Player Matchup

Anhur
Anhur
BeeTwo
Anhur
Level 129
God Stats
0W - 1L
1,486 SR
Queue Stats
96W - 67L
1,603 Elo+
Party 1
Fenrir
Fenrir
Cheeckou
Fenrir
Level 154
God Stats
0W - 1L
1,569 SR
Queue Stats
126W - 93L
1,594 Elo+
Party 1
Sobek
Sobek
MASKSHOP
Sobek
Level 120
God Stats
3W - 3L
1,890 SR
Queue Stats
78W - 58L
1,629 Elo+
Party 1
Olorun
Olorun
PixelatedWaffle
Olorun
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 68L
1,622 Elo+
Solo
Bellona
Bellona
Scytrope
Bellona
Level 69
God Stats
2W - 3L
1,730 SR
Queue Stats
274W - 213L
1,588 Elo+
Solo
Team Averages
Level 123
1,635 SR
1,607 Elo+

VS

Team Averages
Level 110
1,433 SR
1,559 Elo+
Thor
Thor
Arrow1oo
Thor
Level 124
God Stats
4W - 6L
1,598 SR
Queue Stats
250W - 228L
1,543 Elo+
Party 2
Hun Batz
Hun Batz
Blackkirby72
Hun Batz
Level 106
God Stats
9W - 5L
1,700 SR
Queue Stats
277W - 258L
1,603 Elo+
Solo
Baron Samedi
Baron Samedi
Distinguido
Baron Samedi
Level 71
God Stats
1W - 0L
1,239 SR
Queue Stats
2W - 1L
1,547 Elo+
Solo
Cernunnos
Cernunnos
Skylord0110
Cernunnos
Level 122
God Stats
6W - 4L
1,463 SR
Queue Stats
247W - 203L
1,563 Elo+
Solo
Cthulhu
Cthulhu
amadou1117
Cthulhu
Level 125
God Stats
6W - 6L
1,167 SR
Queue Stats
388W - 345L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BeeTwo
Anhur
15
2 / 5 / 2
9,072
454
8,758
12,618
5,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
Cheeckou
Fenrir
14
6 / 1 / 0
9,169
458
9,377
19,598
9,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
MASKSHOP
Sobek
13
1 / 2 / 7
7,983
399
5,967
17,292
21,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 4 / 2
9,049
452
8,096
13,830
7,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Scytrope
Bellona
15
1 / 1 / 1
9,427
471
8,289
14,333
16,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
2 / 0 / 0
11,599
580
8,814
16,113
11,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Blackkirby72
Hun Batz
16
1 / 3 / 5
9,883
494
9,053
17,193
7,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
Distinguido
Baron Samedi
16
4 / 3 / 1
9,950
498
10,423
12,832
6,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Skylord0110
Cernunnos
16
3 / 3 / 2
10,571
529
11,571
13,565
5,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
amadou1117
Cthulhu
15
2 / 2 / 7
9,207
460
11,559
13,420
14,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
11
Kills
12
13
Deaths
11
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thor
2
0
0
2
L
Anhur
BeeTwo
Anhur
2
5
2
0.6
W
Hun Batz
Blackkirby72
Hun Batz
1
3
5
1.17
L
Fenrir
Cheeckou
Fenrir
6
1
0
6
W
Baron Samedi
Distinguido
Baron Samedi
4
3
1
1.5
L
Sobek
MASKSHOP
Sobek
1
2
7
2.25
L
1
4
2
0.5
L
Bellona
Scytrope
Bellona
1
1
1
1.5
W
Cernunnos
Skylord0110
Cernunnos
3
3
2
1.33
W
Cthulhu
amadou1117
Cthulhu
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,487
Damage
51,420
77,671
Taken
73,123
60,439
Mitigated
45,389
16,674
Healing
25,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
8,814
1,575
0
4,356
16,113
11,123
0
1,480
14,633
57
102,489
L
Anhur
BeeTwo
Anhur
8,758
3,732
0
1,116
12,618
5,878
1,048
1,480
11,138
0
68,393
W
Hun Batz
Blackkirby72
Hun Batz
9,053
3,512
0
7,827
17,193
7,721
0
3,214
13,979
27
92,289
L
Fenrir
Cheeckou
Fenrir
9,377
3,101
0
3,816
19,598
9,348
0
5,403
14,195
0
69,181
W
Baron Samedi
Distinguido
Baron Samedi
10,423
885
770
3,599
12,832
6,767
192
4,095
8,737
69,222
0
L
Sobek
MASKSHOP
Sobek
5,967
899
0
2,709
17,292
21,248
356
3,315
13,977
27,944
0
L
8,096
3,857
93
5,087
13,830
7,346
404
7,797
6,033
72,322
6,951
L
Bellona
Scytrope
Bellona
8,289
1,250
0
3,853
14,333
16,619
0
3,510
10,823
0
72,678
W
Cernunnos
Skylord0110
Cernunnos
11,571
5,295
0
4,732
13,565
5,337
1,624
2,487
11,078
33
98,400
W
Cthulhu
amadou1117
Cthulhu
11,559
668
374
3,415
13,420
14,441
0
2,367
11,053
37,703
3,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,700
Gold Earned
51,210
544
Minions Killed
624
0
Camps Cleared
0
1,885,865
Distance Traveled
1,997,690
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,599
580
198
10
0
389,107
9
L
Anhur
9,072
454
124
6
0
339,912
4
W
Hun Batz
9,883
494
140
7
0
460,746
4
L
Fenrir
9,169
458
100
5
0
430,225
0
W
Baron Samedi
9,950
498
89
4
0
366,962
4
L
Sobek
7,983
399
36
2
0
399,601
1
L
Olorun
9,049
452
138
7
0
323,592
1
L
Bellona
9,427
471
146
7
0
392,535
3
W
Cernunnos
10,571
529
132
7
0
364,052
3
W
Cthulhu
9,207
460
65
3
0
416,823
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role