Player Matchup

Merlin
Merlin
Beowulf1220
Merlin
Level 98
God Stats
6W - 13L
1,432 SR
Queue Stats
163W - 184L
1,508 Elo+
Party 3
Neith
Neith
Elliminist
Neith
Level 76
God Stats
0W - 1L
1,530 SR
Queue Stats
1W - 3L
1,303 Elo+
Party 1
Ares
Ares
MerlinIsMyStand
Ares
Level 117
God Stats
3W - 6L
1,449 SR
Queue Stats
244W - 257L
1,468 Elo+
Party 3
Hun Batz
Hun Batz
PapaDonnn
Hun Batz
Level 127
God Stats
1W - 1L
1,741 SR
Queue Stats
79W - 81L
1,541 Elo+
Party 1
Osiris
Osiris
xItsRangerRick
Osiris
Level 153
God Stats
2W - 1L
1,664 SR
Queue Stats
104W - 89L
1,557 Elo+
Party 1
Team Averages
Level 114
1,563 SR
1,475 Elo+

VS

Team Averages
Level 119
1,505 SR
1,458 Elo+
Apollo
Apollo
 
Apollo
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Br0tagonist
Ra
Level 128
God Stats
3W - 3L
1,520 SR
Queue Stats
117W - 105L
1,450 Elo+
Party 2
Terra
Terra
Killer Hawk 88
Terra
Level 159
God Stats
10W - 14L
1,528 SR
Queue Stats
126W - 134L
1,404 Elo+
Party 2
Mercury
Mercury
Marksman937
Mercury
Level 151
God Stats
27W - 12L
1,507 SR
Queue Stats
146W - 137L
1,443 Elo+
Party 2
Danzaburou
Danzaburou
xpurpple
Danzaburou
Level 89
God Stats
17W - 25L
1,468 SR
Queue Stats
158W - 152L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 3 / 1
7,992
470
13,400
10,698
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
13
0 / 2 / 1
7,763
457
4,530
7,703
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 5 / 2
7,050
415
9,714
20,102
20,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
PapaDonnn
Hun Batz
14
0 / 4 / 3
8,119
478
4,881
16,181
7,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 3 / 0
9,348
550
10,511
15,115
18,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
2 / 3 / 6
10,488
617
7,823
10,410
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
5 / 1 / 6
9,379
552
10,780
10,495
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 12
9,418
554
7,499
17,955
16,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Marksman937
Mercury
16
6 / 0 / 4
9,852
580
9,515
15,693
6,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
xpurpple
Danzaburou
15
1 / 1 / 9
9,552
562
11,470
11,311
4,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
17
17
Deaths
5
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
3
6
1.67
L
Merlin
1
3
1
0.5
W
5
1
6
8
L
Neith
0
2
1
0.25
W
3
0
12
9
W
Mercury
Marksman937
Mercury
6
0
4
8
L
0
5
2
0.2
L
Hun Batz
PapaDonnn
Hun Batz
0
4
3
0.38
L
4
3
0
1.33
W
Danzaburou
xpurpple
Danzaburou
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,036
Damage
47,087
69,799
Taken
65,864
54,943
Mitigated
38,850
22,551
Healing
26,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,823
3,902
0
3,954
10,410
5,283
3,511
1,287
9,123
0
85,681
L
Merlin
13,400
1,272
0
2,027
10,698
5,660
480
5,688
5,010
72,708
0
W
10,780
1,489
2,641
3,258
10,495
5,533
60
5,033
5,462
74,030
0
L
Neith
4,530
1,514
0
2,920
7,703
3,690
0
1,282
6,421
0
60,104
W
7,499
1,099
5,379
5,415
17,955
16,638
0
8,442
9,513
20,294
0
W
Mercury
Marksman937
Mercury
9,515
5,104
0
980
15,693
6,685
1,037
4,283
11,410
0
74,199
L
9,714
838
0
3,919
20,102
20,032
135
8,027
12,075
29,111
3,507
L
Hun Batz
PapaDonnn
Hun Batz
4,881
1,288
0
7,154
16,181
7,368
0
2,220
13,961
0
67,878
L
10,511
3,862
0
6,531
15,115
18,193
300
1,062
14,053
0
73,100
W
Danzaburou
xpurpple
Danzaburou
11,470
5,478
0
4,488
11,311
4,711
1,446
3,470
7,841
0
74,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,272
Gold Earned
48,689
499
Minions Killed
497
0
Camps Cleared
0
1,518,754
Distance Traveled
1,765,173
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,488
617
147
9
0
323,544
3
L
Merlin
7,992
470
116
7
0
294,499
3
W
Ra
9,379
552
115
7
0
346,086
2
L
Neith
7,763
457
107
6
0
274,870
6
W
Terra
9,418
554
21
1
0
330,174
1
W
Mercury
9,852
580
101
6
0
434,928
3
L
Ares
7,050
415
33
2
0
323,127
6
L
Hun Batz
8,119
478
126
7
0
324,687
4
L
Osiris
9,348
550
117
7
0
301,571
7
W
Danzaburou
9,552
562
113
7
0
330,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role