Player Matchup

Scylla
Scylla
EerieSeeker
Scylla
Level 153
God Stats
24W - 16L
1,619 SR
Queue Stats
177W - 150L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
Freebird770
Sun Wukong
Level 115
God Stats
22W - 22L
1,456 SR
Queue Stats
92W - 86L
1,436 Elo+
Solo
Ishtar
Ishtar
KZafkiel
Ishtar
Level 67
God Stats
46W - 25L
1,618 SR
Queue Stats
113W - 114L
1,578 Elo+
Party 1
Ne Zha
Ne Zha
Senku1776
Ne Zha
Level 75
God Stats
7W - 9L
1,606 SR
Queue Stats
175W - 151L
1,550 Elo+
Party 1
Jormungandr
Jormungandr
StealthyShades
Jormungandr
Level 95
God Stats
1W - 0L
1,487 SR
Queue Stats
305W - 257L
1,479 Elo+
Party 1
Team Averages
Level 101
1,557 SR
1,515 Elo+

VS

Team Averages
Level 97
1,463 SR
1,302 Elo+
King Arthur
King Arthur
Aktiviz
King Arthur
Level 127
God Stats
2W - 3L
1,424 SR
Queue Stats
62W - 74L
1,320 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DyckWizard
Morgan Le Fay
Level 57
God Stats
1W - 7L
1,457 SR
Queue Stats
46W - 67L
1,342 Elo+
Party 3
Heimdallr
Heimdallr
I layThaWood
Heimdallr
Level 151
God Stats
0W - 1L
1,272 SR
Queue Stats
11W - 9L
1,487 Elo+
Party 2
Sun Wukong
Sun Wukong
Nirtholl
Sun Wukong
Level 58
God Stats
2W - 10L
1,498 SR
Queue Stats
23W - 47L
1,248 Elo+
Party 3
Set
Set
xCa0s
Set
Level 93
God Stats
0W - 1L
1,666 SR
Queue Stats
3W - 14L
1,111 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
5 / 2 / 12
15,635
745
21,482
19,275
16,549
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Freebird770
Sun Wukong
20
2 / 2 / 16
13,923
663
18,275
29,631
35,024
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
KZafkiel
Ishtar
20
7 / 7 / 11
15,102
719
19,054
25,973
23,257
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Senku1776
Ne Zha
20
9 / 1 / 10
15,431
735
27,647
15,440
9,186
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
StealthyShades
Jormungandr
20
4 / 4 / 11
14,420
687
13,709
22,877
17,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aktiviz
King Arthur
20
4 / 7 / 3
13,764
655
25,934
34,728
47,946
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
DyckWizard
Morgan Le Fay
20
3 / 6 / 3
14,704
700
15,948
22,520
11,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
I layThaWood
Heimdallr
20
5 / 9 / 6
14,644
697
18,013
27,459
14,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Nirtholl
Sun Wukong
20
1 / 2 / 3
12,875
613
8,079
19,733
17,961
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Set
xCa0s
Set
20
2 / 4 / 3
13,490
642
17,395
19,783
12,316
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
33
27
Kills
15
16
Deaths
28
60
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aktiviz
King Arthur
4
7
3
0.79
L
Morgan Le Fay
DyckWizard
Morgan Le Fay
3
6
3
0.75
W
Scylla
5
2
12
5.5
W
Sun Wukong
Freebird770
Sun Wukong
2
2
16
5
L
Heimdallr
I layThaWood
Heimdallr
5
9
6
0.89
W
Ishtar
KZafkiel
Ishtar
7
7
11
1.79
L
Sun Wukong
Nirtholl
Sun Wukong
1
2
3
1.25
W
Ne Zha
Senku1776
Ne Zha
9
1
10
14
W
Jormungandr
StealthyShades
Jormungandr
4
4
11
2.38
L
Set
xCa0s
Set
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,167
Damage
85,369
113,196
Taken
124,223
101,782
Mitigated
105,007
24,510
Healing
13,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aktiviz
King Arthur
25,934
2,058
0
3,113
34,728
47,946
0
9,262
25,466
116
51,617
L
Morgan Le Fay
DyckWizard
Morgan Le Fay
15,948
479
0
837
22,520
11,937
1,328
6,293
16,227
80,515
0
W
Scylla
21,482
3,153
788
5,974
19,275
16,549
2,155
2,605
16,384
68,297
0
W
Sun Wukong
Freebird770
Sun Wukong
18,275
3,171
0
7,486
29,631
35,024
534
5,375
23,987
284
41,023
L
Heimdallr
I layThaWood
Heimdallr
18,013
7,008
0
1,099
27,459
14,847
738
6,084
21,375
0
54,875
W
Ishtar
KZafkiel
Ishtar
19,054
10,828
0
3,846
25,973
23,257
1,975
3,565
22,114
212
56,335
L
Sun Wukong
Nirtholl
Sun Wukong
8,079
978
0
3,920
19,733
17,961
621
8,071
11,662
65
35,779
W
Ne Zha
Senku1776
Ne Zha
27,647
6,092
0
2,890
15,440
9,186
2,512
2,521
12,775
0
71,054
W
Jormungandr
StealthyShades
Jormungandr
13,709
3,121
0
3,526
22,877
17,766
2,414
1,784
20,807
65,082
0
L
Set
xCa0s
Set
17,395
3,764
0
4,075
19,783
12,316
492
5,977
13,806
0
55,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,511
Gold Earned
69,477
375
Minions Killed
362
0
Camps Cleared
0
2,086,679
Distance Traveled
1,941,202
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,764
655
37
2
0
403,659
2
L
Morgan Le Fay
14,704
700
101
5
0
373,208
0
W
Scylla
15,635
745
94
4
0
393,073
4
W
Sun Wukong
13,923
663
55
3
0
477,211
0
L
Heimdallr
14,644
697
83
4
0
332,257
2
W
Ishtar
15,102
719
79
4
0
381,523
4
L
Sun Wukong
12,875
613
61
3
0
410,696
0
W
Ne Zha
15,431
735
79
4
0
473,641
0
W
Jormungandr
14,420
687
68
3
0
361,231
2
L
Set
13,490
642
80
4
0
421,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role