Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Polar_Bear_chill
Pele
Level 59
God Stats
13W - 7L
1,626 SR
Queue Stats
62W - 89L
1,292 Elo+
Party 2
Zhong Kui
Zhong Kui
Serchamps
Zhong Kui
Level 89
God Stats
3W - 9L
1,532 SR
Queue Stats
337W - 378L
1,377 Elo+
Party 3
Vulcan
Vulcan
SubarashiiRoma
Vulcan
Level 7
God Stats
0W - 2L
1,267 SR
Queue Stats
0W - 3L
1,208 Elo+
Party 2
Athena
Athena
emazamb
Athena
Level 60
God Stats
16W - 23L
1,347 SR
Queue Stats
74W - 89L
1,281 Elo+
Party 3
Team Averages
Level 66
1,454 SR
1,332 Elo+

VS

Team Averages
Level 74
1,438 SR
1,346 Elo+
Ra
Ra
KlausShinoda
Ra
Level 41
God Stats
3W - 4L
1,384 SR
Queue Stats
13W - 20L
1,326 Elo+
Party 1
Set
Set
Olortegui20
Set
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 125L
1,380 Elo+
Solo
Bellona
Bellona
VHNOVA
Bellona
Level 92
God Stats
9W - 5L
1,559 SR
Queue Stats
131W - 140L
1,398 Elo+
Solo
Medusa
Medusa
sabbrak
Medusa
Level 68
God Stats
1W - 1L
1,274 SR
Queue Stats
48W - 74L
1,292 Elo+
Party 1
Anubis
Anubis
xRachh
Anubis
Level 62
God Stats
31W - 26L
1,472 SR
Queue Stats
46W - 61L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 2 / 1
10,015
527
12,422
16,890
7,961
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 5 / 1
9,466
498
10,760
15,299
5,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
Serchamps
Zhong Kui
17
3 / 2 / 2
10,461
551
16,320
20,320
20,218
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 7 / 1
9,013
474
7,751
11,417
4,604
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
emazamb
Athena
1
0 / 0 / 0
3,805
200
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
8,354
440
7,251
12,053
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 0 / 6
11,283
594
14,198
18,820
13,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
VHNOVA
Bellona
15
2 / 4 / 1
9,910
522
8,178
19,194
23,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
sabbrak
Medusa
14
2 / 3 / 3
8,751
461
3,869
10,627
3,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
xRachh
Anubis
17
7 / 3 / 3
10,540
555
11,342
13,408
7,893
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
14
Kills
16
16
Deaths
14
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
2
1
2.25
W
0
4
4
0.5
W
5
0
6
8
L
5
5
1
1.1
L
Zhong Kui
Serchamps
Zhong Kui
3
2
2
2
L
2
7
1
0.36
W
Bellona
VHNOVA
Bellona
2
4
1
0.63
L
Athena
emazamb
Athena
0
0
0
0
W
Medusa
sabbrak
Medusa
2
3
3
1.17
W
Anubis
xRachh
Anubis
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,253
Damage
44,838
63,926
Taken
74,102
38,600
Mitigated
52,895
16,642
Healing
25,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
12,422
4,845
0
7,704
16,890
7,961
0
6,202
10,688
0
83,779
W
7,251
832
1,458
2,704
12,053
4,239
798
0
12,053
58,995
757
W
14,198
6,512
0
7,644
18,820
13,465
1,071
4,515
14,243
0
101,308
L
10,760
1,054
0
1,112
15,299
5,817
0
3,590
11,709
0
75,380
L
Zhong Kui
Serchamps
Zhong Kui
16,320
2,477
0
7,576
20,320
20,218
298
2,868
17,452
91,031
0
L
7,751
2,278
0
250
11,417
4,604
924
5,887
5,530
50,541
0
W
Bellona
VHNOVA
Bellona
8,178
3,164
0
5,252
19,194
23,336
29
12,912
6,126
0
61,765
L
Athena
emazamb
Athena
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
sabbrak
Medusa
3,869
1,137
243
1,905
10,627
3,962
637
238
10,377
0
46,018
W
Anubis
xRachh
Anubis
11,342
1,008
0
6,478
13,408
7,893
1,017
5,884
7,232
89,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,760
Gold Earned
48,838
472
Minions Killed
605
0
Camps Cleared
0
1,357,073
Distance Traveled
1,756,202
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,015
527
117
6
0
327,703
7
W
Ra
8,354
440
91
5
0
299,819
2
W
Set
11,283
594
145
8
0
438,638
4
L
Pele
9,466
498
107
6
0
387,998
0
L
Zhong Kui
10,461
551
149
8
0
301,477
1
L
Vulcan
9,013
474
99
5
0
339,895
1
W
Bellona
9,910
522
128
7
0
340,334
0
L
Athena
3,805
200
0
0
0
0
0
W
Medusa
8,751
461
92
5
0
367,498
2
W
Anubis
10,540
555
149
8
0
309,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role