Player Matchup

Medusa
Medusa
ClubPénguin
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,726 Elo+
Party 3
Anhur
Anhur
Kumbahjones
Anhur
Level 122
God Stats
0W - 1L
1,624 SR
Queue Stats
65W - 38L
1,624 Elo+
Party 3
Hera
Hera
McBoatFace
Hera
Level 126
God Stats
62W - 37L
1,601 SR
Queue Stats
385W - 312L
1,556 Elo+
Party 1
Izanami
Izanami
SleepingTatsuo
Izanami
Level 87
God Stats
11W - 2L
1,895 SR
Queue Stats
165W - 136L
1,615 Elo+
Party 1
Thanatos
Thanatos
SlippinSlippers
Thanatos
Level 128
God Stats
36W - 30L
1,527 SR
Queue Stats
339W - 283L
1,595 Elo+
Party 1
Team Averages
Level 98
1,629 SR
1,623 Elo+

VS

Team Averages
Level 88
1,653 SR
1,572 Elo+
Khepri
Khepri
ItsDrunkHunter
Khepri
Level 160
God Stats
5W - 4L
1,503 SR
Queue Stats
294W - 229L
1,678 Elo+
Party 2
Zeus
Zeus
KingHEROBEAST
Zeus
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 51L
1,093 Elo+
Solo
Ne Zha
Ne Zha
Zöndα
Ne Zha
Level 64
God Stats
6W - 1L
2,020 SR
Queue Stats
34W - 19L
1,768 Elo+
Party 2
Cupid
Cupid
itsBlaìr
Cupid
Level 159
God Stats
3W - 2L
1,364 SR
Queue Stats
179W - 142L
1,624 Elo+
Party 2
Achilles
Achilles
plumberman69
Achilles
Level 22
God Stats
3W - 0L
1,877 SR
Queue Stats
85W - 35L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 6 / 0
4,219
422
1,464
8,624
2,610
8
0 / 1 / 3
5,135
514
2,285
6,134
2,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

9
2 / 2 / 1
5,305
531
3,855
4,253
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 0
5,060
506
3,049
4,467
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
8
1 / 3 / 2
4,987
499
4,417
8,953
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 6
5,542
554
3,467
6,673
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 1 / 3
5,339
534
2,092
3,710
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
Zöndα
Ne Zha
10
4 / 1 / 1
5,923
592
6,049
7,979
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
itsBlaìr
Cupid
9
2 / 1 / 5
5,327
533
5,171
6,044
2,132
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
plumberman69
Achilles
10
2 / 0 / 1
6,162
616
3,737
5,440
2,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
13
13
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
6
0
0
W
2
1
6
5
W
3
1
3
4.5
L
0
1
3
1.5
L
2
2
1
1.25
L
1
1
0
1
L
Thanatos
1
3
2
0.67
W
Ne Zha
Zöndα
Ne Zha
4
1
1
4.5
W
Cupid
itsBlaìr
Cupid
2
1
5
4.5
W
Achilles
plumberman69
Achilles
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,070
Damage
20,516
32,431
Taken
29,846
11,096
Mitigated
14,136
11,979
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
1,464
537
0
1,072
8,624
2,610
0
1,296
7,099
0
13,147
W
3,467
637
0
1,852
6,673
5,505
0
737
5,936
13,116
2,198
W
2,092
763
0
500
3,710
882
296
1,100
2,610
23,050
0
L
2,285
760
980
1,675
6,134
2,615
0
1,104
4,985
0
14,067
L
3,855
944
0
596
4,253
1,295
12
888
3,365
38,880
0
L
3,049
2,148
0
420
4,467
1,507
142
1,277
3,190
0
36,015
L
Thanatos
4,417
989
0
7,236
8,953
3,069
25
681
8,159
0
25,163
W
Ne Zha
Zöndα
Ne Zha
6,049
3,476
0
1,836
7,979
3,005
0
1,132
6,847
0
43,667
W
Cupid
itsBlaìr
Cupid
5,171
2,783
285
2,590
6,044
2,132
0
886
5,158
0
31,190
W
Achilles
plumberman69
Achilles
3,737
881
0
2,003
5,440
2,612
0
0
5,440
0
34,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,706
Gold Earned
28,293
238
Minions Killed
259
0
Camps Cleared
0
918,817
Distance Traveled
968,996
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,219
422
29
3
0
165,962
2
W
Khepri
5,542
554
14
1
0
191,588
4
W
Zeus
5,339
534
48
5
0
162,879
0
L
Anhur
5,135
514
20
2
0
190,908
4
L
Hera
5,305
531
68
7
0
187,911
4
L
Izanami
5,060
506
60
6
0
177,898
4
L
Thanatos
4,987
499
61
6
0
196,138
1
W
Ne Zha
5,923
592
79
8
0
221,810
1
W
Cupid
5,327
533
51
5
0
180,224
0
W
Achilles
6,162
616
67
7
0
212,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role