Player Matchup

Gilgamesh
Gilgamesh
GECKO JESUS8402
Gilgamesh
Level 121
God Stats
14W - 21L
1,477 SR
Queue Stats
219W - 257L
1,436 Elo+
Party 1
Nu Wa
Nu Wa
SnortingRabbit
Nu Wa
Level 115
God Stats
18W - 16L
1,542 SR
Queue Stats
179W - 214L
1,412 Elo+
Party 1
Bastet
Bastet
THE CH0ZEN ONE
Bastet
Level 88
God Stats
1W - 3L
1,423 SR
Queue Stats
24W - 24L
1,394 Elo+
Solo
Artio
Artio
alphawolf657
Artio
Level 119
God Stats
11W - 11L
1,608 SR
Queue Stats
195W - 215L
1,417 Elo+
Solo
Cernunnos
Cernunnos
drumxer
Cernunnos
Level 126
God Stats
13W - 14L
1,569 SR
Queue Stats
89W - 112L
1,459 Elo+
Solo
Team Averages
Level 114
1,524 SR
1,424 Elo+

VS

Team Averages
Level 101
1,544 SR
1,373 Elo+
Sol
Sol
FlyLuccassam
Sol
Level 127
God Stats
1W - 0L
1,606 SR
Queue Stats
1W - 5L
1,071 Elo+
Solo
Kukulkan
Kukulkan
GranbyVT
Kukulkan
Level 62
God Stats
9W - 6L
1,596 SR
Queue Stats
62W - 64L
1,455 Elo+
Party 2
Izanami
Izanami
SlickWilly3728
Izanami
Level 97
God Stats
14W - 13L
1,565 SR
Queue Stats
118W - 83L
1,513 Elo+
Party 2
Bacchus
Bacchus
oocarnivoreoo
Bacchus
Level 94
God Stats
1W - 0L
1,302 SR
Queue Stats
9W - 11L
1,343 Elo+
Party 2
Awilix
Awilix
xXCrAzyCaNaDiaN
Awilix
Level 123
God Stats
15W - 13L
1,650 SR
Queue Stats
163W - 138L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GECKO JESUS8402
Gilgamesh
16
0 / 2 / 2
9,240
486
5,588
15,598
11,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 0
8,506
448
9,375
8,603
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 1 / 1
7,697
405
6,463
14,695
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 1 / 3
8,263
435
8,202
19,801
23,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
drumxer
Cernunnos
13
2 / 6 / 0
8,410
443
8,705
14,644
5,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 1
11,177
588
13,111
16,450
7,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kukulkan
GranbyVT
Kukulkan
13
0 / 0 / 0
8,650
455
3,333
4,872
2,223
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 3 / 2
10,240
539
15,237
14,019
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
14
1 / 0 / 6
8,630
454
6,152
15,143
17,890
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

17
4 / 3 / 2
10,520
554
9,878
15,280
5,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
5
Kills
12
12
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Gilgamesh
GECKO JESUS8402
Gilgamesh
0
2
2
0.5
W
Kukulkan
GranbyVT
Kukulkan
0
0
0
0
W
4
3
2
1.67
L
1
2
0
0.5
L
2
1
1
2.5
L
0
1
3
1.5
L
Cernunnos
drumxer
Cernunnos
2
6
0
0.33
W
Bacchus
1
0
6
4
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,333
Damage
47,711
73,341
Taken
65,764
50,966
Mitigated
38,733
22,296
Healing
22,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,111
6,161
0
11,025
16,450
7,269
5,973
1,884
14,566
91,823
10,324
L
Gilgamesh
GECKO JESUS8402
Gilgamesh
5,588
869
0
5,513
15,598
11,770
111
6,681
8,917
0
67,973
W
Kukulkan
GranbyVT
Kukulkan
3,333
400
0
1,526
4,872
2,223
0
1,963
2,909
53,523
0
W
15,237
10,305
0
6,234
14,019
5,544
1,568
3,949
10,070
0
105,179
L
9,375
4,148
0
773
8,603
3,372
572
3,280
5,323
73,310
0
L
6,463
1,725
0
6,544
14,695
6,448
406
3,224
11,471
0
43,804
L
8,202
240
811
4,744
19,801
23,640
54
3,713
16,088
35,061
8,211
L
Cernunnos
drumxer
Cernunnos
8,705
3,761
297
3,614
14,644
5,736
0
4,004
10,640
0
65,763
W
Bacchus
6,152
959
0
2,480
15,143
17,890
114
3,413
11,730
26,744
0
W
9,878
4,154
0
872
15,280
5,807
737
5,996
9,284
0
93,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,116
Gold Earned
49,217
459
Minions Killed
617
0
Camps Cleared
0
1,842,238
Distance Traveled
1,741,206
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,177
588
149
8
0
340,609
3
L
Gilgamesh
9,240
486
124
7
0
397,536
8
W
Kukulkan
8,650
455
112
6
0
270,477
0
W
Izanami
10,240
539
181
10
0
329,702
3
L
Nu Wa
8,506
448
128
7
0
310,712
0
L
Bastet
7,697
405
55
3
0
419,481
3
L
Artio
8,263
435
51
3
0
395,234
2
L
Cernunnos
8,410
443
101
5
0
319,275
2
W
Bacchus
8,630
454
31
2
0
387,919
11
W
Awilix
10,520
554
144
8
0
412,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role