Player Matchup

Ymir
Ymir
DRMVLL3
Ymir
Level 16
God Stats
15W - 11L
1,479 SR
Queue Stats
21W - 21L
1,392 Elo+
Party 1
Bellona
Bellona
Goozy702
Bellona
Level 21
God Stats
9W - 5L
1,417 SR
Queue Stats
31W - 34L
1,448 Elo+
Party 1
Nox
Nox
Wolf27b
Nox
Level 101
God Stats
4W - 1L
1,779 SR
Queue Stats
204W - 234L
1,410 Elo+
Party 2
Cupid
Cupid
vagape
Cupid
Level 85
God Stats
86W - 63L
1,580 SR
Queue Stats
102W - 89L
1,484 Elo+
Party 1
Tsukuyomi
Tsukuyomi
yochillxd
Tsukuyomi
Level 138
God Stats
20W - 32L
1,407 SR
Queue Stats
135W - 176L
1,363 Elo+
Party 2
Team Averages
Level 72
1,533 SR
1,420 Elo+

VS

Team Averages
Level 94
1,513 SR
1,426 Elo+
Ares
Ares
Carnage990
Ares
Level 71
God Stats
34W - 32L
1,465 SR
Queue Stats
61W - 77L
1,393 Elo+
Party 3
Loki
Loki
Slayed By Raul
Loki
Level 111
God Stats
18W - 26L
1,440 SR
Queue Stats
410W - 422L
1,347 Elo+
Solo
Artemis
Artemis
SnailCompressor
Artemis
Level 104
God Stats
105W - 116L
1,516 SR
Queue Stats
192W - 210L
1,478 Elo+
Party 3
Yu Huang
Yu Huang
T36ReX
Yu Huang
Level 143
God Stats
5W - 9L
1,451 SR
Queue Stats
144W - 163L
1,447 Elo+
Solo
Shiva
Shiva
labombachavez
Shiva
Level 43
God Stats
3W - 3L
1,697 SR
Queue Stats
74W - 62L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DRMVLL3
Ymir
18
0 / 2 / 9
11,538
444
5,991
17,194
19,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Goozy702
Bellona
20
3 / 2 / 2
13,478
518
13,675
23,627
25,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
20
1 / 1 / 1
13,568
522
5,876
11,122
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
vagape
Cupid
20
6 / 7 / 4
12,631
486
19,352
22,186
10,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
yochillxd
Tsukuyomi
20
8 / 4 / 6
13,522
520
25,588
22,142
12,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 8
12,348
475
13,226
24,750
39,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
3 / 3 / 1
12,470
480
7,862
18,441
9,641
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 3 / 5
11,338
436
16,189
15,611
9,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yu Huang
T36ReX
Yu Huang
20
2 / 2 / 1
12,407
477
11,901
16,219
8,447
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
2 / 6 / 1
12,212
470
17,709
30,581
28,901
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
18
Kills
16
16
Deaths
18
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
8
1.75
W
Ymir
DRMVLL3
Ymir
0
2
9
2.25
W
Bellona
Goozy702
Bellona
3
2
2
2
L
3
3
1
1.17
L
6
3
5
2.83
L
Yu Huang
T36ReX
Yu Huang
2
2
1
1.25
W
Nox
1
1
1
1.5
L
2
6
1
0.42
W
Cupid
vagape
Cupid
6
7
4
1.14
W
Tsukuyomi
yochillxd
Tsukuyomi
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,482
Damage
66,887
96,271
Taken
105,602
73,642
Mitigated
96,189
25,534
Healing
24,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,226
61
0
2,315
24,750
39,974
0
3,681
21,069
39,199
7,523
W
Ymir
DRMVLL3
Ymir
5,991
715
0
1,713
17,194
19,601
284
4,970
12,224
25,192
0
W
Bellona
Goozy702
Bellona
13,675
5,450
0
6,520
23,627
25,470
3,394
2,286
21,341
0
104,458
L
7,862
1,690
0
9,013
18,441
9,641
0
674
17,767
0
128,001
L
16,189
6,666
0
2,784
15,611
9,226
406
2,486
13,125
0
90,518
L
Yu Huang
T36ReX
Yu Huang
11,901
422
0
3,087
16,219
8,447
0
4,633
11,586
110,852
0
W
Nox
5,876
821
0
2,006
11,122
5,715
390
5,263
5,859
140,302
0
L
17,709
4,315
0
6,943
30,581
28,901
726
393
30,188
145
96,404
W
Cupid
vagape
Cupid
19,352
11,753
1,538
7,465
22,186
10,560
6,107
5,599
16,587
0
106,973
W
Tsukuyomi
yochillxd
Tsukuyomi
25,588
8,142
0
6,292
22,142
12,296
634
5,553
16,589
0
123,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,737
Gold Earned
60,775
726
Minions Killed
695
0
Camps Cleared
0
2,475,566
Distance Traveled
2,265,484
4
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,348
475
44
2
0
475,050
10
W
Ymir
11,538
444
31
1
0
513,264
0
W
Bellona
13,478
518
177
7
0
474,120
0
L
Loki
12,470
480
182
7
0
525,704
6
L
Artemis
11,338
436
138
5
0
322,730
3
L
Yu Huang
12,407
477
193
7
0
508,552
9
W
Nox
13,568
522
228
9
0
534,762
2
L
Shiva
12,212
470
138
5
0
433,448
1
W
Cupid
12,631
486
159
6
0
432,131
0
W
Tsukuyomi
13,522
520
131
5
0
521,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role