Player Matchup

Danzaburou
Danzaburou
ChadBroskii
Danzaburou
Level 160
God Stats
10W - 2L
1,776 SR
Queue Stats
804W - 174L
1,870 Elo+
Party 2
Fenrir
Fenrir
Icycookies
Fenrir
Level 157
God Stats
2W - 2L
1,594 SR
Queue Stats
103W - 89L
1,542 Elo+
Party 3
Hel
Hel
OrphánCreator69
Hel
Level 32
God Stats
52W - 13L
1,873 SR
Queue Stats
533W - 46L
1,878 Elo+
Party 2
Ganesha
Ganesha
OrphánCrippler69
Ganesha
Level 86
God Stats
259W - 38L
1,956 SR
Queue Stats
800W - 169L
1,870 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XdrownmeinbloodX
Morgan Le Fay
Level 28
God Stats
29W - 21L
1,627 SR
Queue Stats
106W - 95L
1,542 Elo+
Party 3
Team Averages
Level 93
1,765 SR
1,740 Elo+

VS

Team Averages
Level 53
1,592 SR
1,446 Elo+
Bakasura
Bakasura
LeAmericanBoy
Bakasura
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 17L
1,526 Elo+
Party 1
Zeus
Zeus
SPTombstone
Zeus
Level 74
God Stats
2W - 1L
1,923 SR
Queue Stats
14W - 21L
1,490 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Setricus
Ah Muzen Cab
Level 13
God Stats
1W - 1L
1,753 SR
Queue Stats
4W - 5L
1,585 Elo+
Party 1
Fenrir
Fenrir
VargrOTAllFather
Fenrir
Level 4
God Stats
0W - 2L
1,242 SR
Queue Stats
1W - 5L
1,177 Elo+
Party 1
Guan Yu
Guan Yu
conundrum216
Guan Yu
Level 149
God Stats
29W - 17L
1,539 SR
Queue Stats
1,214W - 1,316L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChadBroskii
Danzaburou
19
18 / 0 / 9
14,379
1,198
25,698
12,000
6,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Icycookies
Fenrir
18
7 / 1 / 17
13,004
1,084
14,307
14,746
20,051
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
5 / 0 / 20
12,474
1,040
12,770
12,335
11,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

19
0 / 1 / 30
12,931
1,078
12,381
17,439
23,956
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
XdrownmeinbloodX
Morgan Le Fay
19
3 / 0 / 18
12,713
1,059
10,119
3,778
2,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

302

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LeAmericanBoy
Bakasura
15
0 / 4 / 1
10,469
872
3,962
8,820
7,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 7 / 0
10,081
840
8,996
11,980
3,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Setricus
Ah Muzen Cab
17
0 / 5 / 1
11,102
925
11,539
13,047
5,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
0 / 7 / 1
10,026
836
4,452
10,607
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
conundrum216
Guan Yu
16
0 / 10 / 1
11,082
924
16,347
35,986
39,804
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
4
33
Kills
0
2
Deaths
33
94
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChadBroskii
Danzaburou
18
0
9
22.5
W
Fenrir
Icycookies
Fenrir
7
1
17
15.5
L
Bakasura
LeAmericanBoy
Bakasura
0
4
1
0.13
W
5
0
20
15
W
0
1
30
15
L
0
7
0
0
L
Ah Muzen Cab
Setricus
Ah Muzen Cab
0
5
1
0.1
L
0
7
1
0.07
W
Morgan Le Fay
XdrownmeinbloodX
Morgan Le Fay
3
0
18
12
L
Guan Yu
conundrum216
Guan Yu
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,275
Damage
45,296
60,298
Taken
80,440
64,112
Mitigated
62,668
27,501
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChadBroskii
Danzaburou
25,698
17,234
0
2,994
12,000
6,321
0
1,266
8,249
0
46,768
W
Fenrir
Icycookies
Fenrir
14,307
4,358
920
2,411
14,746
20,051
0
2,740
9,193
1,218
20,992
L
Bakasura
LeAmericanBoy
Bakasura
3,962
1,739
0
413
8,820
7,787
0
2,579
6,241
0
11,995
W
12,770
582
10,731
6,385
12,335
11,490
0
1,486
10,504
30,703
0
W
12,381
1,858
2,461
1,108
17,439
23,956
0
2,510
11,912
17,450
0
L
8,996
789
0
310
11,980
3,927
0
2,845
9,135
15,541
0
L
Ah Muzen Cab
Setricus
Ah Muzen Cab
11,539
3,181
0
467
13,047
5,496
0
5,878
7,169
0
38,370
L
4,452
934
0
0
10,607
5,654
0
3,724
6,883
0
6,552
W
Morgan Le Fay
XdrownmeinbloodX
Morgan Le Fay
10,119
1,556
0
491
3,778
2,294
0
212
2,867
50,908
0
L
Guan Yu
conundrum216
Guan Yu
16,347
4,696
1,042
5,271
35,986
39,804
0
20,573
15,413
0
41,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,501
Gold Earned
52,760
242
Minions Killed
179
8
Camps Cleared
3
1,043,822
Distance Traveled
721,924
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,379
1,198
69
6
2
172,795
3
W
Fenrir
13,004
1,084
15
1
3
202,103
0
L
Bakasura
10,469
872
28
2
0
136,144
0
W
Hel
12,474
1,040
50
4
1
226,722
0
W
Ganesha
12,931
1,078
2
0
0
196,769
8
L
Zeus
10,081
840
32
3
1
113,667
0
L
Ah Muzen Cab
11,102
925
60
5
0
151,266
0
L
Fenrir
10,026
836
2
0
2
110,698
0
W
Morgan Le Fay
12,713
1,059
106
9
2
245,433
0
L
Guan Yu
11,082
924
57
5
0
210,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role