled
597,997
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,436
844
55
6
2
291,669
3
L
Cerberus
7,162
716
28
3
0
194,392
5
W
Heimdallr
7,624
762
44
4
1
193,668
1
L
Zeus
7,275
728
46
5
5
200,094
3
W
Sun Wukong
8,704
870
18
2
1
210,226
2
W
Eset
8,007
801
50
5
0
194,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role