Player Matchup

Neith
Neith
CV22JJ07
Neith
Level 31
God Stats
43W - 50L
1,430 SR
Queue Stats
64W - 74L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
JuusiGameplays
Nu Wa
Level 18
God Stats
15W - 15L
1,530 SR
Queue Stats
18W - 17L
1,492 Elo+
Party 1
Thor
Thor
obidoxNuncaMuere
Thor
Level 109
God Stats
2W - 1L
1,402 SR
Queue Stats
221W - 218L
1,562 Elo+
Party 1
Team Averages
Level 53
1,454 SR
1,487 Elo+

VS

Team Averages
Level 61
1,596 SR
1,483 Elo+
Chaac
Chaac
Chippopo
Chaac
Level 49
God Stats
21W - 28L
1,535 SR
Queue Stats
51W - 54L
1,523 Elo+
Party 2
Poseidon
Poseidon
Lapela
Poseidon
Level 49
God Stats
2W - 2L
1,753 SR
Queue Stats
77W - 61L
1,470 Elo+
Solo
Ra
Ra
Travinator3000
Ra
Level 84
God Stats
2W - 4L
1,500 SR
Queue Stats
14W - 20L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CV22JJ07
Neith
19
4 / 1 / 12
14,159
674
10,574
11,814
5,866
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 5 / 15
13,139
626
12,838
14,383
6,527
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
18 / 2 / 5
16,843
802
30,000
24,245
22,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chippopo
Chaac
17
3 / 5 / 5
12,968
618
12,461
22,999
28,305
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Lapela
Poseidon
17
3 / 11 / 4
13,170
627
18,750
23,767
7,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
2 / 7 / 2
12,274
584
8,319
15,086
6,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
23
Kills
8
8
Deaths
23
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
CV22JJ07
Neith
4
1
12
10
L
Chaac
Chippopo
Chaac
3
5
5
1.1
W
1
5
15
1.7
L
Poseidon
Lapela
Poseidon
3
11
4
0.45
L
2
7
2
0.43
W
18
2
5
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,412
Damage
39,530
50,442
Taken
61,852
34,927
Mitigated
43,078
4,882
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CV22JJ07
Neith
10,574
3,360
0
3,046
11,814
5,866
1,613
7,675
4,139
0
53,756
L
Chaac
Chippopo
Chaac
12,461
2,080
0
2,797
22,999
28,305
139
6,376
16,623
0
41,859
W
12,838
3,837
0
84
14,383
6,527
492
7,373
7,010
45,342
0
L
Poseidon
Lapela
Poseidon
18,750
1,733
0
3,233
23,767
7,887
231
4,410
19,357
66,100
0
L
8,319
116
1,889
2,402
15,086
6,886
336
3,101
11,985
59,215
0
W
30,000
10,406
0
1,752
24,245
22,534
1,279
12,265
11,980
462
69,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,141
Gold Earned
38,412
211
Minions Killed
233
8
Camps Cleared
11
1,067,745
Distance Traveled
875,673
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,159
674
79
4
2
358,228
0
L
Chaac
12,968
618
47
2
0
308,473
0
W
Nu Wa
13,139
626
69
3
4
335,390
0
L
Poseidon
13,170
627
94
4
8
279,625
3
L
Ra
12,274
584
92
4
3
287,575
0
W
Thor
16,843
802
63
3
2
374,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role